An Experimental Study on the Effects of Communication, Credibility, and Clustering in Network Games
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Abstract We examine how pre-play communication and clustering affect play in a challenging hybrid experimental game on networks. Free-form chat is impressively effective in achieving the non-equilibrium efficient outcome, but restricted communication has little effect. We support this result with a model about the credibility of cheap-talk messages. We also offer a model of message diffusion that correctly predicts more rapid diffusion without clustering. We show an interaction effect of network structure and communication technologies. A remarkable result is that restricted communication is quite effective in a network Stag Hunt, but not in our extended game.
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2016 ◽
Vol 109
(4)
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pp. 1612-1618
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2012 ◽
pp. 230-243
2020 ◽
Vol 1
(1)
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pp. 19-25
2018 ◽
Vol 6
(04)
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2010 ◽
Vol 6
(3)
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pp. 65-77