Collaborative Design Principles From Minecraft With Applications to Multi-User CAD

Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.

Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Synchronous collaborative (“multi-user”) computer-aided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multi-user CAD design environment. The results suggest that multi-user CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multi-user CAD on team organization, planning, design concurrency, communication, and mentoring.


Author(s):  
Kazuhiro Muramatsu ◽  
Sonam Wangmo

Design education is important at technical universities and colleges. In general, real product design requires collaborative work. In this chapter, the authors discuss collaborative design education. An A360 cloud platform on Autodesk's 3D computer-aided design “AutoCAD” is adopted to illustrate a collaborative design activity implemented in the Engineering Graphics class offered at the College of Science and Technology, Royal University of Bhutan. By using A360 cloud, students can share a 3D model with group members. Based on feedback received, students can modify the initial model, share it, print, and discuss the modified object with members. This collaborative work allows students to create enhanced 3D design objects while engaged in discussions and interactions. The authors also discuss some difficulties encountered during the collaborative process and offer recommendations and future research ideas.


Author(s):  
Rajarathinam Arangarasan ◽  
Rajit Gadh

Abstract Shape modeling plays a vital role in the design process but often it is the most tedious task in the whole design cycle. In recent years the Computer Aided Design (CAD) industry has evolved through a number of advances and developments in design methodology. However, modeling in these CAD systems requires expertise and in-depth understanding of the modeling process, user interface and the CAD system itself, resulting in increased design cycle time. To overcome these problems a new methodology and a system called “Detailed Virtual Design System” (DVDS) has been developed for detailed shape modeling in a multi-modal, multi-sensory Virtual Environment (VE). This system provides an intuitive and natural way of designing using hand motions, gestures and voice commands. Due to the lack of effective collaborative design, visualization and analysis tools, designers spend a considerable amount of time and effort in the group discussion during design process. To enable multiple designers to effectively and efficiently collaborate in a design environment, framework of a collaborative virtual environment, called “Virtual Environment to Virtual Environment” (V2V), has been discussed. This framework allows same site and remote site multi-modal, multi-sensory immersive interface between designers.


Author(s):  
Christopher D. Cera ◽  
Ilya Braude ◽  
Immanuel Comer ◽  
Taeseong Kim ◽  
JungHyun Han ◽  
...  

This paper provides a framework for information assurance within collaborative design based on a technique we call rolebased viewing. Role-based viewing enables role-based access control through geometric partitioning of 3D models. The partitioning is used to create variable level-of-detail (LOD) meshes, across both individual parts and assemblies, to provide a model suitable for access rights for individual actors within a collaborative design environment. We show how this technique can be used to implement a hierarchical set of security access privileges based on the Bellla Padula model. The partitioning is derived from a set of access specifications for an assembly model and its parts. The authors believe that this work is the first of its kind in the field of computer-aided design and collaborative engineering.


1991 ◽  
Vol 7 (04) ◽  
pp. 234-247
Author(s):  
Bruce A. Carr ◽  
Thomas M. Houlihan ◽  
Michael A. Polini

The authors' company is a medium-sized engineering company specializing in naval ship repair. The bulk of corporate work centers on the Phased Maintenance (PM) of three classes of ships. Typically, each PM contract covers three to five different ships per class scheduled for 90-day Availabilities at approximately one-year intervals over a period of five years. The type of work to be performed during each Phased Maintenance Availability (PMA) falls into one of two categories: ship alterations or ship repairs. The first group, ship alterations, is characterized by detailed, long-lead engineering and planning efforts, typically beginning 540 days prior to the vessels's arrival. The second group, ship repairs, makes up the other end of the spectrum with short lead times and compressed service details. The majority of repair items are identified 60 days prior to an Availability, while some are not determined until after the vessel has arrived in the shipyard. The engineering department that services PMA work is composed of three disciplines: structural, mechanical and electrical. The mechanical discipline is further subdivided into the areas of machinery and piping/HVAC. While the nature of PMA work within each discipline is peculiar to the application, the process is similar in each. Reference information is gathered and verified, technical analysis is provided where necessary, and detailed drawings are prepared and submitted for Navy approval prior to shipyard production. All drawings are developed using two-dimensional drafting techniques at various sites by teams of computer-aided design (CAD) input operators utilizing color graphic workstations on a multi-shift basis as required by the workload. Completed drawings are transferred to the engineering site over a network link, where additional workstations are available for engineers to check and correct them as necessary


