scholarly journals high-speed structured light based 3D scanning using an event camera

2021 ◽  
Author(s):  
Xueyan Huang ◽  
Yueyi Zhang ◽  
Zhiwei Xiong
Author(s):  
Yi Zheng ◽  
Beiwen Li

Abstract In-situ inspection has drawn many attentions in manufacturing due to the importance of quality assurance. With the rapid growth of additive manufacturing technology, the importance of in-line/in-situ inspections has been raised to a higher level due to many uncertainties that could occur during an additive printing process. Given this, having accurate and robust in-situ monitoring can assist corrective actions for a closed-loop control of a manufacturing process. Contact 3D profilometers such as stylus profilometers or coordinate measuring machines can achieve very high accuracies. However, due to the requirement for physical contact, such methods have limited measurement speeds and may cause damage to the tested surface. Thus, contact methods are not quite suitable for real-time in-situ metrology. Non-contact methods include both passive and active methods. Passive methods (e.g., focus variation or stereo vision) hinges on image-based depth analysis, yet the accuracies of passive methods may be impacted by light conditions of the environment and the texture quality of the surface. Active 3D scanning methods such as laser scanning or structured light are suitable for instant quality inspection due to their ability to conduct a quick non-contact 3D scan of the entire surface of a workpiece. Specifically, the fringe projection technique, as a variation of the structured light technique, has demonstrated significant potential for real-time in-situ monitoring and inspection given its merits of conducting simultaneous high-speed (from 30 Hz real-time to kilohertz high speeds) and high accuracy (tens of μm) measurements. However, high-speed 3D scanning methods like fringe projection technique are typically based on triangulation principle, meaning that the depth information is retrieved by analyzing the triangulation relationship between the light emitter (i.e., projector), the image receiver (i.e., camera) and the tested sample surface. Such measurement scheme cannot reconstruct 3D surfaces where large geometrical variations are present, such as a deep-hole or a stair geometry. This is because large geometrical variations will block the auxiliary light used in the triangulation based methods, which will resultantly cause a shadowed area to occur. In this paper, we propose a uniaxial fringe projection technique to address such limitation. We measured a stair model using both conventional triangulation based fringe projection technique and the proposed method for comparison. Our experiment demonstrates that the proposed uniaxial fringe projection technique can perform high-speed 3D scanning without shadows appearing in the scene. Quantitative testing shows that an accuracy of 35 μm can be obtained by measuring a step-height object using the proposed uniaxial fringe projection system.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1137
Author(s):  
Ondřej Holešovský ◽  
Radoslav Škoviera ◽  
Václav Hlaváč ◽  
Roman Vítek

We compare event-cameras with fast (global shutter) frame-cameras experimentally, asking: “What is the application domain, in which an event-camera surpasses a fast frame-camera?” Surprisingly, finding the answer has been difficult. Our methodology was to test event- and frame-cameras on generic computer vision tasks where event-camera advantages should manifest. We used two methods: (1) a controlled, cheap, and easily reproducible experiment (observing a marker on a rotating disk at varying speeds); (2) selecting one challenging practical ballistic experiment (observing a flying bullet having a ground truth provided by an ultra-high-speed expensive frame-camera). The experimental results include sampling/detection rates and position estimation errors as functions of illuminance and motion speed; and the minimum pixel latency of two commercial state-of-the-art event-cameras (ATIS, DVS240). Event-cameras respond more slowly to positive than to negative large and sudden contrast changes. They outperformed a frame-camera in bandwidth efficiency in all our experiments. Both camera types provide comparable position estimation accuracy. The better event-camera was limited by pixel latency when tracking small objects, resulting in motion blur effects. Sensor bandwidth limited the event-camera in object recognition. However, future generations of event-cameras might alleviate bandwidth limitations.


Author(s):  
Nathan Tessema Ersumo ◽  
Cem Yalcin ◽  
Nick Antipa ◽  
Nicolas Pegard ◽  
Laura Waller ◽  
...  

Author(s):  
Gunnar Almevik ◽  
Bertil Pärmsten ◽  
Magnus Sjöholm

The distance between Hemse church and the fields of Mästermyr on the Swedish Island of Gotland is about eight kilometers. The distance or rather the proximity between these two places is given importance in this filmed research article. In the 1930s, a farmer found a wooden chest in Mästermyr containing hundreds of forged tools and other artefacts. During a restoration of the Romanesque Hemse church in the 1890s, reused parts of a stave church were discovered in the wooden floor. The hypothetical question that is investigated in this study is whether the tools from Mästermyr were used in the construction of Hemse stave church in the early 1100’s? This filmed article analyzes and compares the traces of toolmarks in Hemse stave church and the woodworking tools from the Märstermyr finding. Through a forensic examination involving 3D scanning with structured light, 3D printing and reconstruction of tools and woodworking procedures, it is revealed that several toolmarks in the stave church correspond to the characteristics of woodworking tools in the Mästermyr find. The tool's shape, dimensions and mode of operation are traced in its negative imprint in the stave church’s oak wood.


Author(s):  
Yi Zheng ◽  
Beiwen Li

Abstract In-situ inspection has drawn many attentions in manufacturing due to the importance of quality assurance. Having an accurate and robust in-situ monitoring can assist corrective actions for a closed-loop control of a manufacturing process. The fringe projection technique, as a variation of the structured light technique, has demonstrated significant potential for real-time in-situ monitoring and inspection given its merits of conducting simultaneous high-speed and high accuracy measurements. However, high-speed 3D scanning methods like fringe projection technique are typically based on triangulation principle, meaning that the depth information is retrieved by analyzing the triangulation relationship between the light emitter (i.e., projector), the image receiver (i.e., camera) and the tested sample surface. Such measurement scheme cannot reconstruct 3D surfaces where large geometrical variations are present, such as a deep-hole or a stair geometry. This is because large geometrical variations will block the auxiliary light used in the triangulation based methods, which will resultantly cause a shadowed area to occur. In this paper, we propose a uniaxial fringe projection technique to address such limitation. We measured a stair model using both conventional triangulation-based fringe projection technique and the proposed method for comparison. Our experiment demonstrates that the proposed uniaxial fringe projection technique can perform high-speed 3D scanning without shadows appearing in the scene. Quantitative testing shows that an accuracy of 1.15% can be obtained using the proposed uniaxial fringe projection system.


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