Multi-view Stereoscopic Image Generation Based on DIBR with Stereo Image Pair

Author(s):  
Wei-Ming Chen ◽  
Pei Chueh Lee ◽  
Lu Siang Ling
2020 ◽  
Vol 34 (07) ◽  
pp. 12031-12038
Author(s):  
Wonil Song ◽  
Sungil Choi ◽  
Somi Jeong ◽  
Kwanghoon Sohn

We present a first attempt for stereoscopic image super-resolution (SR) for recovering high-resolution details while preserving stereo-consistency between stereoscopic image pair. The most challenging issue in the stereoscopic SR is that the texture details should be consistent for corresponding pixels in stereoscopic SR image pair. However, existing stereo SR methods cannot maintain the stereo-consistency, thus causing 3D fatigue to the viewers. To address this issue, in this paper, we propose a self and parallax attention mechanism (SPAM) to aggregate the information from its own image and the counterpart stereo image simultaneously, thus reconstructing high-quality stereoscopic SR image pairs. Moreover, we design an efficient network architecture and effective loss functions to enforce stereo-consistency constraint. Finally, experimental results demonstrate the superiority of our method over state-of-the-art SR methods in terms of both quantitative metrics and qualitative visual quality while maintaining stereo-consistency between stereoscopic image pair.


2013 ◽  
Vol 753-755 ◽  
pp. 1308-1313
Author(s):  
Lei Lei Deng ◽  
Xiao Ming Zhang

Application of double center projection algorithm for stereo image generation, The related calculation formulas are introduced, And a detailed description of the OpenGL Stereo display a cube steps, using red and green filters to generate eye stereoscopic image observation. Through the above experiment, calculated using the double center projection algorithm can obtain better stereo effect, It can be widely applied to buildings and scene roaming a variety of occasions.


2013 ◽  
Vol 12 (1) ◽  
pp. 30-43
Author(s):  
Bruno Eduardo Madeira ◽  
Luiz Velho

We describe a new architecture composed of software and hardware for displaying stereoscopic images over a horizontal surface. It works as a ``Virtual Table and Teleporter'', in the sense that virtual objects depicted over a table have the appearance of real objects. This system can be used for visualization and interaction. We propose two basic configurations: the Virtual Table, consisting of a single display surface, and the Virtual Teleporter, consisting of a pair of tables for image capture and display. The Virtual Table displays either 3D computer generated images or previously captured stereoscopic video and can be used for interactive applications. The Virtual Teleporter captures and transmits stereoscopic video from one table to the other and can be used for telepresence applications. In both configurations the images are properly deformed and displayed for horizontal 3D stereo. In the Virtual Teleporter two cameras are pointed to the first table, capturing a stereoscopic image pair. These images are shown on the second table that is, in fact, a stereoscopic display positioned horizontally. Many applications can benefit from this technology such as virtual reality, games, teleconferencing, and distance learning. We present some interactive applications that we developed using this architecture.


2014 ◽  
Vol 596 ◽  
pp. 406-412 ◽  
Author(s):  
Shi Gao Li

There exists very high correlation between left-view images and right-view images of stereo image pairs. The correlation can help to reduce the stereoscopic image coding bit rate. Proposed methods first estimate the disparity by using causal neighborhood pixels. And then a prediction method which combines inter-view prediction with intra-view prediction is used to obtain a better predictive coding method for target-view images. The reference-view images are then encoded by using those commonly used prediction coding method. The experimental results show that compared with those methods using only intra-view correlation, the proposed method can obtain lower code rate.


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