Haptic Interaction Within a Planar Environment

2000 ◽  
Author(s):  
S. P. DiMaio ◽  
S. E. Salcudean ◽  
M. R. Sirouspour

Abstract A haptic simulation environment to simulate planar three-degree-of-freedom motion has been developed by the authors. The system consists of a novel parallel manipulandum and associated control, collision detection and dynamic simulation software running on a QNX PC. This paper describes haptic interface control and outlines the control systems that have been designed for the haptic rendering of virtual environments. Virtual environment design and implementation are also discussed. Using the haptic simulation environment that has been developed, a four-channel teleoperation architecture is shown to be an effective means to display a variety of simulated environments and is compared with a popular impedance-based approach.

Author(s):  
Adam S. Coutee ◽  
Bert Bras

Modeling the interaction between dynamic objects in a haptically enabled virtual environment requires high-speed collision detection. We present an independent comparison of two publicly available collision detection libraries, V-Clip and SWIFT++, as they perform in our assembly and disassembly simulation. Three assembly sequences, differing only by the complexity of the objects involved, are tested and compared based on speed of execution. In the process, some potentially limiting factors experienced while using these libraries are exposed.


Author(s):  
Adam S. Coutee ◽  
Bert Bras

There exist a large body of work in the field of assembly, sometimes involving the use of a virtual environment to assist the user in assembly analysis. We have developed HIDRA (Haptic Integrated Dis/Re-assembly Analysis), a real-time haptic simulation for the analysis of assembly and disassembly operations. In this paper, we address the state of the art in collision detection and the implications it has on the effectiveness of our simulation. In particular, we focus on the usability of current collision detection libraries and discuss some of their limitations. Also, techniques to improve the robust ness of object interactions, in support of a collision detection algorithm, are presented. Although HIDRA is focused on assembly and disassembly simulations, the techniques described are relevant for the broader development of haptically enabled simulations.


2013 ◽  
Vol 2013 ◽  
pp. 1-9 ◽  
Author(s):  
Yan Li ◽  
Lijie Yu ◽  
Siran Tao ◽  
Kuanmin Chen

For the purpose of improving the efficiency of traffic signal control for isolate intersection under oversaturated conditions, a multi-objective optimization algorithm for traffic signal control is proposed. Throughput maximum and average queue ratio minimum are selected as the optimization objectives of the traffic signal control under oversaturated condition. A simulation environment using VISSIM SCAPI was utilized to evaluate the convergence and the optimization results under various settings and traffic conditions. It is written by C++/CRL to connect the simulation software VISSIM and the proposed algorithm. The simulation results indicated that the signal timing plan generated by the proposed algorithm has good efficiency in managing the traffic flow at oversaturated intersection than the commonly utilized signal timing optimization software Synchro. The update frequency applied in the simulation environment was 120 s, and it can meet the requirements of signal timing plan update in real filed. Thus, the proposed algorithm has the capability of searching Pareto front of the multi-objective problem domain under both normal condition and over-saturated condition.


2013 ◽  
Vol 4 (1) ◽  
pp. 86-96
Author(s):  
Pranav Shrestha

The design of any physical product involves prototyping. Building physical prototypes of the products can be expensive and time consuming. An alternate to physical prototyping is haptic virtual prototyping, which simulates the product using a computer and a haptic device. A haptic device is one that produces the forces similar to that of the product, giving the user a realistic feel of the product. Since the feel of a product plays a significant role in its commercial success, the importance of haptic virtual prototyping as a design tool is increasing. This paper discusses the haptic simulation of a push button on a low cost and commercially available haptic device called Novint Falcon.  Two different models were created – the first one was a simple push button, and the second was an on/off click button. The parameters of the two models were selected such that they have the most accurate tactile response or feel of the product. The two models successfully simulated the feel of the buttons, and it was found that haptic virtual prototyping of buttons is achievable using a low cost haptic interaction system.


Author(s):  
Javier Martín ◽  
Joan Savall ◽  
Iñaki Díaz ◽  
Josune Hernantes ◽  
Diego Borro

A new three degree-of-freedom (3DOF) torque feedback wrist is being developed to be added to an existing 3DOF force feedback haptic device. It is difficult to find a satisfactory solution to the mechanical design problem, mainly because of the required large rotational workspace and severe weight constraints. This work proposes an alternative design strategy based on user perception, which allows simplification of the mechanics. The proposed approach consists of substituting the last rotational DOF of the wrist with a pseudohaptic DOF. Thanks to specially designed visuotactile cues, the pseudohaptic DOF is integrated with the active DOF into the same device, being able to generate free motion and collision detection perception to the user. This approach provides for simpler kinematics, lightweight designs, lower inertias, and less friction, which are key advantages for the inclusion of torque feedback into force feedback devices.


2010 ◽  
Vol 44-47 ◽  
pp. 1229-1233
Author(s):  
Qing Hua Cao

with computer graphics technology continually improved, visual simulation system development of sports simulators has become the hotspot. The structure and work principle of 6-DOF tank virtual driving simulator are presented, motion simulation of driven equipment are done by developed based on advanced simulation software(MultiGen Creator and OpenGVS SDK), which is combined with the Object-Oriented method. Dynamics model of simulate system is established , object model is disposed and collision detection is briefly analyzed. The immersion of this visual simulation has been confirmed experimentally.


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