Directional backlight liquid crystal autostereoscopic display: technical challenges, research progress, and prospect (Conference Presentation)

2016 ◽  
Author(s):  
Hang Fan ◽  
Kunyang Li ◽  
Yangui Zhou ◽  
Haowen Liang ◽  
Jiahui Wang ◽  
...  
2021 ◽  
Vol 36 (4) ◽  
pp. 493-503
Author(s):  
Hua-ruo CUI ◽  
◽  
Meng-li LU ◽  
Dong-yu ZHAO ◽  
◽  
...  

2020 ◽  
Vol 47 (1) ◽  
pp. 0100002
Author(s):  
刘晓凤 Liu Xiaofeng ◽  
彭丽萍 Peng Liping ◽  
赵元安 Zhao Yuanan ◽  
王玺 Wang Xi ◽  
李大伟 Li Dawei ◽  
...  

2008 ◽  
Vol 45 (9) ◽  
pp. 16-24 ◽  
Author(s):  
周利兵 Zhou Libing ◽  
刘劲松 Liu Jinsong ◽  
王可嘉 Wang Kejia ◽  
吕健滔 Lü Jiantao ◽  
刘海 Liu Hai ◽  
...  

2019 ◽  
Vol 56 (11) ◽  
pp. 110002
Author(s):  
胡婕 Jie Hu ◽  
杜升平 Shengping Du ◽  
郭弘扬 Hongyang Guo

2014 ◽  
Vol 29 (6) ◽  
pp. 873-880
Author(s):  
张智勇 ZHANG Zhi-yong ◽  
刘可庆 LIU Ke-qing ◽  
戴志群 DAI Zhi-qun ◽  
刘胜 LIU Sheng ◽  
林君 LIN Jun

2021 ◽  
Vol 13 (4) ◽  
pp. 522-529
Author(s):  
Xiao-Min Liu ◽  
Bing-Bing Zhang ◽  
Zi-Yang Niu ◽  
Meng-Zhu Du ◽  
Su-Xiao Li

The three-dimensional (3D) display technology has always been a hot spot in the display field. The core of augmented reality (AR), virtual reality (VR), and naked-eye 3D display are to visually regulate the light entering the human eye to form a binocular parallax, that is, a visual deviation in the image of the two eyes, which produces a stereoscopic sense in the human brain. In the AR and VR display field, we always pursue a perfect immersive visual experience, which poses great challenges to the wide field of view (FOV) and high resolution of the system. As a new type of polymer material, liquid crystal polymers are widely used in AR and VR because of their unique optoelectronic properties, such as scattering or transparency with the change of an applied electric field. In this paper, we review some key challenges in the field of AR and VR display, such as the well-known vergence-accommodation conflict (VAC), and propose solutions that have been proven effective. We introduce the important functions and optoelectronic properties of liquid crystal (LC) materials by describing in detail the working principle of polymer dispersed liquid crystal (PDLC), doublet geometric phase (GP) lens, and polymer-stabilized liquid crystal (PSLC). Finally, we summarize and discuss the main uses and challenges of liquid crystal materials in the field of AR and VR displays.


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