Product Family Redesign Using Additive Manufacturing

Author(s):  
Sangjin Jung ◽  
Timothy W. Simpson

In this study we investigate how we can effectively redesign a product family using additive manufacturing (AM). Specifically, we propose an integrated approach to product family redesign using platform metrics for a product family that uses AM. The proposed approach can help identify what to platform and how to platform with AM. We employ a variety metric to measure the amount of redesign for each component, a commonality metric to capture different types of commonality, and Design Structure Matrix (DSM) to analyze a platform architecture. After integrating these metrics, we can optimize balancing the tradeoffs between commonality and differentiation of components. Components that offer little variety for the market can be made common and part of the platform while components that must be varied to achieve market requirements should not be platformed and may be easily customized with AM. In order to facilitate customization of AM components, we can evaluate redesign of platform interfaces to help embed flexibility and modularity into the product family. To investigate the impact of the integrated approach, we apply the proposed approach to a family of Unmanned Aerial Vehicles (UAVs) as a case study. The results show the proposed approach can be effectively employed to identify ways to redesign the UAV family to improve the balance of commonality and variety of future product offerings.

Author(s):  
Sangjin Jung ◽  
Timothy W. Simpson

Redesigning a product family entails carefully balancing the tradeoffs between commonality and differentiation that are governed by the underlying platform architecture. Numerous metrics for commonality and variety exist to support product family design; however, rarely are they used in concert to redesign platforms effectively. In this paper, we introduce an integrated approach using multiple product family metrics to establish an effective platform redesign strategy. Specifically, we present a detailed procedure to integrate the Generational Variety Index (GVI), Product Line Commonality Index (PCI), and Design Structure Matrix (DSM) to prioritize components for redesign based on variety and commonality needs. The integrated approach extends to the platform architecture and establishes a redesign strategy for interfaces between components in the platform architecture. To demonstrate the approach, case studies involving two generations of wireless computer mice and two families of dishwashers are presented. Ongoing and future work are also discussed.


2017 ◽  
Vol 139 (12) ◽  
Author(s):  
Inayat Ullah ◽  
Dunbing Tang ◽  
Qi Wang ◽  
Leilei Yin

Product family (PF) design is a widely used strategy in the industry, as it allows meeting diverse design requirements. Change propagation in any PF is difficult to predict. Consequently, while numerous design change management methodologies presently exist, their application is restricted to a single artifact. This issue is overcome in the present study. The proposed framework explores effective change propagation paths (CPPs) by considering the risks associated with design changes in the PF with the aim of minimizing the overall redesign cost. The propagated risk, which would result in rework, is quantified in terms of change impact and propagation likelihood. Moreover, a design structure matrix (DSM) based mathematical model and an algorithm for its implementation are proposed to investigate the change propagation across the PF. Finally, to demonstrate their effectiveness, a PF of electric kettles is examined in a case study. The study findings confirm that the proposed technique is appropriate for evaluating different CPPs in PF.


Designs ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 31
Author(s):  
Daniel Moran ◽  
Atila Ertas ◽  
Utku Gulbulak

The continued displacement of refugees from their homes and homelands (now greater than 50 million people worldwide) places increased focus and attention on evolving the designs of temporary housing that is available to be provided to the refugee population, especially in rural areas where housing does not already exist and must be constructed in very little time. Complex engineering problems involving social issues, such as this case study, benefit from the use of Integrated Transdisciplinary (TD) Tools (ITDT) to effectively and efficiently address the design questions related to them. The integrated use of TD Tools such as Kano Analysis, KJ Diagrams, Critical to Quality (CTQ), House of Quality (HOQ)/Quality Function Design (QFD), Theory of Inventive Problem Solving (TRIZ), Axiomatic Design (AD), Interpretive Structural Modeling (ISM), and Design Structure Matrix (DSM) through an end-to-end unique design process leads to innovation and elimination of design conflicts for especially complicated design problems. The objective of this study is to examine the design of temporary refugee housing using integrated TD tools mentioned above. This research concludes that the use of the ITDT approach provides an innovative, decoupled design.


2014 ◽  
pp. 1539-1553
Author(s):  
Véronique Favre-Bonte ◽  
Gardet Elodie ◽  
Catherine Thevenard-Puthod

To be competitive and capture new customers, banks must develop continuous innovations that can reduce costs, enhance existing service quality, expand current service offerings, and increase market share. This article proposes a typology of different types of innovation in the retail banking sector on the basis of a case study of the leading French credit institution, Crédit Agricole. This bank does not innovate just incrementally, and radical innovations resulted from the launch of a new distribution channel, though several innovations are unrelated to new technology. This study adds to literature on innovation services by enhancing understanding of the different types of innovation. The empirical investigation further shows that the banking sector can develop process innovations, which give the bank a longer term competitive advantage. To innovate radically, the bank should anticipate the impact of its new offerings on different areas of the system.


