Computer graphics for the arts, computer graphics for the arts, architecture and design

1987 ◽  
Vol 21 (3) ◽  
pp. 209
Author(s):  
Barbara Mones-Hattal
Author(s):  
Sharon Jordan

From the 1880s until the mid-1910s, Art Nouveau was the dominant style in art, architecture, and design in Europe, with innovative and thoroughly modern production in graphics, furniture, and applied arts. Though it incorporated elements from a range of diverse sources, the most characteristic forms of Art Nouveau were those inspired by nature, but nature that had been adapted, stylized, and aestheticized to reflect the cultural climate of the turn of the century. The origins of Art Nouveau developed out of the ideas of several leading figures during the mid-nineteenth century in their efforts to reconcile art with the increasingly industrialized methods of production dominating in the applied arts. In Britain, William Morris advocated for a unity among art, design, and applied arts that valued handcraftsmanship in well-made objects made available to the middle classes. The Arts & Crafts movement sought to counter the array of poorly designed consumer goods seen at the Great Exhibition in London in 1851, in which individual objects were frequently overwhelmed by ornamentation.


Arts ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 33
Author(s):  
Seymour Simmons

This paper looks at recent examples of how drawing is advancing into the digital age: in London: the annual symposium on Thinking Through Drawing; in Paris: an exhibition at the Grand Palais, Artistes et Robots; a conference at the Institut d’études avancées on Space-Time Geometries and Movement in the Brain and in the Arts; and, at the Drawing Lab, Cinéma d’Été. These events are contrasted to a recent decline in drawing instruction in pre-professional programs of art, architecture, and design as well as in pre-K12 art education due largely to the digital revolution. In response, I argue for the ongoing importance of learning to draw both in visual art and in general education at all levels in the digital age.


2019 ◽  
Vol 20 ◽  
pp. 131-146
Author(s):  
Águeda Simó

La aplicación de la Realidad Virtual (RV) en la creación artística se remonta a la década de 1990, cuando se comercializan losprimeros sistemas de RV. Sin embargo, los altos costos y lasdificultades técnicas para realizar y exhibir este tipo de obras limitaron la exploración artística de esta tecnología. En la segundadécada del s. XXI, la RV ha experimentado un renacimiento debido,en parte, a los avances tecnológicos en la computación gráfica y las interfaces físicas, bien como a su abaratamiento. Todos estos factores, están reimpulsado la utilización de la RV en las artes al facilitar la creación y exhibición de las obras. Virtual Reality (VR) art can be traced back to the 1990s, whenthe first VR systems were commercialized. However, the art exploration of this technology was limited due to the high costs and technical difficulties to create and exhibit VR artworks. In the second decade of the 21st century, VR has experienced a renaissance partly because of the technological advances in computer graphics and physical interfaces and the reduction of their cost. All these factors have revitalized the use of VR in the arts by facilitating the creation and exhibition of artworks.


IDEA JOURNAL ◽  
1969 ◽  
pp. 44-61
Author(s):  
Andrea Mina ◽  
Ross Mcleod ◽  
Tan Kok Meng

In 1996 Interior Design at RMIT1 entered into a partnership agreement with LaSalle/SIA College-of the Arts in Singapore, which offered the School of Architecture and Design at AMIT the opportunity to geographically locate itself within South East Asia in collaboration with an established and respected Arts school.


Author(s):  
Alfredo S. Andia ◽  
Nicolo Ceccarelli ◽  
Gustavo J. Llavaneras ◽  
Makoto Majima ◽  
Ken Roger Sawai

Heritage ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 490-506 ◽  
Author(s):  
Yvonne Brenden Hansen ◽  
Dag Hensten ◽  
Gro Benedikte Pedersen ◽  
Magnus Bognerud

How can one best transform a paper-based publication into a living online resource? This is the theme of a project at The National Museum of Art, Architecture and Design in Norway, supported by the Arts Council Norway. The National Museum aims to create, publish and maintain an authority list of Norwegian artists, architects, designers and craftsmen. The objective is to ease the digitisation process for other museums, scholars and the public in general and contribute to better data quality in Norwegian online collections. The list will in part be based on the Norsk Kunstnerleksikon (Encyclopaedia of Norwegian Artists in English), published in 1982–1986 and subsequently digitised in 2013. With the help of other public collections in Norway, the purpose is to make the new resource as complete as possible and available in both human- and machine-readable formats. Although the original paper publication contains biographical texts as well as lists of exhibitions, education, travels, publications and more, the data in the new authority list will be constrained to a set of core biographical data. It will however carry references to online biographical resources such as Norsk Kunstnerleksikon (NKL), Wikidata, Union List of Artist Names (ULAN) and Virtual International Authority File (VIAF). This article discusses the process of defining the scope of and setting constraints for the list, how to enrich and reconcile existing data, as well as strategies to ensure that other institutions contribute both as content publishers and end users. It will also shed light on issues concerning keeping such a resource updated and maintained.


1976 ◽  
Vol 1 (1) ◽  
pp. 5-12
Author(s):  
Anthony Coulson

Some reflections on the photographic research undertaken by the Arts Faculty Liaison Librarian, as part of the preparation for publication of the texts for the Open University course, ‘Architecture and Design 1890-1939’.


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