Visibility of individual packet loss on H.264 encoded video stream: a user study on the impact of packet loss on perceived video quality

Author(s):  
Mu Mu ◽  
Roswitha Gostner ◽  
Andreas Mauthe ◽  
Gareth Tyson ◽  
Francisco Garcia
2009 ◽  
Vol 13 (2) ◽  
pp. 74-82 ◽  
Author(s):  
Jason Greengrass ◽  
John Evans ◽  
Ali C. Begen

2007 ◽  
Vol 2007 ◽  
pp. 1-13 ◽  
Author(s):  
R. Razavi ◽  
M. Fleury ◽  
M. Ghanbari

Bluetooth's default automatic repeat request (ARQ) scheme is not suited to video distribution resulting in missed display and decoded deadlines. Adaptive ARQ with active discard of expired packets from the send buffer is an alternative approach. However, even with the addition of cross-layer adaptation to picture-type packet importance, ARQ is not ideal in conditions of a deteriorating RF channel. The paper presents fuzzy logic control of ARQ, based on send buffer fullness and the head-of-line packet's deadline. The advantage of the fuzzy logic approach, which also scales its output according to picture type importance, is that the impact of delay can be directly introduced to the model, causing retransmissions to be reduced compared to all other schemes. The scheme considers both the delay constraints of the video stream and at the same time avoids send buffer overflow. Tests explore a variety of Bluetooth send buffer sizes and channel conditions. For adverse channel conditions and buffer size, the tests show an improvement of at least 4 dB in video quality compared to nonfuzzy schemes. The scheme can be applied to any codec with I-, P-, and (possibly) B-slices by inspection of packet headers without the need for encoder intervention.


2021 ◽  
Vol 1 (2) ◽  
pp. 14-22
Author(s):  
Xue Li ◽  
Jiali Qiu

As the rapid development of big data and the artificial intelligence technology, users prefer uploading more and more local files to the cloud server to reduce the pressure of local storage, but when users upload more and more duplicate files , not only wasting the network bandwidth, but also bringing much more inconvenience to the server management, especially images and videos. To solve the problems above, we design a multi-parameter video quality assessment model based on 3D convolutional neural network in the video deduplication system, we use a method similar to analytic hierarchy process to comprehensively evaluate the impact of packet loss rate, codec, frame rate, bit rate, resolution on video quality, and build a two-stream 3D convolutional neural network from the spatial flow and timing flow to capture the details of video distortion, set the coding layer to remove redundant distortion information. Finally, the LIVE and CSIQ data sets are used for experimental verification, we compare the performance of the proposed scheme with the V-BLIINDS scheme and VIDEO scheme under different packet loss rates. We also use the part of data set to simulate the interaction process between the client and the server, then test the time cost of the scheme. On the whole, the scheme proposed in this paper has a high quality assessment efficiency.


2015 ◽  
Author(s):  
Sidney C. Smith ◽  
Kin W. Wong ◽  
II Hammell ◽  
Mateo Robert J. ◽  
Carlos J.

Sensors ◽  
2021 ◽  
Vol 21 (8) ◽  
pp. 2872
Author(s):  
Miroslav Uhrina ◽  
Anna Holesova ◽  
Juraj Bienik ◽  
Lukas Sevcik

This paper deals with the impact of content on the perceived video quality evaluated using the subjective Absolute Category Rating (ACR) method. The assessment was conducted on eight types of video sequences with diverse content obtained from the SJTU dataset. The sequences were encoded at 5 different constant bitrates in two widely video compression standards H.264/AVC and H.265/HEVC at Full HD and Ultra HD resolutions, which means 160 annotated video sequences were created. The length of Group of Pictures (GOP) was set to half the framerate value, as is typical for video intended for transmission over a noisy communication channel. The evaluation was performed in two laboratories: one situated at the University of Zilina, and the second at the VSB—Technical University in Ostrava. The results acquired in both laboratories reached/showed a high correlation. Notwithstanding the fact that the sequences with low Spatial Information (SI) and Temporal Information (TI) values reached better Mean Opinion Score (MOS) score than the sequences with higher SI and TI values, these two parameters are not sufficient for scene description, and this domain should be the subject of further research. The evaluation results led us to the conclusion that it is unnecessary to use the H.265/HEVC codec for compression of Full HD sequences and the compression efficiency of the H.265 codec by the Ultra HD resolution reaches the compression efficiency of both codecs by the Full HD resolution. This paper also includes the recommendations for minimum bitrate thresholds at which the video sequences at both resolutions retain good and fair subjectively perceived quality.


2020 ◽  
Vol 4 (4) ◽  
pp. 78
Author(s):  
Andoni Rivera Pinto ◽  
Johan Kildal ◽  
Elena Lazkano

In the context of industrial production, a worker that wants to program a robot using the hand-guidance technique needs that the robot is available to be programmed and not in operation. This means that production with that robot is stopped during that time. A way around this constraint is to perform the same manual guidance steps on a holographic representation of the digital twin of the robot, using augmented reality technologies. However, this presents the limitation of a lack of tangibility of the visual holograms that the user tries to grab. We present an interface in which some of the tangibility is provided through ultrasound-based mid-air haptics actuation. We report a user study that evaluates the impact that the presence of such haptic feedback may have on a pick-and-place task of the wrist of a holographic robot arm which we found to be beneficial.


2011 ◽  
Vol 41 (4) ◽  
pp. 362-373 ◽  
Author(s):  
Florin Dobrian ◽  
Vyas Sekar ◽  
Asad Awan ◽  
Ion Stoica ◽  
Dilip Joseph ◽  
...  

2021 ◽  
Vol 27 (1) ◽  
pp. 112-129
Author(s):  
Saba Qasim Jabbar ◽  
Dheyaa Jasim Kadhim

A robust video-bitrate adaptive scheme at client-aspect plays a significant role in keeping a good quality of video streaming technology experience. Video quality affects the amount of time the video has turned off playing due to the unfilled buffer state. Therefore to maintain a video streaming continuously with smooth bandwidth fluctuation, a video buffer structure based on adapting the video bitrate is considered in this work. Initially, the video buffer structure is formulated as an optimal control-theoretic problem that combines both video bitrate and video buffer feedback signals. While protecting the video buffer occupancy from exceeding the limited operating level can provide continuous video streaming, it may also cause a video bitrate oscillation. So the video buffer structure is adjusted by adding two thresholds as operating points for overflow and underflow states to filter the impact of throughput fluctuation on video buffer occupancy level. Then a bandwidth prediction algorithm is proposed for enhancing the performance of video bitrate adaptation. This algorithm's work depends on the current video buffer level, video bitrate of the previous segment, and iterative throughput measurements to predict the best video bitrate for the next segment. Simulation results show that reserving a bandwidth margin is better in adapting the video bitrate under bandwidth variation and then reducing the risk of video playback freezing. Simulation results proved that the playback freezing happens two times: firstly, when there is no bandwidth margin used and secondly, when the bandwidth margin is high while smooth video bitrate is obtained with moderate value. The proposed scheme is compared with other two schemes such as smoothed throughput rate (STR) and Buffer Based Rate (BBR) in terms of prediction error, QoE preferences, buffer size, and startup delay time, then the proposed scheme outperforms these schemes in attaining smooth video bitrates and continuous video playback.


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