Author(s):  
Eda Turanci ◽  
Nefise Sirzad

Corporate social responsibility is the responsibility of the corporations towards the stakeholders, the environment, and society. It covers the voluntary practices for the solution of social problems. Similar to other areas, new media applications offer new opportunities in terms of corporate social responsibility practices. In addition, it is now possible for companies to benefit from four different types of media: “paid, earned, shared, and owned media”. The purpose of this study is to reveal how corporations take advantage of paid, owned, earned, and shared media using new media applications in their social responsibility practices. For this purpose, the Vodafone Turkey Foundation's #BuMamaBenden project is selected as a case study and examined. The research results show that new media applications can be used as an effective tool to reach people. Moreover, the coordinated use of these four media types can increase the impact of corporate social responsibility projects and keeps them alive.


Author(s):  
Eda Turanci ◽  
Nefise Sirzad

Corporate social responsibility is the responsibility of the corporations towards the stakeholders, the environment, and society. It covers the voluntary practices for the solution of social problems. Similar to other areas, new media applications offer new opportunities in terms of corporate social responsibility practices. In addition, it is now possible for companies to benefit from four different types of media: “paid, earned, shared, and owned media”. The purpose of this study is to reveal how corporations take advantage of paid, owned, earned, and shared media using new media applications in their social responsibility practices. For this purpose, the Vodafone Turkey Foundation's #BuMamaBenden project is selected as a case study and examined. The research results show that new media applications can be used as an effective tool to reach people. Moreover, the coordinated use of these four media types can increase the impact of corporate social responsibility projects and keeps them alive.


2019 ◽  
Vol 11 (20) ◽  
pp. 5710
Author(s):  
Guofeng Ma ◽  
Shan Jiang ◽  
Tiancheng Zhu ◽  
Jianyao Jia

Construction projects have faced serious schedule delays caused by rework risks. However, it appears that traditional methods are of limited value in developing applicable project schedules. This study presents an analysis on construction projects schedule development under rework scenarios by a novel method named the improved critical chain design structure matrix (CCDSM). Research data are collected from a real estate development project in China. As a result, predictions of project completion duration and probability have been made. A reliable schedule considering information interactions has been developed and visualized. Rework impact areas of activities have been examined to quantitatively record the impact on project duration. To meet different demands, the method generates two more schedules setting different rework buffers. Furthermore, these activities have the potential of causing rework and have been quantified based on the calculation of two criticalities, providing an identification of rework-intensive works that should be payed close importance to, which have not be realized by previous methods. The results proved the feasibility and effectiveness of this method in developing a schedule for construction projects disturbed by rework, helping practitioners adopt measures to avoid rework-caused schedule delays and achieve sustainable development of such projects.


Author(s):  
William Brace ◽  
Eric Coatane´a ◽  
Heikki Kauranne ◽  
Matti Heiska

The early evaluation of a proposed function structure for a product and also, the possibility to expose the potential failures related to this provides that the design process can be modeled in its entirety. However, so far there are no existed suitable models for the early phase of design process. This article presents an integrated approach aimed to explore the behaviors of concept designs in the early design phase. The approach is founded on a combination of Petri net, π-numbers, qualitative physics principles and Design Structure Matrix. The final aim is to implement this method on the SysML modeling language to integrate a simulation approach that is initially not standardized in the language. A second interest of the approach is to provide a coherent simulation framework that can be used as a reference to verify the coherency of other simulation models further in the design process.


Author(s):  
Jonathan R. A. Maier ◽  
Georges M. Fadel

Abstract The realization that designing products in families can and does have significant technological and economic advantages over traditional single product design has motivated increasing interest in recent years in formal design tools and methodologies for product family design. However, currently there is no guidance for designers in the first key strategic decisions of product family design, in particular determining the type of product family to design. Hence in this paper, first a taxonomy of different types of product families is presented which consists of seven types of product families, categorized based on number of products and time of product introduction. Next a methodology is introduced to aid designers in determining which type of product family is appropriate, based upon early knowledge about the nature of the intended product(s) and their intended market(s). From this information it also follows both which manufacturing paradigm and which fundamental design strategies are appropriate for the product family. Finally the proposed methodology is illustrated through a case study examining a family of whitewater kayaks.


2018 ◽  
Vol 10 (10) ◽  
pp. 3590 ◽  
Author(s):  
Xilin Zhang ◽  
Yuejin Tan ◽  
Zhiwei Yang

Rework is a sub-task within equipment development tasks that is revised after initial completion to meet task requirements. Some sub-tasks require multiple rework iterations due to their uncertainty and complexity, or the technology and process needs of the overall task, resulting in inefficient task implementation and resource wastage. Therefore, studying the impact of rework iterations on the duration and cost of development tasks is worthwhile. This study divides rework into foreseeable and hidden types and uses several methods to express and quantify their parameters. The main influencing factors in rework iterations—the uncertainty and complexity of the development task—are quantitatively analyzed. Then, mathematical and mapping models of the dependence between sub-tasks, uncertainty, complexity, and rework parameters are established. The impacts of rework type and rework parameters on the duration and cost of equipment development tasks are analyzed via simulation based on the design structure matrix (DSM). Finally, an example is used to illustrate the influence of different rework types and rework parameters on development tasks’ duration and cost. The results show that the duration and cost of development tasks are greater, their volatility range is wider, and the distribution is more dispersed when both foreseeable and hidden rework are considered.


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