Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications

2001 ◽  
Vol 21 (6) ◽  
pp. 34-47 ◽  
Author(s):  
R. Azuma ◽  
Y. Baillot ◽  
R. Behringer ◽  
S. Feiner ◽  
S. Julier ◽  
...  

Author(s):  
Carsten Matysczok ◽  
Peter Ebbesmeyer ◽  
Holger Krumm ◽  
Jo¨rg Maciej

Recent advances have shown, that the base technology of augmented reality have matured the point of being usable only by specialists. But existing augmented reality applications are still prototypes. They are developed without any authoring system, only by software experts. To support the wide use of augmented reality technology, the designers of augmented reality application need methods and software tools to create the contents in a fast and cheap way. In this paper we describe an authoring system for creating augmented reality content in an easy and user friendly way. The system allows the creation of augmented reality applications in a straight forward way. By using meta-constructs like menus, selection lists or hotspots as well as illustration objects like 3D-models, videos, texts and sounds a variety of applications can be created without previous technological knowledge. A preview window is also part of the authoring system displaying the actual created AR-application.


Author(s):  
Kristýna Havlíková

Augmented Reality systems represent technological solutions allowing integration of virtual and real worlds. As the importance of information in technology rises, AR has become a great contribution to many applications. Already since the origins of AR, industry has always belonged among the key application areas. The recent advances in both wearable and portable devices supporting AR significantly increase the applicability of AR. In connection with the new challenges arising with the development of Industry 4.0, AR systems present a great tool to productivity improvement and user experience enhancement. This is a reason, why Industrial augmented reality is considered to be one of the key parts of Industry 4.0 concepts. The principal aim of this study is to describe AR technology with emphasis put on manufacturing industry and its role in Industry 4.0 initiatives.


2021 ◽  
Vol 31 (39) ◽  
pp. 2170292
Author(s):  
Tae‐Heon Yang ◽  
Jin Ryong Kim ◽  
Hanbit Jin ◽  
Hyunjae Gil ◽  
Jeong‐Hoi Koo ◽  
...  

2020 ◽  
pp. 2005692
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2015 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Judith Kelner ◽  
Eduardo Albuquerque

This special issue of the JIS (SBC Journal on Interactive Systems) acknowledges the best papers of the XVII Symposium on Virtual and Augmented Reality (SVR 2015). SVR – the most important event on Virtual and Augmented Reality in Brazil in the last 17 years. Academic and professional members of the Brazilian Computer Society (SBC) support the conference since its beginning. To attend reader expectations, the selected papers come from different sub-areas of the Virtual and Augmented Reality. The developments introduced in the papers reflect important recent advances and achievements by the community. More specifically, this issue includes studies on crowd simulation, gesture driven interaction, the use of a camera as a pointing device, and tracking by applying grayscale conversion.


2021 ◽  
Vol 31 (39) ◽  
pp. 2170289
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2020 ◽  
Vol 8 (3) ◽  
pp. 360-378
Author(s):  
Tony Liao ◽  
Hocheol Yang ◽  
Songyi Lee ◽  
Kun Xu ◽  
Spencer McLain Bennett

Communication about crime and the places it occurs has been an important area of study for criminology, sociology, public policy, and media scholars. Where incidents used to be communicated through word of mouth, physical evidence, and news outlets, recent advances in crime tracking, mapping, and mobile media have dramatically changed how individuals are informed about crime. Many organizations have adopted mobile text alerts, and recent advances in augmented reality (AR) technologies have made it possible to overlay visuals about crime on top of users’ physical surroundings. How people make sense of this visual, individualized, and location-specific crime information, however, is largely unknown and complicated by the fact that mobile technologies are challenging to study in situ, as people move through and experience urban place. Within the AR literature, while existing research has started to look at the ways that AR can affect people’s experience of place, the precise ways that people perceive and integrate AR displays into their understanding of place are still largely unexplored. This empirical study reports findings from a project utilizing AR as an urban probe, where we took participants ( N = 57) around to places in a large metropolitan area in the United States and showed them visual AR crime information overlaid on the physical place where they were moving through. After seeing these urban probes, participants were asked what they noticed, remembered, and thought occurred in that place when shown AR crime information. The analysis draws on Lefebvre’s (1991) spatial triad to explain how people read places through the lens of AR, and also how they extrapolate, speculate, and make associations from AR information. Based on these findings, this study discusses the implications for mobile media scholars and their understanding of visual place-based communication, as well as for designers and policymakers considering the use of AR to communicate crime information.


10.5772/7128 ◽  
2010 ◽  
Author(s):  
Pablo Lamata ◽  
Wajid Ali ◽  
Alicia Cano ◽  
Jordi Cornella ◽  
Jerome Declerck ◽  
...  

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