A LIGHTWEIGHT ONE-PASS AUTHENTICATION MECHANISM FOR AGENT COMMUNICATION IN MULTI-AGENT SYSTEM BASED APPLICATIONS

2015 ◽  
Vol 77 (18) ◽  
Author(s):  
Olumide Simeon Ogunnusi ◽  
Shukor Abd Razak ◽  
Abdul Hanan Abdullah

The social nature of mobile agent and its ability to carry its principal’s confidential information necessitate the need to secure its communication with other agent(s) in an agent system. Most importantly, an agent communication security mechanism must be able to prevent unknown or visiting agent from participating in legitimate agent communication. Most of such mechanisms adopt two-pass authentication technique without due consideration of the enormous overheads generated by the mechanisms. These overheads are more noticeable in multi-agent system based applications with large number of agents such as smart grid. The main focus of this paper therefore, is to design a lightweight mechanism for agent communication confidentiality protection in a local area network (LAN) or intranet using one-pass authentication approach. The proposed mechanism adopted both symmetric and asymmetric cryptosystems to protect agent certificate transmission between task agents and agent execution host. The results show that the memory utilization, communication and computation costs of the proposed mechanism are remarkably lower than that of the two-pass authentication based mechanisms.

Author(s):  
Nick Taylor

This article offers a feminist and media-theoretical approach to ethnographic reflexivity, understood as the researcher’s own agency in shaping encounters with and producing accounts of digital cultures. Looking specifically at male-dominated domains of intensive and competitive play in public sites, such as arcades, local area network (LAN) parties, and eSports tournaments, this article asks: How might masculinity mediate studies of digital play? To address this, I weave together feminist ethnography with materialist media theory, offering an understanding of researcher subjectivity (in this case, my subjectivity) as a media instrument: An assemblage of social locations and learned competencies which does not simply gather, but configures and legitimates, particular knowledges about gaming cultures. Applying this to a problematic instance from fieldwork I conducted at a large-scale gaming event in 2011, I work through the methodological and epistemological quandaries associated with both studying and embodying the social privileges associated with male-dominated media cultures.


2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Yiqin Lu ◽  
Meng Wang ◽  
Pengsen Huang

The Neighbor Discovery Protocol (NDP) is one of the main protocols in the Internet Protocol version 6 (IPv6) suite, and it provides many basic functions for the normal operation of IPv6 in a local area network (LAN), such as address autoconfiguration and address resolution. However, it has many vulnerabilities that can be used by malicious nodes to launch attacks, because the NDP messages are easily spoofed without protection. Surrounding this problem, many solutions have been proposed for securing NDP, but these solutions either proposed new protocols that need to be supported by all nodes or built mechanisms that require the cooperation of all nodes, which is inevitable in the traditional distributed networks. Nevertheless, Software-Defined Networking (SDN) provides a new perspective to think about protecting NDP. In this paper, we proposed an SDN-based authentication mechanism to verify the identity of NDP packets transmitted in a LAN. Using the centralized control and programmability of SDN, it can effectively prevent the spoofing attacks and other derived attacks based on spoofing. In addition, this mechanism needs no additional protocol supporting or configuration at hosts and routers and does not introduce any dedicated devices.


2019 ◽  
Vol 5 ◽  
pp. 130-139 ◽  
Author(s):  
Lorenzo Carnevale ◽  
Antonio Celesti ◽  
Antonino Galletta ◽  
Schahram Dustdar ◽  
Massimo Villari

2014 ◽  
Vol 670-671 ◽  
pp. 1430-1433
Author(s):  
Yun Teng ◽  
Qian Hui ◽  
Ji Bo Yu ◽  
Zheng Liu ◽  
Yong Gang Zhang

To improve the effect of existing inter-area oscillation control system in wide area network and multi-Agent system, the paper presents the control collaborative model of the inter-area oscillation based on multi-Agent and PMU for solving the problems presently such as centralized control and delay of wide-area power system in the control mode of the inter-area oscillation. It designs the monitoring strategies of three-level PSS signal, presents the collaborative process of suppressing the inter-area oscillation based on this model, and finally indicates the feasibility and effectiveness of the constructing the inter-area oscillation control system based on multi-Agent system by the digital simulation.


2013 ◽  
Vol 774-776 ◽  
pp. 1375-1381 ◽  
Author(s):  
Hua Bing Zhu ◽  
Bo Lin Dong ◽  
Zhi Sen Wang ◽  
Ben Lei Liang

On the basis of modern technology of wireless communication and wireless local area network, a concept of Digital Human (DM) is put forward. DM change ordinary man-machine coordinated mode as DM-machine coordinated mode. Base on the discussion of the realization of DM, an innovated mode of digital shop floor manufacturing system is put forward also by introducing the mobile computing technology. Finally, the innovated mode of Man-Machine Coordinated Digital Shop Manufacturing system (MMCDSM) is presented. This paper also analyzes the network architecture and function module of this type of shop floor manufacturing system. Finally, integrating with multi-agent technology and workflow technology, a new methodology of role-based workflow modeling by utilizing multi-agent & DM is also put forward which can be applied in the MMCDSM.


2013 ◽  
Vol 411-414 ◽  
pp. 2355-2358
Author(s):  
Li Zhang ◽  
Da Li Jiang ◽  
Zhi Qi ◽  
Gong Xiao Wang ◽  
Fang Wang ◽  
...  

Due to the command and control relationship in emergency logistics process, the emergency logistics agent shows some semi-autonomous features as it is not completely autonomous. Aiming at the implementation of the semi-autonomous feature, this paper presents a control structure as the basis of communication among the role agents in emergency logistics multi-agent system. The suggested control structure is composed by the controller, communicator and control property set. The control property set and its corresponding ACL primitive is the core of the whole structure for representing the semi-autonomous feature, which can simulate the control behavior in the practical emergency logistics process. By means of the control property set, the controller can set the control property to the preparing information for transmission, and the communicator can encapsulate the preparing information into the FIPA ACL message with the extended control primitive. Finally, an illustrative example of multi-agent communication is proposed to validate the effectiveness of the suggested semi-autonomous structure.


Respuestas ◽  
2012 ◽  
Vol 17 (1) ◽  
pp. 27-34
Author(s):  
Cecilia Avila ◽  
Jorge Bacca ◽  
Josep Lluis de la Rosa ◽  
Silvia Baldiris ◽  
Ramon Fabregat

The model of Questions Answering (Q&A) for eLearning is based on collaborative learning through questions that are posed by students and their answers to that questions which are given by peers, in contrast with the classical model in which students ask questions to the teacher only. In this proposal we extend the Q&A model including the social presence concept and a quantitative measure of it is proposed; besides it is considered the evolution of the resulting Q&A social network after the inclusion of the social presence and taking into account the feedback on questions posed by students and answered by peers. The social network behaviorwas simulated using a Multi-Agent System to compare the proposed social presence model with the classical and the Q&A models.Keywords: Social presence, social network, eLearning, Q&A Model, MultiAgent System.


2012 ◽  
Vol 263-266 ◽  
pp. 1515-1518
Author(s):  
Miao Yu

In Multi-Agent system, the communication among the Agents is the basic problem. The Agent communication language design, especially for large database operation, has been the important part for improving the Multi-Agent system performance. Based on the Multi-Agent large scale database operation, this paper extends the KQML's Primitive for Agents communication. The extended KQML's Primitive can improve the Agent communication performance and the database query performance.


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