scholarly journals Graphic design principles for automated document segmentation and understanding

2006 ◽  
Author(s):  
J. Fernando Vega-Riveros ◽  
Hector J. Santos Villalobos
Author(s):  
Dorotea Kovačević ◽  
◽  
Maja Brozović ◽  
Dubravko Banić ◽  
◽  
...  

The aesthetic aspect of product packaging is a well-known factor in attracting consumers’ attention. One of the most common ways in achieving the aesthetic appearance of the packaging is applying graphic design principles. The purpose of the study was to explore how people perceive the attractiveness of tea packaging with different levels of graphic design principles applied. The graphic design principles applied on the packaging were: contrast, dominance, alignment, symmetry, consistency and colour harmony. The manipulation of these principles resulted in three different packaging samples that were tested: aesthetic packaging, partially-aesthetic packaging and non-aesthetic packaging. The participants’ tasks were to rate the attractiveness of each of the packaging samples and to select the one which they would like to buy. The statistical analysis showed that the results of both tests (rating and choice task) were consistent, indicating that the aesthetic packaging was appreciated the most, followed by the partially-aesthetic packaging and the non-aesthetic packaging. These results were the same even when taking into account whether the beauty of the packaging was important to the participants or not. The findings support the idea of using graphic design principles in packaging design whenever applicable.


2018 ◽  
Vol 15 ◽  
Author(s):  
Muhammad Ryzki Wiryawan

At present, the museum has been recognized as one of the means of education through providing leisure experiences. There are efforts to increase visitor interest to the Museum. Graphic design in this case is one of the tools to attract end-users and facilitate the delivery of museum information. The research is intended to analyze the extent to which graphic design principles have been applied to the Bandung City Museum showroom to produce effective information access to visitors. Qualitative approaches are used in this study, namely: (a) interviews with museum managers and design designers; (b) literature analysis; and (c) visual description analysis of existing graphic design designs. It is hoped that this research can produce a further understanding of aspects of graphic design that are very influential on the success of a museum.


2015 ◽  
Vol 2 (1) ◽  
Author(s):  
Maria Cutumisu ◽  
Kristen Pilner Blair ◽  
Doris B. Chin ◽  
Daniel Lewis Schwartz

We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We designed Posterlet to assess children’s choices to seek informative negative feedback and to revise their work. Middle-school students from New York and Illinois played Posterlet and then took a post-test, for an overall average of 17 minutes of interaction time. Results showed that the frequency of choosing negative feedback and revision correlated with learning graphic design principles from the game. Seeking negative feedback, but less so revision, further correlated with standardized achievement tests of reading and mathematics. Our research presents a first-of-kind behavioural measure of students’ feedback and revision choices and their relations to learning. Within the design context of creating posters, we found correlational evidence that seeking negative feedback and revising are good behaviours for self-regulated learning, and we devised a way to measure these behaviours. This sets the stage for developing and evaluating models of self-regulated learning instruction that help students choose to seek feedback effectively and revise accordingly.


Corporate identity is a collection of communication strategies, philosophy, behavior and visual elements of a corporation. Graphic designer should not only think visually while designing corporate identity, but should also be aware of other features of the corporation. The significance of these features should be taught during the education they get to the graphic designer candidates. During the process of graphic design education, it is important for students to be able to design contemporary and original emblems and logos, to design corporate identity and to be conscious of introducing corporations in a contemporary identity. The aim of this study is to create a model proposal for redesigning a logo within the scope of graphic design education, in the light of the graphic design principles and in the awareness of the features of the corporate identity. In this context, the terms of redesigning the corporate identity design and logo design principles are explained and the methods of redesigning logos in the scope of the Corporate Identity Design course, which is included in the curriculum of Doğuş University, Department of Graphics, are clarified. As a result of the research, the examination of the application of these methods within the course is analyzed. Keywords: logo, corporate identity, graphic design, design education


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