Evaluating the Project Activity Differences in Capstone Design Students via Journals

Author(s):  
Werner Born ◽  
Linda Schmidt

Teams are employed in capstone mechanical design courses, as well as in other undergraduate courses. This puts students in a setting that they will encounter as professionals, which is beneficial to their development. For instructors, however, teams make it difficult to evaluate each individual’s understanding of the design process. While specialization is not as expected in undergraduate work, the level of variation between members of a team is not fully known. In this study design journals were kept by students during their capstone projects and entries were categorized using a coding scheme. This data revealed what a typical student recorded as activity during a capstone design project. Additionally the amount of variation within a team and among students as a whole was examined.

Author(s):  
Mark D. Fuge ◽  
Ben D. Berkowitz

Senior capstone design classes allow for both a theoretical and physical basis for learning the principles of the product realization process. By providing an example of the design process for a senior capstone project studied at Carnegie Mellon University, this work highlights insights gained about both the mechanical design process and the product itself. The product studied in this work is an umbrella check system that utilizes Radio Frequency Identification to create a tracking system for a communal resource. The product itself represents a departure from umbrellas as a personal item into use as common good within a community, which has important economic and environmental effects. This work will highlight the various product realization processes that took place in order to translate the product from a user need to a final design, including a traffic analysis based on Markov Models and the construction of several prototypes.


2020 ◽  
Vol 2020 ◽  
pp. 1-17 ◽  
Author(s):  
Kala Meah ◽  
Donald Hake ◽  
Stephen Drew Wilkerson

This paper presents a multidisciplinary open-ended capstone design project where students designed, built, and test drove a Formula Society of Automatic Engineers (FSAE) electric vehicle. The capstone team included students from computer, electrical, and mechanical engineering programs. Each student worked in on a subteam, namely, mechanical design, drivetrain, supervisory control and data acquisition, and battery management system. A thorough description of each subsystem is provided herein. Software architecture, system integration, and field test results are also reviewed. Team organization, faculty and industry involvement, and assessment of student outcomes are provided. This paper details the approach of building a bridge between academia and engineering practices. This paper also documents a process where undergraduate students research and master multiple technology areas and then apply them to the project’s focus. ABET student outcomes 1–7 were used to design and assess the course. Peer-to-peer rating and ranking are presented as an assessment tool for the multidisciplinary nature of the project.


Author(s):  
Thomas F. C. Woodhall ◽  
David S. Strong

In order to bridge the gap between a student’s understanding and an instructor’s perception of subject mastery, it is important to assess upper year capstone design projects in a way which targets the important aspects within each stage in the design process while providing feedback that is instructive and helpful. Using the design process itself a rubric was created that assesses a student’s mastery of the modelling phase of the design project (as defined by Dominik). The rubric assesses students in two areas: key concepts and key steps. These areas fully encompass the goals of the modeling phase, not only in terms of the project’s completion, but also relate to the learning goals that instructors should have for the student, as well as providing feedback that can help develop a student’s mastery of the topic area.


Author(s):  
Maria Del Pilar Rovira ◽  
Maria Del Mar Vilalta ◽  
Francisca M. Torrens ◽  
Maria F. Abando ◽  
Irene Mestre ◽  
...  

International regulations about Accessibility and Design for All are clear. They provide two guidelines to ensure equality, autonomy, and non-discrimination, such as Reasonable Accommodation and Universal Design (or Design for All). Reasonable Accommodation leads to Adapted Fashion, which adjusts clothing to the body (average clothes for the average consumer). Universal Design leads to Inclusive Fashion, which creates clothes for everybody even if you have a body issue. Design for All (or Universal Design) implies projecting from the beginning to the end of the design process based on inclusion. In this context, the Museum-Foundation Juan March in Palma was the starting point to conceive, develop and communicate a collaborative and transdisciplinary design project; it was designed under the principle of Universal Design. This transdisciplinary co-design project took place during the first semester of the 2019–2020 academic year with a third-year BA in Fashion Design students. They designed an inclusive ready-to-wear fashion micro-collection, which focused on sensitizing BA in Fashion Design students, promoting a change of attitude, and fostering a better understanding of the challenges clothing design process. Students were invited to complete two online questionnaires to collect data on the project. The first survey was used to assess alumni’s perception of acquisition, development, and/or consolidation of key competences in participating students and control groups. The second survey was used to assess alumni’s activity on the project among participating students. This project was aimed at sensitizing BA in Fashion Design students, promoting a change of attitude, and a better understanding of the challenges clothing design process. After visiting the museum, getting inspired by their artists and their works of art, creating a mood board, and drawing the first sketches, two groups were created to develop an inclusive, ready-to-wear fashion micro-collection. Each collection focused on a different users’ profile: one group worked with a model with achondroplasia (woman), and the other group worked with two wheelchair models (man, woman). Despite the mixed results, the main objectives of the project were reached. As members of a school community, students must learn about other realities that differ from their everyday environment. As members of a school of design, students must be aware of an important prospective market niche and expand their fields of action that must include Design for All. In any case, human diversity is the key concept to approach user-centred design in the twenty-first century. The «Museum and Inclusive Fashion» project was part of an ongoing academic research project funded by the Balearic Government (2017–2020). This article reflects the views only of the authors, and the Balearic Government cannot be held responsible for any use which may be made of the information contained therein.


