Advanced Interpolation Techniques for N.C. Machines

1993 ◽  
Vol 115 (3) ◽  
pp. 329-336 ◽  
Author(s):  
S. Bedi ◽  
I. Ali ◽  
N. Quan

This paper describes two methods for curve and surface interpolation. The layout of the machine and the implementation of these methods on an N.C. machine are discussed. The requirement for additional computational power to implement these interpolation methods is addressed by a network of computers called transputers. The interface between the controller and the network is described. This network also provides the ability to do interference checking in real time using the subdivision technique. The advantage of this implementation is that it enhances the ability of the conventional controller and avoids problems such as communication errors, jerky motion, gouging, and closed architecture. The method used to determine the accuracy of the interpolator is described and some results are given. Curved surfaces described as a series of B-spline curves can be machined using the curve interpolator, whereas a B-spline surface can be machined with the surface interpolator. Sample surfaces are machined to show the ability of the controller in both the curve interpolation and surface interpolation modes.

2020 ◽  
Vol 79 ◽  
pp. 101863
Author(s):  
Pengbo Bo ◽  
Yujian Zheng ◽  
Dianhui Chu ◽  
Caiming Zhang

2011 ◽  
Vol 2-3 ◽  
pp. 614-618
Author(s):  
Wen Jie Zhang

In this article, the definition, the nature and the parameter of the NURBS (Non-Uniform Rational B-spline) curves are defined, the more thorough analysis and research of the real-time NURBS curve interpolation algorithm and the feed rate adaptive control are carried out.


1995 ◽  
Vol 24 (2) ◽  
pp. 224-229
Author(s):  
F.H. Cheng ◽  
G.W. Wasilkowski ◽  
J.Y. Wang ◽  
C.M. Zhang ◽  
W.P. Wang

2015 ◽  
Vol 2015 ◽  
pp. 1-11 ◽  
Author(s):  
Jia Liu ◽  
Ji Zhao ◽  
Xu Yang ◽  
Jiming Liu ◽  
Xingtian Qu ◽  
...  

A reconstruction algorithm for blade surface from less measured points of section curves is given based on B-spline surface interpolation. The less measured points are divided into different segments by the key geometric points and throat points which are defined according to design concepts. The segmentations are performed by different fitting algorithms with consideration of curvature continuity as their boundary condition to avoid flow disturbance. Finally, a high-quality reconstruction surface model is obtained by using the B-spline curve meshes constructed by paired points. The advantage of this algorithm is the simplicity and effectivity reconstruction of blade surface to ensure the aerodynamic performance. Moreover, the obtained paired points can be regarded as measured points to measure and reconstruct the blade surface directly. Experimental results show that the reconstruction blade surface is suitable for precisely representing blade, evaluating machining accuracy, and analyzing machining allowance.


2009 ◽  
Vol 2009 ◽  
pp. 1-8 ◽  
Author(s):  
Xuefeng Ao ◽  
Zhongke Wu ◽  
Mingquan Zhou

That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.


2013 ◽  
Vol 420 ◽  
pp. 3-8
Author(s):  
Yong Gang Kang ◽  
Fei Yan Guo ◽  
Ting Xu ◽  
Jie Huang ◽  
Cong Ren

In order to include the physical deformation of the large thin-walled structure in the subassembly simulation process in aerospace, a new method based on model reconstruction was proposed. Firstly, finite element method is applied for calculating the deformation of the structural parts according to different assembly status with certain temperature and stress field. Based on the actual deformation data of the surface, some reference point was selected and the method of bicubic B-spline surface interpolation is selected to reconstruct the above surface, and to express the deformed structural parts. Based on physical deformation, a compensating method is proposed to amend assembly path in corresponding assembly process with the constructed model. Under the DELMIA virtual environment with the real, the simulation method has been put in to use on aircraft sidewall panel assembly, and the validity of the method is verified experimentally.


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