scholarly journals Communities of inquiry

2020 ◽  
Author(s):  
Μαρία Τζελέπη

Στο πλαίσιο της παρούσας διατριβής (α) προτείνονται κατευθυντήριες γραμμές για την οργάνωση ασύγχρονων συζητήσεων που προωθούν τη γνωστική ανάπτυξη στο πλαίσιο μιας Κοινότητας Διερεύνησης (Community of Inquiry) και (β) παρέχεται στην ερευνητική κοινότητα το ADVICE (ADaptable VΙsualizations for CommunitiEs), ένα καινοτόμο εργαλείο ανάλυσης μαθησιακών αλληλεπιδράσεων (learning analytics) που ενσωματώνει δύο τρόπους για την ενίσχυση των εκπαιδευομένων στην καλλιέργεια της γνωστικής παρουσίας, η οποία θεωρείται πως είναι το κύριο στοιχείο της κριτικής σκέψης. Ο πρώτος τρόπος ενίσχυσης των εκπαιδευομένων μέσω του ADVICE είναι η παροχή δυνατότητας στους εκπαιδευόμενους να κωδικοποιούν τα μηνύματα της ασύγχρονης συζήτησης, σύμφωνα με τις τέσσερις φάσεις της Πρακτικής Διερεύνησης. Αντίστοιχα, ο δεύτερος τρόπος ενίσχυσης των εκπαιδευομένων είναι η παροχή έγκαιρης ανατροφοδότησης σε αυτούς, μέσω προσαρμόσιμων οπτικοποιήσεων α) της οπτικής των εκπαιδευτικών αλλά και β) της οπτικής της κοινότητας για τη γνωστική ανάπτυξη της συζήτησης. Ως εκ τούτου, οι εκπαιδευόμενοι δύνανται να παρατηρούν συγκριτικά, διαφορετικές οπτικές. Εκτός της επικοινωνίας μέσω του φόρουμ, οι εκπαιδευόμενοι έχουν τη δυνατότητα να εκφράζουν την οπτική τους για τη γνωστική δομή της συζήτησης και, επιπροσθέτως, να αναστοχάζονται σχετικά με την οπτική της κοινότητας όχι μόνο για τη συζήτηση αλλά και για τη δική τους γνωστική ανάπτυξη. Σύμφωνα με τους Goy, Petrone και Picardi (2017) μέσω της δυνατότητας του εκπαιδευόμενου να συσχετίζει την προσωπική του οπτική με αυτή των υπόλοιπων μελών της κοινότητας, γίνεται δυνατή η «προώθηση της ανάπτυξης, της αναγνώρισης και του μετα-αναστοχασμού επάνω στη δική του οπτική». Για το σκοπό αυτό έχουν διεξαχθεί τέσσερις μελέτες, τα αποτελέσματα των οποίων οδήγησαν στις αρχές σχεδιασμού του ADVICE. Συγκεκριμένα, η πρώτη και η δεύτερη μελέτη προτείνουν και αξιολογούν ένα σχήμα κωδικοποίησης για τον προσδιορισμό της γνωστικής παρουσίας της συζήτησης από τους εκπαιδευόμενους. Η τρίτη και η τέταρτη μελέτη προτείνουν και αξιολογούν μεταβλητές που αντανακλούν τη συμπεριφορά των εκπαιδευόμενων που είναι ουσιώδης για το μοντέλο των Κοινοτήτων Διερεύνησης, προκειμένου να ενσωματωθούν στο εργαλείο για την οπτικοποίηση α) της γνωστικής παρουσίας της συζήτησης και β) των κατάλληλων πηγών προσαρμοσιμότητας. Τέλος, διεξάγεται πέμπτη μελέτη όπου το ADVICE αξιολογείται για την ακρίβεια, τη χρηστικότητα και τον αναστοχασμό που προωθεί κατά τη μαθησιακή διαδικασία.

2014 ◽  
Vol 1 (3) ◽  
pp. 195-198 ◽  
Author(s):  
Vitomir Kovanovic ◽  
Dragan Gasevic ◽  
Marek Hatala

This paper describes a doctoral research that focuses on the development of a learning analytics framework for inquiry-based digital learning. This research builds on the the Community of Inquiry model (CoI) as a foundation commonly used in research and practice of digital learning and teaching. Specifically, the main contributions of this research are: i) the development of a novel text classification algorithm for (semi)automated message classification which enables for easier adoption of the CoI model, ii) understanding of the relationships between different socio-technological interactions and the dimensions of the CoI model.