2011 ◽  
Vol 133 (5) ◽  
Author(s):  
Sophoria Westmoreland ◽  
Ashley Ruocco ◽  
Linda Schmidt

Mechanical engineers and those in related fields require effective written communication skills. These include the appropriate presentation of mechanical design information in visual format. A study of 48 Capstone Design Reports submitted over a period of five semesters gives insight into the visual representations used to describe designs. This study presents observations on the use of visuals in a set of Capstone Design Reports with particular emphasis on sketches. The findings are that students will include hand drawn sketches of design alternatives during the conceptual design process when specifically required to do so. The sketches tend not to be of high quality artistically but they do include details relevant to engineering analysis as determined by a coding scheme focused on the content level of sketches. The authors believe that the positive benefits of sketching should be encouraged by requiring students to produce hand drawn sketches and accepting sketches as visuals in concept generation design sections of design reports.


Author(s):  
Cristian Iorga ◽  
Alain Desrochers

The expansion of the markets corroborated with product customization and short time to launch the product have led to new levels of competition among product development companies. To be successful in the globalization of the markets and to enable the evaluation and validation of products, companies have to develop methodologies focused on lifecycle analysis and reduction of product variation to obtain both quality and robustness of products. Keywords: Modeling, Evaluation, Validation, Design ProcessThis paper proposes a new design process methodology that unifies theoretical results of modeling stage and empirical findings obtained from the validation stage. The evaluations and validations of engineering design are very important and they have a high influence on product performances and their functionality, as well on the customer perceptions.Given that most companies maintain the confidentiality of their product development processes and that the existing literature does not provide more detailed aspects of this field, the proposed methodology will represent a technical and logistical support intended for students or engineers involved in academic as well as industrial projects.A generic methodology will be refined based on a new approach that will take into consideration the specification types (quantitative or qualitative), the design objectives and the product types: new/improved, structural/esthetic. Hence the new generic methodology will be composed of specific product validation algorithms taking into account the above considerations. At the end of this paper, the improvements provided by the proposed methodology into the design process will be shown in the context of the engineering student capstone projects at the Université de Sherbrooke.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


2021 ◽  
Vol 1 ◽  
pp. 1373-1382
Author(s):  
Avril Thomson ◽  
Hilary Grierson

AbstractThe paper reports on a study that aims to gain an understanding of how senior engineering design students engage and attain throughout the various stages of the design process during a major design project. Following a literature review it sets out to answer 3 main research questionsQ1. Do students engage more with certain stages of the design process during major project work?;Q2. Do students attain better during certain phases of the design process during major project ?Q3. Is there a difference in this attainment between year groups of the same degree programme ?The methodology adopted employs an analysis of marks and an online questionnaire to collect data. Patterns and trends in how senior BEng and MEng Product Design Engineering students engage and attain within the design process are presented, identified and discussed and in turn used to inform reflection on the research questions set.


Author(s):  
David G. Ullman ◽  
Thomas G. Dietterich ◽  
Larry A. Stauffer

This paper describes the task/episode accumulation model (TEA model) of non-routine mechanical design, which was developed after detailed analysis of the audio and video protocols of five mechanical designers. The model is able to explain the behavior of designers at a much finer level of detail than previous models. The key features of the model are (a) the design is constructed by incrementally refining and patching an initial conceptual design, (b) design alternatives are not considered outside the boundaries of design episodes (which are short stretches of problem solving aimed at specific goals), (c) the design process is controlled locally, primarily at the level of individual episodes. Among the implications of the model are the following: (a) CAD tools should be extended to represent the state of the design at more abstract levels, (b) CAD tools should help the designer manage constraints, and (c) CAD tools should be designed to give cognitive support to the designer.


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