scholarly journals Virtual Reality for enhanced teaching of conceptual design development

Author(s):  
Clare Wood
2020 ◽  
Vol 4 (4) ◽  
pp. 672-681
Author(s):  
Dhomas Hatta Fudholi ◽  
Rahadian Kurniawan ◽  
Dimas Panji Eka Jalaputra ◽  
Izzati Muhimmah

Knowledge is needed for children with special needs to support their quality of life. This is a challenge for prospective educators / prospective teachers. A deeper knowledge is needed to really understand children with special needs. This research is carried out to develop a skill simulator application for autistic child’s prospective educator using Virtual Reality technology. This application will be used as a teaching medium which incorporates motion sensor tools. The sensors will make the virtual application looks realistic. The application was developed using the ADDIE method (Analysis, Design, Development, Implementation and Evaluation). The application development begins with discovering the characteristic of autistic children. This is done to formulate the learning materials. The knowledge base of the autistic children was obtained from the Sekolah Luar Biasa (SLB). By using the obtained knowledge, storyboard was designed and implemented. The developed application has been evaluated by 16 prospective child educators with autism and two professional experts. In general, the application can help prospective educators understand the characteristics of children with autism. Moreover, it provides a safe and pleasant teaching skill practice for the prospective educators.  


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2010 ◽  
Vol 450 ◽  
pp. 568-571
Author(s):  
Chiuhsiang Joe Lin ◽  
Shiau Feng Lin ◽  
Rou Wen Wang ◽  
Tien Lung Sun ◽  
Chin Jung Chao ◽  
...  

Selecting a right way to display the conceptual design results is an important issue for designers. This study evaluated three common computerized visual presentation methods for demonstrating the conceptual ideas of product designs. They are pictures, animations, and image-based VR. After evaluations, this study found that the image-based VR reached the best results of getting the ideas of the conceptual design. It is therefore suggested to use the image-based VR approach if designers wish to receive the most possible advices and feedback, especially in restricted presenting time. The image-based VR approach will help users understand many aspects and considerations of the designer’s conceptual ideas more easily and quickly.


2017 ◽  
Vol 865 ◽  
pp. 518-524
Author(s):  
Arturo Mandujano Nava ◽  
Vignaud Granados Alejo ◽  
Mauro Paz Cabrera ◽  
Víctor Hugo López Enríquez

This paper deals with the detailed conceptual design development of an autonomous vehicle, with the primary goal of transporting people with mobility problems or visual weakness, and thus avoid the risk of falls, tiredness, and fatigue; this aims to satisfy the needs of an increasing population with disabilities. An alternative solution is set for transfer based design methodology, which addresses each of the established requirements. The design stages established by Pahl & Beitz are described in detail, from the design proposal to functional prototype. The result of this work after evaluating the technical and financial analysis is a proposal of the functional design of the autonomous vehicle, which will be used in the main entrances of the Polytechnic University of Guanajuato (UPGTO). Regarding the autonomy of the vehicle, a vision system can be integrated if necessary as futre work, which will ensure its functionality and safety throughout its way; and thus be able to move through the main entrance towards the desired site.


Author(s):  
Diana Urbano ◽  
Maria De Fátima Chouzal ◽  
Maria Teresa Restivo

The Online Experimentation @FEUP lab gathers a set of experimental resources based on Augmented Reality, Virtual Reality and Haptic Systems. The design, development and implementation of those resources are guided by the following main goals: familiarizing students with the referred technologies, complement hands-on experimentation, motivate students and promote knowledge gain. A brief presentation of the online experimental activities most utilized and evaluated in the past five years in context of different undergraduate courses and at the K12 level is presented. In all the studies conducted, the strategies adopted involve pre- and post-testing to assess knowledge gain, experimental group activities, and individual response to surveys to assess student reaction. The results published in journals, conferences proceedings and book chapters are discussed.