Author(s):  
Ilker Soyturk ◽  
Enrico Gandolfi ◽  
Richard E. Ferdig

This article introduces a new instrument called the game communities of inquiry scale (GCoIS). It was inspired by the community of inquiry framework and its related questionnaires. The purpose of the scale is to explore game communities from an educational perspective. It was validated with 1,275 players inhabiting digital outlets like Twitch.tv, Reddit, and Discord. Exploratory and confirmatory factor analyses were completed, leading to a final scale composed of 14 items subdivided in three subscales: 1) community attractiveness, 2) community receptiveness, and 3) community cognition. The paper describes the development and testing of the instrument. It concludes with implications for scholars and practitioners who can employ this instrument for understanding game communities and their traits.


2021 ◽  
pp. 27-50
Author(s):  
Dean A. Shepherd ◽  
Holger Patzelt

AbstractEntrepreneurs can learn about potential opportunitiesthrough social interactions with communities of inquiry. However, how do entrepreneurs build such communities, and how do they engage community members over time to develop their potential opportunities? Building on a recent study of eight new ventures and their communities of inquiry over nine months (Shepherd et al. in Journal of Business Venturing, 106033), this chapter presents a social model of opportunity development. The chapter explains how entrepreneurial teams that progress well toward market launch consist of varied specialists who openly engage their communities of inquiry. This open engagement leads such teams to gather diverse information, generate multiple alternatives (technology and market), and test conjectures about their potential opportunities through disconfirmation. In contrast, unsuccessful entrepreneurial teams rely on focused engagement with their communities of inquiry. This focused engagement leads these teams to gather specific information, generate a few related alternatives, and seek to confirm their opportunity conjectures. This chapter highlights new insights into entrepreneurial teams’ engagement with communities of inquiry to explain opportunity development and, ultimately, new venture progress.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Arie Kizel

This article seeks to contribute to the challenge of presenting the silenced voices of excluded groups in society by means of a philosophic community of inquiry composed primarily of children and young adults. It proposes a theoretical model named ‘enabling identity’ that presents the stages whereby, under the guiding role played by the community of philosophic inquiry, the hegemonic meta-narrative of the mainstream society makes room for the identity of members of marginalised groups. The model is based on the recognition of diverse narratives within a web of communal narratives that does not favour the meta-narrative. It reports on the experiences of moderators and students from weak and excluded sectors of society in two countries whose participation in communities of philosophical inquiry gave them not only a “voice” but also a presence and identity.


Author(s):  
David Starr-Glass

Online distance learning environments are increasingly designed and facilitated using a Community of Inquiry framework, which promotes participant presence, encourages social interaction and exchange, and develops a sense of community. Communities of inquiry recognize the participation of real people, acknowledge their individuality, and engage them in a communal endeavor. However, sometimes communities of inquiry do not adequately meet the specific learning expectations and individual goals of participants. This chapter explores the author's quest to enhance a community of inquiry to make it more responsive to international students, skeptical about online distance learning and acutely focused on writing their undergraduate dissertations. The solution was to embed a one-on-one mentoring facility within the learning space thereby allowing students to receive personal guidance and support. The chapter considers Communities of Inquiry, social presence, and what is considered an innovative use of e-mentoring to support individuals within a broader learning community.


The Community of Inquiry framework provides a three-fold and multi-faceted way to consider effectiveness within an online, digital, and/or blended course setting. A broader understanding of online learning as social and interactive (e.g., Anderson & Elloumi, 2004) provides a theoretical grounding to understand the CoI framework for both course design as well as research. This chapter also describes key ideas that will be discussed in later chapters, including an overview of the Community of Inquiry framework, an overview of big data, learning analytics, predictive analytics, computational linguistics, social network analysis, and other conceptual ideas that foster analysis of online learners in large course settings or across programs. The authors offer a current understanding of the overall extant literature on the CoI framework as it relates to the key ideas since its conception around the year 2000. Additional readings are provided.


2022 ◽  
pp. 52-69
Author(s):  
Ilker Soyturk ◽  
Enrico Gandolfi ◽  
Richard E. Ferdig

This article introduces a new instrument called the game communities of inquiry scale (GCoIS). It was inspired by the community of inquiry framework and its related questionnaires. The purpose of the scale is to explore game communities from an educational perspective. It was validated with 1,275 players inhabiting digital outlets like Twitch.tv, Reddit, and Discord. Exploratory and confirmatory factor analyses were completed, leading to a final scale composed of 14 items subdivided in three subscales: 1) community attractiveness, 2) community receptiveness, and 3) community cognition. The paper describes the development and testing of the instrument. It concludes with implications for scholars and practitioners who can employ this instrument for understanding game communities and their traits.


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