Organization of Collaborative Decision Making to Form Design Processes

Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

Design and development of a product requires considering different aspects of the product through coordination, negotiation, and discussion in a collaborative environment. Each participant plays a role as a stakeholder, generating information from his/her viewpoints or perspectives, which influence the design through his/her design decisions. Collaboration is essential in a design process to avoid decision making mistakes, to shorten design time, and to improve design quality. Specific focuses on design collaboration in this paper are: (i) Modeling collaborative design process; and (ii) Implementing design system to support real-time and synchronized group design activities.

Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

The emergence of computer and network technology has provided opportunities for researchers to construct and build systems to support dynamic, real-time, and collaborative engineering design in a concurrent manner. This paper provides an understanding of the product design in a distributed environment where designers are in different geographic locations and are required to be involved in the design process to ensure successful product design. A design process model that captures the major interactions among stakeholders is presented, based on the observation of cooperation and collaboration. The stakeholders’ interactions are divided into activity and system level to distinguish the interactions in group design activities and design perspective evolution. An initial computer implementation of the design model is presented. The design system consists of a set of tools associated with design and a management system to facilitate distributed designers to support various design activities, especially conceptual design. Our research emphasis of design collaboration in this paper is: (i) Model a Cooperative-collaborative design process; (ii) Support synchronized design activities; and (iii) Structure the complex relations of various design perspectives from engineering disciplines.


2013 ◽  
Vol 712-715 ◽  
pp. 2888-2893
Author(s):  
Hai Qiang Liu ◽  
Ming Lv

In order to realize information sharing and interchange of complex product multidisciplinary collaborative design (MCD) design process and resources. The Process integrated system control of product multidisciplinary collaborative design was analyzed firstly in this paper, then design process of complex product for supporting multidisciplinary collaborative was introduced, a detailed description is given of the organization structure and modeling process of MCD-oriented Integration of Product Design Meta-model ; and concrete implement process of process integrated system control method was introduced to effectively realize information sharing and interchange between product design process and resources.


Author(s):  
Hsien-Hui Tang ◽  
Yuying Y. Lee ◽  
Wenzhi Chen

AbstractReflective actions in collaborative design can potentially improve design performance and results. This paper quantitatively reexamines the relationships between reflective activities and design performance during the collaborative design process in terms of reflection in action. Twenty sets of protocol data were encoded by a modified version of Valkenburg and Dorst's coding scheme. Using statistical testing, the relationship between the design performance and the number of activities plus the transitions was examined. A significant statistical correlation was found between the percentage of mature framing (setting up of a desired goal with sufficient follow-ups) and the overall performance. These quantitative results verify the qualitative findings of the previous study.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.


Author(s):  
Carolynn J. Walthall ◽  
Srikanth Devanathan ◽  
Lorraine Kisselburgh ◽  
Karthik Ramani ◽  
E. Daniel Hirleman ◽  
...  

Wikis, freely editable collections of web pages, are showing potential for a flexible documentation and communication tool for collaborative design tasks. They also provide a medium that can be further transformed by properly understanding both the need for flexibility as well as support for design thinking early in the design process. The purpose of this work is to analyze the different dimensions of the wiki from a communication perspective as applicable to design. With a focus on communication in design, we will explore the advantages and disadvantages of using wikis in student engineering design teams. Our ultimate goal is to better support the design process while exploiting the potential for increasing the shared understanding among teams using a wiki. By introducing a wiki in a globally distributed product development course, students gain hands-on experience in using wikis as a design tool. Feedback from students will be collected through questionnaires and used to improve and transform the wiki as a support tool for communication during early design collaboration.


