Development of Personalized Pedagogical Agent for Student-Centered e- Learning Environment

Author(s):  
Joseph Adrianus Maryadi ◽  
HarryBudi Santoso ◽  
Yugo Kartono Isa
2021 ◽  
pp. 073563312110417
Author(s):  
Tzu-Hsiang Peng ◽  
Tzu-Hua Wang

Pedagogical agents (PAs) are a crucial aspect of the e-learning environment. A PA is defined as a virtual character presented on an interface, and they are designed to promote student learning. PAs have been widely discussed in academic papers. However, an appropriate analysis framework has not been proposed because of the diversity and complexity of PAs. Therefore, we reviewed the literature and proposed a list of related clues, including environmental, learner, role, appearance, and social clues. We used this framework to analyse the learning effectiveness of PAs in specific areas. The keyword ‘pedagogical agent’ was used to search for related papers from 2000 to 2019. A total of 136 related papers were obtained. A meta-analysis was performed using a random effects model (Hedges’ g was used to measure the effect size). The effect size of the learning effectiveness of PA was small to medium (g = 0.423). The results of subgroup analysis (Hedges’s g) revealed that subjects, grades, additional support, appearance style, and facial expression changes had a different moderating effect on the effect of PA on learning effectiveness. We discussed the moderating effect of related clues and suggested future research directions.


Author(s):  
Inas Sofiyah Junus ◽  
Harry B. Santoso ◽  
R. Yugo K. Isal ◽  
Andika Yudha Utomo

<p>Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been used for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom UI as a learning support system and what makes SCeLE Fasilkom UI an ideal system are not known yet. Motivated by the mentioned conditions, the researchers found an urge to conduct a usability evaluation in order to propose a set of recommendation for SCeLE usability improvement, based on usability evaluation reflecting both students and lecturers experience as user.</p><p>In this present research, the usability testing was conducted for SCeLE, targeting learning activities underwent by undergraduate students at Fasilkom UI, in the form of blended mode online learning. The data collection stage in the usability testing was performed by distributing questionnaire to students and interviewing several lecturers and students. The collected data was then analyzed and interpreted to obtain usability problems and solution alternatives. The quantitative data was analyzed using central tendency as reference, while the qualitative data was analyzed using theme-based content analysis. Data interpretation was performed by determining how to handle each kind of data based on the theme, and classifying each of the identified usability problem based on its severity rating.</p><p>The recommendations constructed to solve the usability problems were based on solution alternatives from the analyzed data supported by literature study. The present research comes up with seven main recommendations and an extra recommendation. The main recommendations are solutions to tackle the identified usability problems, while the extra recommendation is not directly related to any of identified usability problems, but was considered potential to improve the SCeLE usability.<br /><br /></p>


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