scholarly journals Building Community and Collaboration Applications for MMOGs

2012 ◽  
Vol 2012 ◽  
pp. 1-13 ◽  
Author(s):  
George Adam ◽  
Christos Bouras ◽  
Vaggelis Kapoulas ◽  
Andreas Papazois

Supporting collaborative activities among the online players are one of the major challenges in the area of Massively Multiplayer Online Games (MMOG), since they increase the richness of gaming experience and create more engaged communities. To this direction, our study has focused on the provision of services supporting and enhancing the players' in-game community and collaboration activities. We have designed and implemented innovative tools exploiting a game adaptation technology, namely, the In-game Graphical Insertion Technology (IGIT), which permits the addition of web-based applications without any need from the game developers to modify the game at all, nor from the game players to change their game installation. The developed tools follow a design adapted to the MMOG players' needs and are based on the latest advances on Web 2.0 technology. Their provision is performed through the core element of our system, which is the so-called Community Network Game (CNG) Server. One of the important features provided by the implemented system's underlying framework is the utilization of enhanced Peer-to-Peer (P2P) technology for the distribution of user-generated live video streams. In this paper, we focus on the architecture of the CNG Server as well as on the design and implementation of the online community and collaboration tools.

GIS Business ◽  
2006 ◽  
Vol 1 (6) ◽  
pp. 1-8
Author(s):  
Swapan Garain

In a developing country like India, village-centric development is very critical for improving Human Development Index of the country. In this direction, corporate contribution assumes significance for rehabilitation and resettlement of project affected people and overall intervention under its corporate social responsibility (CSR) initiative. Since India is a country of villages, CSR has to be more sensitive towards the economic, social and cultural needs of rural society of the country. In this paper, it is proposed to gear all interventions for promoting model villages. Model village presents a credible vehicle for bringing about sustainability of a village community unit. A model village must have three significant components of infrastructure development, livelihood promotion and provision of services. Infrastructure development must cater to creating basic physical as well as social infrastructure like approach road, school building, community centre and social capital. Promotion of livelihood includes skill training, self-employment, employment opportunities and village enterprise development, while provision for services for the villagers includes health care, education, sanitation, recreational and other community services. Model village plan envisages a self-contained village community at the apex of all the pillars of sustainability, namely, livelihood, infrastructure and services. The future of Indian economy and the prospect of industry are going to depend largely on building sustainable and self-maintained smallest self-governing units called model villages.


Author(s):  
Jacob Prisk ◽  
Kerry Lee

Involving the community in supporting students’ learning is something most educators would consider high in importance. Communities of practice have proven they assist authentic learning to take place. Developing an online community of practice adds a layer of complexity to classroom learning, as it is more than simply converting activities to Web-based interactions. This chapter provides background to what communities of practice are and how they function. It outlines the considerations needed to design a successful and sustainable community of practice. Utilization, considerations for implementation and future trends will also be elaborated upon.


Target ◽  
2018 ◽  
Vol 31 (1) ◽  
pp. 77-97 ◽  
Author(s):  
Henry Jones

Abstract Recent research has highlighted the emergence and proliferation of online communities of volunteer translators whose intensely collaborative activities are largely facilitated by the participatory and interactive nature of new networked communication technologies. Much of the discussion regarding these forms of web-based translation has tended to focus on what brings individuals together to give up their time, skills and effort when co-operating within such prosumer-led projects. By contrast, this paper presents a case study focused on the construction of the English Wikipedia article about Tokyo in order to argue that it is important for translation scholars to additionally take into account the difficult processes of fierce conflict and debate which often characterise interactions within such communities. It does so by means of the spatial mode of analysis encouraged by Foucault’s writings on ‘heterotopia’, demonstrating how this conceptual method can be applied to explain and explore the multifaceted negotiations that occur in this environment.


Author(s):  
Koon-Ying Raymond Li ◽  
James Sofra

With the exponential growth in desktop computing power and advancements in Web-based technologies over the past decade, the virtual community is now a reality. The latest derivative of the virtual community, made possible by 3D avatars, is called the collaborative virtual environment (CVE). These CVEs often provide “fantasy-themed online worlds” for participants to socially interact. Instead of placing emphasis on teamplaying, the sharing of information, and collaborative activities, a CVE focuses on social presence and communication processes. Unlike virtual environments which allow participants to discuss what is going on in the real world, the participants’ experiences of the virtual world provided by the CVE are often the main topics for discussion. These CVEs, just like their real counterparts, have their own issues and problems. This article will analyze the potential benefits of avatars, helping to build virtual communities and explore the possible issues that are associated with the CVE.


