scholarly journals Colour Constancy by Illumination Matching in Real World Scenes

2012 ◽  
Vol 12 (9) ◽  
pp. 57-57
Author(s):  
B. Pearce ◽  
S. Crichton ◽  
M. Mackiewicz ◽  
G. Finlayson ◽  
A. Hurlbert
Keyword(s):  
2021 ◽  
Vol 2021 (1) ◽  
pp. 68-72
Author(s):  
Ghalia Hemrit ◽  
Joseph Meehan

The aim of colour constancy is to discount the effect of the scene illumination from the image colours and restore the colours of the objects as captured under a ‘white’ illuminant. For the majority of colour constancy methods, the first step is to estimate the scene illuminant colour. Generally, it is assumed that the illumination is uniform in the scene. However, real world scenes have multiple illuminants, like sunlight and spot lights all together in one scene. We present in this paper a simple yet very effective framework using a deep CNN-based method to estimate and use multiple illuminants for colour constancy. Our approach works well in both the multi and single illuminant cases. The output of the CNN method is a region-wise estimate map of the scene which is smoothed and divided out from the image to perform colour constancy. The method that we propose outperforms other recent and state of the art methods and has promising visual results.


2012 ◽  
Vol 12 (9) ◽  
pp. 951-951
Author(s):  
A. Werner ◽  
L. Zebrowski

2021 ◽  
Vol 3 (1) ◽  
Author(s):  
Raquel Gil Rodríguez ◽  
Florian Bayer ◽  
Matteo Toscani ◽  
Dar’ya Guarnera ◽  
Giuseppe Claudio Guarnera ◽  
...  

AbstractVirtual reality (VR) technology offers vision researchers the opportunity to conduct immersive studies in simulated real-world scenes. However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli. Such a calibration presents significant new challenges, for example, due to the large field of view of the HMD, or the software implementation used for scene rendering, which might alter the colour appearance of objects. Here, we propose a framework for calibrating an HMD using an imaging colorimeter, the I29 (Radiant Vision Systems, Redmond, WA, USA). We examine two scenarios, both with and without using a rendering software for visualisation. In addition, we present a colour constancy experiment design for VR through a gaming engine software, Unreal Engine 4. The colours of the objects of study are chosen according to the previously defined calibration. Results show a high-colour constancy performance among participants, in agreement with recent studies performed on real-world scenarios. Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.


2013 ◽  
Vol 13 (9) ◽  
pp. 1018-1018
Author(s):  
A. Werner ◽  
L. Zebrowski ◽  
I. Kelly-Perez

2018 ◽  
Vol 41 ◽  
Author(s):  
Michał Białek

AbstractIf we want psychological science to have a meaningful real-world impact, it has to be trusted by the public. Scientific progress is noisy; accordingly, replications sometimes fail even for true findings. We need to communicate the acceptability of uncertainty to the public and our peers, to prevent psychology from being perceived as having nothing to say about reality.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2015 ◽  
Vol 25 (1) ◽  
pp. 39-45 ◽  
Author(s):  
Jennifer Tetnowski

Qualitative case study research can be a valuable tool for answering complex, real-world questions. This method is often misunderstood or neglected due to a lack of understanding by researchers and reviewers. This tutorial defines the characteristics of qualitative case study research and its application to a broader understanding of stuttering that cannot be defined through other methodologies. This article will describe ways that data can be collected and analyzed.


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