scholarly journals Recent Advances and Opportunities of Active Materials for Haptic Technologies in Virtual and Augmented Reality (Adv. Funct. Mater. 39/2021)

2021 ◽  
Vol 31 (39) ◽  
pp. 2170292
Author(s):  
Tae‐Heon Yang ◽  
Jin Ryong Kim ◽  
Hanbit Jin ◽  
Hyunjae Gil ◽  
Jeong‐Hoi Koo ◽  
...  
2021 ◽  
pp. 2008831
Author(s):  
Tae‐Heon Yang ◽  
Jin Ryong Kim ◽  
Hanbit Jin ◽  
Hyunjae Gil ◽  
Jeong‐Hoi Koo ◽  
...  

2020 ◽  
pp. 2005692
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2015 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Judith Kelner ◽  
Eduardo Albuquerque

This special issue of the JIS (SBC Journal on Interactive Systems) acknowledges the best papers of the XVII Symposium on Virtual and Augmented Reality (SVR 2015). SVR – the most important event on Virtual and Augmented Reality in Brazil in the last 17 years. Academic and professional members of the Brazilian Computer Society (SBC) support the conference since its beginning. To attend reader expectations, the selected papers come from different sub-areas of the Virtual and Augmented Reality. The developments introduced in the papers reflect important recent advances and achievements by the community. More specifically, this issue includes studies on crowd simulation, gesture driven interaction, the use of a camera as a pointing device, and tracking by applying grayscale conversion.


2021 ◽  
Vol 31 (39) ◽  
pp. 2170289
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2018 ◽  
Vol Vol 17 (Vol 17, No 1 (2018)) ◽  
pp. 128-140
Author(s):  
Oleksandr Pushkar

The article deals with the approach to developing an advertising multimedia product for the promotion or sale of goods or services. Under the advertising product is an advertising video, an interactive commercial, 3-D advertising, virtual and augmented reality, an online store. Based on the analogy method, a diagram of the process of perceiving the advertising multimedia product by the user is presented. The use of the hybrid approach of customer development for updating the multimedia product and taking into account the virtual values of users is substantiated. Developed scenarios for the development of a multimedia product, depending on the results of achieving the planned goals. The sequence of multimedia product development is proposed based on the convergence of face-to-face and screen-to-screen approaches.


Author(s):  
Kate Ferris ◽  
Ryan M. Kelly ◽  
Ross Brown ◽  
Greg Wadley ◽  
Steven Baker ◽  
...  

2021 ◽  
Vol 11 (1) ◽  
pp. 363
Author(s):  
Juan Jesús Roldán-Gómez ◽  
Eduardo González-Gironda ◽  
Antonio Barrientos

Forest firefighting missions encompass multiple tasks related to prevention, surveillance, and extinguishing. This work presents a complete survey of firefighters on the current problems in their work and the potential technological solutions. Additionally, it reviews the efforts performed by the academy and industry to apply different types of robots in the context of firefighting missions. Finally, all this information is used to propose a concept of operation for the comprehensive application of drone swarms in firefighting. The proposed system is a fleet of quadcopters that individually are only able to visit waypoints and use payloads, but collectively can perform tasks of surveillance, mapping, monitoring, etc. Three operator roles are defined, each one with different access to information and functions in the mission: mission commander, team leaders, and team members. These operators take advantage of virtual and augmented reality interfaces to intuitively get the information of the scenario and, in the case of the mission commander, control the drone swarm.


Sign in / Sign up

Export Citation Format

Share Document