2018 ◽  
Vol 22 (4) ◽  
Author(s):  
Roberta (Robin) Sullivan ◽  
Victoria Neu ◽  
Fengrong Yang

The State University of New York Tools of Engagement Project (TOEP) < http://suny.edu/toep > is an online professional development model that encourages faculty and instructional support staff to explore and reflect on innovative and creative uses of emerging technologies through hands-on Discovery Learning Activities. TOEP is focused on creating peer-learning communities by providing a venue to experiment with the  evolving landscape of social media and the latest web-based technology tools. The concept of lifelong learning and how it relates to technology change serves as a guiding principle of this project. This research examines the reflective summary posts shared by participants in the project's online community to understand their perspectives about their experiences with TOEP. Our findings show that participants felt that they gained knowledge from the experiences of peers in the community. Many faculty stated that they integrated technology into their courses while they were participating in the project, or they expressed explicit plans to do so in the future. Many participants also expressed a desire to continue to learn about emerging technologies after their formal participation concluded.


2020 ◽  
Vol 4 (2) ◽  
pp. 268-275
Author(s):  
Nur’Ahya Anisa ◽  
Yuliazmi Yuliazmi ◽  
Grace Gata

D'Moze Salon is a company engaged in the sale of salon services established in 2009 with its first branch located in Tanjung Duren, West Jakarta. Some of the factors faced by D 'Moze Salon are handling verbally delivered complaints, a large number of customers visit make a long waiting list for treatment, and it is difficult to identify and retain loyal customers. Implementing CRM is one way for companies to be able to create good relationships with customers and mutual benefits. Along with the development of information technology requires companies to apply technology in business because business competition is increasingly high. By applying the Electonic Customer Relationship Management (E-CRM) model that provides a means of interface for customers that can help solve existing problems so that they can benefit both customers and the company. The interface provided is a web-based E-CRM system created with the PHP programming language and MySQL database. Using this E-CRM system D'Moze Salon is easier to manage the provision of services so the level of customer satisfaction increases also their loyalty. Thus, complaints will be reduced, testimonials from satisfied customers are increasing. This will capture potential new customers to choose D’Moze as the salon for treatment.  


2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Swapan Garain ◽  
Komal

In a developing country like India, village-centric development is very critical for improving Human Development Index of the country. In this direction, corporate contribution assumes significance for rehabilitation and resettlement of project affected people and overall intervention under its corporate social responsibility (CSR) initiative. Since India is a country of villages, CSR has to be more sensitive towards the economic, social and cultural needs of rural society of the country. In this paper, it is proposed to gear all interventions for promoting model villages. Model village presents a credible vehicle for bringing about sustainability of a village community unit. A model village must have three significant components of infrastructure development, livelihood promotion and provision of services. Infrastructure development must cater to creating basic physical as well as social infrastructure like approach road, school building, community centre and social capital. Promotion of livelihood includes skill training, self-employment, employment opportunities and village enterprise development, while provision for services for the villagers includes health care, education, sanitation, recreational and other community services. Model village plan envisages a self-contained village community at the apex of all the pillars of sustainability, namely, livelihood, infrastructure and services. The future of Indian economy and the prospect of industry are going to depend largely on building sustainable and self-maintained smallest self-governing units called model villages.


Author(s):  
Oliver Bohl ◽  
Ruth Schaefer ◽  
Udo Winand

The provision of services and the production of wares and services nowadays often require the cooperation of partners from different sectors. These cooperations can comprise public and private organizations, companies, universities, NGOs, and other groupings as well as individuals. The cooperative collaboration is esteemed as a core element of democratic social systems within a free market economy (Kirsch, 1996; Pongsiri, 2001). As one relevant method of organizing such collaborations, public private networks (PPN) extend the concept of public private partnerships (PPP) by adding the idea of networking and its core elements. From a scientific point of view as well as from the business perspective there is a shortcoming in the systematic processing of ideas, motivations, and forms as well as implications for internal and external participants of PPPs/PPNs. In the following, partnerships between partners from public and private business environments will be discussed. (Pongsiri, 2001) In particular, PPPs and PPNs in the field of academic education will be portrayed, since the cooperation in knowledge intensive areas is seen as an important issue. (Inkpen, 1996; Seufert, von Krogh, & Back, 1999) In the following the concepts of PPPs and PPNs will be explained. This will be done by an extensive literature review. The aim is to provide the required definitions and to discuss the incorporated views of others.


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