Consideration of the experiences of blind people using four user interfaces for editing of tactile graphics

Author(s):  
Noboru Takagi ◽  
Shingo Morii ◽  
Mingze Li
Author(s):  
Noboru Takagi ◽  
◽  
Shingo Morii ◽  
Tatsuo Motoyoshi ◽  

For example, when sighted scholars study mathematics and physics etcetera, they need to access visual information, e.g., graphs and pictures. Furthermore, sighted people can express their own ideas and opinions visually. On the other hand, blind people can access visual information if it is expressed tactilely, but find it difficult to express their ideas and opinions visually. We are therefore developing a computer-aided system enabling blind people to draw their own figures on their own. This system consists of a matrix braille display to edit computer line drawings. The matrix braille display enables the blind to feel a tactile graphic during editing. After explaining two input methods for elementary plane shapes, we discuss two methods for scrolling tactile graphics to make the matrix braille display large enough to show tactile graphics in sufficient detail. We then show experimental results for using input and scrolling, and conclude with discussion on the usability of input and scrolling.


2021 ◽  
Vol 11 (12) ◽  
pp. 5676
Author(s):  
Luis Roberto Ramos Aguiar ◽  
Francisco Javier Álvarez Rodríguez

Having a disability does not mean being away from major technologies present today; even people with visual impairment or blindness use different options to access technological information. Recent studies have shown that using tangible user interfaces and gamification techniques brings considerable benefits to learning and the understanding of essential topics for these people. Therefore, METUIGA methodology has been developed to facilitate digital content creation that mixes both characteristics and seeks to take advantage of the primary means of knowledge that these people have as their sense of touch, enriched with techniques that encourage them to use applications more frequently. For this reason, novelties are shown within the requirements and the design stages to implement these techniques. This work shows prototypes that have been made following METUIGA methodology to help teach geometry and mathematical lessons for blind people. In addition, a third prototype focused on children with an autism spectrum disorder demonstrates how METUIGA methodology can be applied in a variety of subjects and for a number of disabilities. Finally, an analysis of the software methodology evaluation is presented to show the initial perceptions of software developers toward METUIGA methodology, where important results were obtained in relation to the software engineering process application.


2003 ◽  
Author(s):  
Hendrik A. H. C. van Veen ◽  
Jan B. F. van Erp
Keyword(s):  

2006 ◽  
Author(s):  
Joshua A. Gomer ◽  
Kristin S. Moore ◽  
Matthew C. Crisler ◽  
Martha J. Kwoka ◽  
Christopher C. Pagano

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