A flexible simulation environment for command and control

2004 ◽  
Author(s):  
Dawn A. Trevisani ◽  
Timothy E. Busch ◽  
Alex F. Sisti
Author(s):  
Jo Erskine Hannay

To provide modeling and simulation functionality as services is strategically leveraged in the defense domain and elsewhere. To describe and understand the context, the ecosystem, wherein such services are used and interoperate with other services and capabilities, one needs tools that capture the simulation services themselves as well as the capability landscape they operate in. By using the NATO Consultation, Command, and Control (C3) Taxonomy to structure architecture design in the NATO Architecture Framework (NAF), cohesive descriptions of modeling and simulation capabilities within larger contexts can be given. We show how a basic seven-step approach may benefit architecture work for modeling and simulation at the overarching, reference, and target architectural levels; in particular for (1) hybrid architectures that embed simulation architectures within a larger service-oriented architecture and (2) for architectural design of simulation scenarios. Central to the approach is the use of the C3 Taxonomy as a repository for overarching architecture building blocks and patterns. We conclude that the promotion of technical functionality as capabilities in their own right helps delineate simulation environment boundaries, helps delineate services within and outside the boundary, and is an enabler for defining the service concepts in cloud-based approaches to modeling and simulation as a service (MSaaS).


Author(s):  
Scott M. Galster ◽  
Robert S. Bolia ◽  
Rebecca D. Brown ◽  
Alison M. Tollner

Technology-induced increases in information availability have elevated the issue of display cluttering in application domains in which display space is limited. To remediate this problem, evaluations of potential display technologies should be conducted. This paper discusses the examination of head-mounted displays (HMDs) in a simulated airborne command and control environment. Twelve participants engaged in tasks in which they were required to retrieve information from one of several display technologies. This information was available via two HMDs, on paper, and on the primary display. Further, as in previous work, the task complexity was also manipulated. The results indicated that the HMDs tested, in general, did not produce a performance benefit over the other methods of information retrieval. However, the HMDs.did not show a decrement in performance as previous studies have shown. Potential uses of HMDs.and other display technologies are discussed.


Author(s):  
Mehmet Fatih Hocaoğlu

Threat evaluation is a vital process for any defense system, and it consists of a series of calculation and evaluation based on the inferred capabilities and intents of the targets that aim to give damage to defended assets. Target evaluation is proceeded in a wargame and the aim is to compare weapon target pairs according to a set of criteria. The target evaluation cycle is repeated anytime a new detection is received and when any change happens in the target currently detected. The whole process consists of a set of tasks that are shared between Command and Control units and the tasks require different responsibilities. Each task is succeeded by a specific behavior that is represented as a reasonably ordered set of actions. The task sharing is organized by taking the C2 architectures into account. In this paper, an agent-based command and control entity, which is in charge of target evaluation and giving engagement decision, is designed and it is situated in an air defense simulation environment. The study aims to propose an agent design in military decision-making domain, bringing analytic methods with the first-order logic together, and combine aspect orientation with agent design. The study also improves dynamic aspect management in agent programming using the relation concept.


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