Far Distance Estimation in Mixed Reality

Author(s):  
Holly C. Gagnon ◽  
Lauren Buck ◽  
Taylor N. Smith ◽  
Gayathri Narasimham ◽  
Jeanine Stefanucci ◽  
...  
Sensors ◽  
2021 ◽  
Vol 21 (23) ◽  
pp. 7870
Author(s):  
Krzysztof Lalik ◽  
Stanisław Flaga

This paper presents a new system architecture for controlling industrial devices using Mixed Reality (MR) applications and a new method based upon them for measuring the distance between real and virtual points. The research has been carried out using a physical robot and its Digital Twin (DT). The possibility of controlling them using gestures recognized by Mixed Reality goggles has been presented. The extension of the robot’s environment with a 3D model capable of following its movements and positions was also analyzed. The system was supervised by an industrial Programmable Logic Controller (PLC) serving as an end point for the data sent by the goggles and controlling the movements of the real robot by activating the corresponding control. The results of the preliminary measurements presented here concerned the responsiveness of the system and showing the influence of system parameters in the accuracy of distance estimation between measured points.


Author(s):  
Jacqueline A. Towson ◽  
Matthew S. Taylor ◽  
Diana L. Abarca ◽  
Claire Donehower Paul ◽  
Faith Ezekiel-Wilder

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.


2012 ◽  
Author(s):  
Matthew E. Jacovina ◽  
David N. Rapp
Keyword(s):  

2010 ◽  
Author(s):  
Tamer Soliman ◽  
Alison E. Gibson ◽  
Arthur M. Glenberg

2014 ◽  
Author(s):  
Vivian Schneider ◽  
Alice Healy ◽  
Lindsay Anderson Tack ◽  
Immanuel Barshi

2004 ◽  
Author(s):  
Jodie M. Plumert ◽  
Joseph K. Kearney ◽  
James F. Cremer

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