2018 ◽  
Vol 2 (1) ◽  
pp. 61-70
Author(s):  
Hristiyan Toshkov Petrov

Virtual Reality does not have to be limited to only being a representation and experiential tool - it can be a powerful way of conceiving objects for our physical world as well. The unique features of this technology revolve around the usage of peripheral devices such as controllers (joysticks) and gloves in tandem with VR goggles. By using this type of modeling, designers can overcome some of the current limitations of the design process such as transitioning from sketch to model, scalability of physical models and manipulation difficulties of computer generated models. An analysis has been made of the evolution of design methodology and its natural progression to virtual and augmented reality.  Traditionally the design process of urban design objects starts on paper is evolved through computer modeling and is later tested via physical models and full-scale prototypes. Virtual reality modeling can significantly optimize this process by merging several of the design development phases into one. Sketching, building and testing can be done fully in the virtual environment and the representation of newly created objects will no longer be limited to a 2D surface such as a sheet of paper or a computer screen. The transition to 3D printing is also streamlined with the outcome of the VR designed object being a clear manifestation of the object created in virtual reality. The goal of the study is to develop a piece of urban furniture, using a virtual reality headset, joysticks and modeling software, manipulate its features and multiply/scale it within the digital environment. The research question is whether such modeling can be precise enough to not only be used as a sketching and sculpting tool but can become the next frontier after computer 3D modeling. The experiment is carried out in two different parts of the world simultaneously – USA and Bulgaria and conceived and manipulated in real-time. The results are analyzed and the advantages and disadvantages of the approach are compared to current design development tools.


2019 ◽  
Vol 9 (3) ◽  
pp. 1-7
Author(s):  
Yulia Fatma ◽  
Regiolina Hayami ◽  
Arif Budiman ◽  
Yoze Rizki

Abstract Riau has many new tourist attractions that are no less attractive to tourist attractions that are already well-known in other regions of Indonesia, but are not widely known by domestic and foreign tourists. So far, the promotion of tourist attractions is only based on writing and photos of one side that is less interactive. Increasing the promotion of tourism locations is needed to increase the interest of tourists to visit the place. One effort that can be done in the development of media promotion of tourist attractions is to use current technological developments, such as a Virtual Tour application. Virtual Reality (VR) application which is designed to be used as a medium of information and tourism promotion in Riau province. The impression of a virtual reality tour using 360°degree photos makes users feel as if they are in the environment. The research method used is the ADDIE development model which consists of five stages which include analysis, design, development, implementation and evaluation. The sample data was used as many as 18 tourism sites taken from 3 districts namely Pekanbaru City, Kampar and Rokan Hulu. Based on the results of the study obtained all the functions of the application run well and are expected to help tourists and the public provide information about the location of tourist attractions and can increase the potential of tourism in the province of Riau, especially Pekanbaru City. Keywords: virtual reality tour, promotion, tourism, riau, android Abstrak Riau memiliki banyak tempat – tempat wisata baru yang tidak kalah menariknya dengan tempat wisata yang sudah terkenal di daerah lainnya di Indonesia, tetapi belum banyak diketahui oleh wisatawan domestik maupun mancanegara. Selama ini promosi tempat wisata hanya berdasarkan tulisan dan foto satu sisi yang kurang interaktif. Meningkatkan promosi lokasi pariwisata diperlukan untuk meningkatkan minat wisatawan untuk berkunjung ke tempat tersebut. Salah satu upaya yang dapat dilakukan dalam pengembangan media promosi tempat wisata adalah dengan menggunakan perkembangan teknologi saat ini, seperti sebuah aplikasi Virtual Tour. Aplikasi Virtual Reality (VR) yang dirancang digunakan sebagai media informasi dan promosi pariwisata provinsi Riau. Kesan virtual tour reality menggunakan foto 360° derajat membuat pengguna dapat merasa seolah-olah berada di dalam lingkungan tersebut. Metode penelitian yang digunakan adalah Model pengembangan  ADDIE yang terdiri dari lima tahapan yang meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Data sampel digunakan sebanyak 18 tempat pariwisata yang diambil dari 3 kabupaten yaitu Kota Pekanbaru, Kampar dan Rokan Hulu. Berdasarkan hasil penelitian didapat semua fungsi aplikasi berjalan dengan baik dan diharapkan dapat membantu wisatawan serta masyarakat memberikan informasi tentang lokasi tempat wisata dan dapat meningkatkan potensi pariwisata di propinsi Riau khususnya Kota Pekanbaru. Kata kunci: virtual tour reality, promosi, pariwisata, riau, android.


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