A New Approach to the Synthesis of Spherical Mechanisms for Rigid Body Guidance

Author(s):  
Can Li

Abstract This paper develops a series of formulae for spherical displacement of rigid bodies. With use of these formulae, the problems of synthesizing spherical four-link and six-link mechanisms for rigid body guidance are studied.

1983 ◽  
Vol 105 (3) ◽  
pp. 131-142 ◽  
Author(s):  
Haruhiko Asada

A new approach to the geometrical representation of manipulator dynamics is presented. The inertia ellipsoid, which is used to represent dynamic characteristics of a single rigid body, is extended to a general ellipsoid for a series of rigid bodies in order to represent the manipulator dynamics. The geometrical configuration of the generalized inertia ellipsoid (GIE) represents the characteristics of the manipulator as a whole. One can understand the complicated inertial effect and nonlinearity of multi-degree-of-freedom motion by simply investigating the GIE configuration. In the latter half of the paper, this method is applied to aid the design of a mechanical arm, in which dimensions of an arm structure and its mass distribution are optimized through the evaluation and graphical representation of the arm dynamics.


Author(s):  
Jiahui Huang ◽  
Sheng Yang ◽  
Zishuo Zhao ◽  
Yu-Kun Lai ◽  
Shi-Min Hu

AbstractWe present a practical backend for stereo visual SLAM which can simultaneously discover individual rigid bodies and compute their motions in dynamic environments. While recent factor graph based state optimization algorithms have shown their ability to robustly solve SLAM problems by treating dynamic objects as outliers, their dynamic motions are rarely considered. In this paper, we exploit the consensus of 3D motions for landmarks extracted from the same rigid body for clustering, and to identify static and dynamic objects in a unified manner. Specifically, our algorithm builds a noise-aware motion affinity matrix from landmarks, and uses agglomerative clustering to distinguish rigid bodies. Using decoupled factor graph optimization to revise their shapes and trajectories, we obtain an iterative scheme to update both cluster assignments and motion estimation reciprocally. Evaluations on both synthetic scenes and KITTI demonstrate the capability of our approach, and further experiments considering online efficiency also show the effectiveness of our method for simultaneously tracking ego-motion and multiple objects.


2012 ◽  
Vol 482-484 ◽  
pp. 1041-1044
Author(s):  
Xiao Zhuang Song ◽  
Ming Liang Lu ◽  
Tao Qin

In a principle of kinematics, when a rigid body is motion in a plane, and the fixed plane only the presence of a speed zero point -- the instantaneous center of velocity. In the mechanism of two rigid bodies be connected by two parallel connection links, why can the continuous relative translation? Where is the instantaneous center of velocity? ... ... The traditional Euclidean geometry theory can’t explain these phenomenon, must use projective geometry theory to solve. The actual motion of the mechanism is disproof in Euclidean geometry principle limitation. This paper introduces the required in projective geometry basic proof of principle, and applied to a specific problem.


Author(s):  
Todd J. Furlong ◽  
Judy M. Vance ◽  
Pierre M. Larochelle

Abstract This paper presents a new approach to using virtual reality (VR) to design spherical mechanisms. VR provides a three dimensional design space where a designer can input design positions using a combination of hand gestures and motions and view the resultant mechanism in stereo using natural head movement to change the viewpoint. Because of the three dimensional nature of the design and verification of spherical mechanisms, VR is examined as a new design interface in this research. In addition to providing a VR environment for design, the research presented in this paper has focused on developing a “design in context” approach to spherical mechanism design. Previous design methods have involved placing coordinate frames along the surface of a constraint sphere. The new “design in context” approach allows a designer to freely place geometric models of movable objects inside an environment consisting of fixed objects. The fixed objects could either act as a base for a mechanism or be potential sources of interference with the motion of the mechanism. This approach allows a designer to perform kinematic synthesis of a mechanism while giving consideration to the interaction of that mechanism with its application environment.


1997 ◽  
Vol 64 (1) ◽  
pp. 227-229 ◽  
Author(s):  
M. F. Beatty

Wilms (1995) has considered the plane motion of three lineal rigid bodies subject to linear damping over their length. He shows that these plane single-degree-of-freedom systems are governed by precisely the same fundamental differential equation. It is not unusual that several dynamical systems may be formally characterized by the same differential equation, but the universal differential equation for these systems is unusual because it is exactly the same equation for the three very different systems. It is shown here that these problems belong to a more general class of problems for which the differential equation is exactly the same for every lineal rigid body regardless of its geometry.


Author(s):  
Carlo Innocenti

Abstract The paper presents an original analytic procedure for unambiguously determining the relative position and orientation (location) of two rigid bodies based on the readings from seven linear transducers. Each transducer connects two points arbitrarily chosen on the two bodies. The sought-for rigid-body location simply results by solving linear equations. The proposed procedure is suitable for implementation in control of fully-parallel manipulators with general geometry. A numerical example shows application of the reported results to a case study.


2011 ◽  
Vol 35 (2) ◽  
pp. 251-267 ◽  
Author(s):  
Dany Dubé ◽  
Philippe Cardou

An accelerometer-array calibration method is proposed in this paper by which we estimate not only the accelerometer offsets and scale factors, but also their sensitive directions and positions on a rigid body. These latter parameters are computed from the classical equations that describe the kinematics of rigid bodies, and by measuring the accelerometer-array displacements using a magnetic sensor. Unlike calibration schemes that were reported before, the one proposed here guarantees that the estimated accelerometer-array parameters are globally optimum in the least-squares sense. The calibration procedure is tested on OCTA, a rigid body equipped with six biaxial accelerometers. It is demonstrated that the new method significantly reduces the errors when computing the angular velocity of a rigid body from the accelerometer measurements.


2006 ◽  
Vol 129 (2) ◽  
pp. 166-172 ◽  
Author(s):  
Yi Zhang ◽  
Kwun-Lon Ting

This paper presents a study on the higher-order motion of point-lines embedded on rigid bodies. The mathematic treatment of the paper is based on dual quaternion algebra and differential geometry of line trajectories, which facilitate a concise and unified description of the material in this paper. Due to the unified treatment, the results are directly applicable to line motion as well. The transformation of a point-line between positions is expressed as a unit dual quaternion referred to as the point-line displacement operator depicting a pure translation along the point-line followed by a screw displacement about their common normal. The derivatives of the point-line displacement operator characterize the point-line motion to various orders with a set of characteristic numbers. A set of associated rigid body motions is obtained by applying an instantaneous rotation about the point-line. It shows that the ISA trihedrons of the associated rigid motions can be simply depicted with a set of ∞2 cylindroids. It also presents for a rigid body motion, the locus of lines and point-lines with common rotation or translation characteristics about the line axes. Lines embedded in a rigid body with uniform screw motion are presented. For a general rigid body motion, one may find lines generating up to the third order uniform screw motion about these lines.


2014 ◽  
Vol 2014 ◽  
pp. 1-11
Author(s):  
Yong-Ren Pu ◽  
Thomas A. Posbergh

The problem of stabilization of rigid bodies has received a great deal of attention for many years. People have developed a variety of feedback control laws to meet their design requirements and have formulated various but mostly open loop numerical algorithms for the dynamics of the corresponding closed loop systems. Since the conserved quantities such as energy, momentum, and symmetry play an important role in the dynamics, we investigate the conserved quantities for the closed loop control systems which formally or asymptotically stabilize rigid body rotation and modify the open loop numerical algorithms so that they preserve these important properties. Using several examples, the authors first use the open loop algorithm to simulate the tumbling rigid body actions and then use the resulting closed loop one to stabilize them.


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