2013 ◽  
Vol 2 (4) ◽  
pp. 52-64 ◽  
Author(s):  
Michael Serginson ◽  
George Mokhtar ◽  
Graham Kelly

The Architectural Engineering and Construction (AEC) industry experiences higher rates of iteration, material wastage and poor cost management in comparison to other design industries. In an attempt to address such inefficiencies and control project budgets, various Governments are insisting that Building Information Modelling (BIM) is used by the appointed design teams on high value public buildings. Such legislation has been introduced in order to encourage a standardised level of collaborative working throughout the design process by enhancing interoperability of project information between design and construction professionals. In this paper, the MacLeamy Curve, a theoretical graphical representation of how integrated project delivery (IPD) processes improve efficiencies and allow for the reduction of costs by resolving issues during the earlier stages of the project, as well as other associated benefits are tested on both traditional and IPD design processes within two 48 hour international openBIM competition projects: Build London Live; and Build Qatar Live. The projects are compared by analysing the planned project programme against the reality, measured through recorded project exchanges, using a graphical representation. The findings of this paper suggest several recommendations, including: a collaborative design process appears to reduce iteration and results in a more comprehensive conceptual design at an early stage in comparison to a traditional process; more information and documentation is produced; and the overall programme is exceeded. Such findings suggest improved time, cost and design quality control.


2010 ◽  
Vol 34-35 ◽  
pp. 864-868
Author(s):  
Zhi Jun Rong ◽  
Kui Sheng Chen ◽  
Bao Sheng Ying

Collaborative product design is a multiple criteria group decision making process bringing different and often controversial points of view together to create a solution among stakeholders. Collaborative design possesses more perspectives than any single person possesses because stakeholders have different perspectives. This work is based on new decision approach that includes creating shared understanding among various stakeholders, contextualizing design criteria and perspectives, and creating a multiple perspective and multiple criteria decision approach, our initial effort has focused on incorporating perspectives into design process. We then provide the approach to find the optimal design decisions for consideration of stakeholders’ perspectives. By analyzing the relationships between stakeholders’ perspectives and preferences of design criteria, multi-criteria decision making approach considering the stakeholders’ perspectives can be used to monitor and control the collaborative design process.


Author(s):  
Michael D. McNeese ◽  
Brian S. Zaff ◽  
Clifford E. Brown ◽  
Maryalice Citera ◽  
Jonathan Selvaraj

The need to understand the design process in all its complexity is motivated by an interest in the development of tools and technologies that would be capable of aiding collaborative design teams. This development effort depends upon an understanding of design activities as they occur within a real world context. Observations of design activities that are made without direct communication with the design team members may fail to capture many of the subtler aspects of the process - aspects that are best understood when described by the design team members themselves. In order to supplement observational studies, this paper presents a case study in which a dialog with members of a variety of collaborative design teams was established in order to elicit information about the nature of collaborative design. A knowledge acquisition technique, concept mapping, was used to achieve an understanding of the role of human factors specialists within the collaborative design process specific to the Air Force's system acquisition program. Results highlight various findings about the nature of design problem solving such as the way different organizational settings influence human factors input in the design process/product. The paper discusses the usefulness of concept mapping to capture in-depth design knowledge and how this type of knowledge complements other approaches to understanding design.


2004 ◽  
Author(s):  
Ko-Hsiu Hou ◽  
Yuexi Xiong ◽  
Bert He ◽  
John Murphy

An innovative design system for analysis and manufacturing of steam turbine buckets has been developed in this work in order to improve design quality and increase productivity. Several enabling technologies have been deployed in the development of the new design system such as Intelligent Master Modeling (IMM), automated mesh generation, and Linked Model Environment (LME) for analysis and manufacturing. The novel features in the system include a modeling framework that helps standardize bucket geometry construction, an automation scheme that minimizes reliance on custom coding, a set of generic and easy to use graphical user interfaces, and parametric airfoil sections for manufacturing inspection. The system has been extensively validated and is being used for production applications.


1981 ◽  
Vol 2 (3-4) ◽  
pp. 151-178 ◽  
Author(s):  
Patricia Wright

This paper seeks to develop a heuristic that can be used by form designers during the design process. This heuristic is based on an analysis of the interaction between the form and those who use it (ie, complete it or adminster it). The interaction is analysed in terms of the cognitive processes involved in dealing with the form (perception, memory, decision making, etc). This analysis also provides a framework for interpreting the available research literature. Detailed consideration of users' requirements shows that a multiplicity of design skills are needed for effective form design. This in turn has implications for the nature of the design process.


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