Author(s):  
Aditya Balu ◽  
Sambit Ghadai ◽  
Gavin Young ◽  
Soumik Sarkar ◽  
Adarsh Krishnamurthy

The widespread adoption of computer-aided design (CAD) and manufacturing (CAM) tools has resulted in the acceleration of the product development process, reducing the time taken to design a product [46]. However, the product development process, for the most part, is still decentralized with the design and manufacturing reviews being performed independently, leading to differences between as-designed and as-manufactured component. A successful product needs to meet its specifications, while also being manufacturable. In general, the design engineer ensures that the product is able to function according to the specified requirements, while the manufacturing engineer gives feedback to the design engineer about its manufacturability. This iterative process is often time consuming, leading to longer product development times and higher costs. Recent researches in integrating design and manufacturing [24, 28, 46] have tried to reduce these differences and making the product development process easier and accessible to designers, who may not be manufacturing experts. In addition, there have been different efforts to enable a collaborative product development process and reduce the number of design iterations [8, 10, 41]. However, with the increase in complexity of designs, integrating the manufacturability analysis within the design environment provides an ideal solution to improve the product design process.


2005 ◽  
Vol 127 (12) ◽  
pp. 32-34
Author(s):  
Jean Thilmany

This article discusses that how mechanical engineers will pair their already-familiar computer-aided design software with not-so-familiar three-dimensional (3D) displays for true 3D design. This is in accordance to a number of vendors' intent on supplying the newfangled computer monitors, within the next two decades. Although some of the devices are already on the market, affordable 3D monitors and displays seem to be more than a decade away, according to one university professor at work on such a project. Widespread adoption is still hindered by factors such as cost, software availability, and lack of a mouse-like device needed to interact with what’s on screen. Over the past 25 years, mechanical engineers have witnessed evolutionary change in design methods-from pen and paper to two-dimensional software and now to 3-D computer-aided design. While software makers have stepped up with sleeker and faster modeling capabilities, visualization lags. Computer users two decades out will carry out all business, web surfing, and gaming on 3-D displays. That next generation may well find the very idea of 2-D monitors to be as dated as record albums seem to teenagers today.


Author(s):  
Giovanni Berselli ◽  
Pietro Bilancia ◽  
Luca Luzi

Abstract The use of integrated Computer Aided Design/Engineering (CAD/CAE) software capable of analyzing mechanical devices in a single parametric environment is becoming an industrial standard. Potential advantages over traditional enduring multi-software design routines can be outlined into time/cost reduction and easier modeling procedures. To meet industrial requirements, the engineering education is constantly revising the courses programs to include the training of modern advanced virtual prototyping technologies. Within this scenario, the present work describes the CAD/CAE project-based learning (PjBL) activity developed at the University of Genova as a part of course named Design of Automatic Machines, taught at the second level degree in mechanical engineering. The PjBL activity provides a detailed overview of an integrated design environment (i.e. PTC Creo). The students, divided into small work groups, interactively gain experience with the tool via the solution of an industrial design problem, provided by an engineer from industry. The considered case study consists of an automatic pushing device implemented in a commercial machine. Starting from a sub-optimal solution, the students, supervised by the lecturers, solve a series of sequential design steps involving both motion and structural analysis. The paper describes each design phase and summarizes the numerical outputs. At last, the results of the PjBL activity are presented and commented by considering the opinions of all the parties involved.


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