Analysis of a Reentrant Delay Line Real Time Speed-Up Device

1965 ◽  
Vol IM-14 (1 and 2) ◽  
pp. 78-82
Author(s):  
E. M. Hofstetter
Keyword(s):  
2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Julius Žilinskas ◽  
Algirdas Lančinskas ◽  
Mario R. Guarracino

AbstractDuring the COVID-19 pandemic it is essential to test as many people as possible, in order to detect early outbreaks of the infection. Present testing solutions are based on the extraction of RNA from patients using oropharyngeal and nasopharyngeal swabs, and then testing with real-time PCR for the presence of specific RNA filaments identifying the virus. This approach is limited by the availability of reactants, trained technicians and laboratories. One of the ways to speed up the testing procedures is a group testing, where the swabs of multiple patients are grouped together and tested. In this paper we propose to use the group testing technique in conjunction with an advanced replication scheme in which each patient is allocated in two or more groups to reduce the total numbers of tests and to allow testing of even larger numbers of people. Under mild assumptions, a 13 ×  average reduction of tests can be achieved compared to individual testing without delay in time.


2021 ◽  
Vol 11 (04) ◽  
pp. 1-11
Author(s):  
Wanwan Li

In mechanical engineering educations, simulating fluid thermodynamics is rather helpful for students to understand the fluid’s natural behaviors. However, rendering both high-quality and realtime simulations for fluid dynamics are rather challenging tasks due to their intensive computations. So, in order to speed up the simulations, we have taken advantage of GPU acceleration techniques to simulate interactive fluid thermodynamics in real-time. In this paper, we present an elegant, basic, but practical OpenGL/SL framework for fluid simulation with a heat map rendering. By solving Navier-Stokes equations coupled with the heat diffusion equation, we validate our framework through some real-case studies of the smoke-like fluid rendering such as their interactions with moving obstacles and their heat diffusion effects. As shown in Fig. 1, a group of experimental results demonstrates that our GPU-accelerated solver of Navier-Stokes equations with heat transfer could give the observers impressive real-time and realistic rendering results.


2017 ◽  
Vol 9 (3) ◽  
pp. 315-326 ◽  
Author(s):  
Lars Keuninckx ◽  
Jan Danckaert ◽  
Guy Van der Sande

1979 ◽  
Vol 34 (2) ◽  
pp. 123-125 ◽  
Author(s):  
H. R. Fetterman ◽  
P. E. Tannenwald ◽  
C. D. Parker ◽  
J. Melngailis ◽  
R. C. Williamson ◽  
...  

Author(s):  
Irene Vigué‐Guix ◽  
Luis Morís Fernández ◽  
Mireia Torralba Cuello ◽  
Manuela Ruzzoli ◽  
Salvador Soto‐Faraco

Author(s):  
Jani Puttonen ◽  
Ari Viinikainen ◽  
Miska Sulander ◽  
Timo Hamalainen

Mobile IPv6 (MIPv6) has been standardized for mobility management in the IPv6 network. When a mobile node changes its point of attachment in the IPv6 network, it experiences a time due MIPv6 procedures when it cannot receive or send any packets. This time called the handover delay might also cause packet loss resulting undesired quality-of-service degradation for various types of applications. The minimization of this delay is especially important for real-time applications. In this chapter we present a fast handover method called the flow-based fast handover for Mobile IPv6 (FFHMIPv6) to speed up the MIPv6 handover processes. FFHMIPv6 employs flow information and IPv6-in-IPv6 tunneling for the fast redirection of the flows during the MIPv6 handover. Also, FFHMIPv6 employs a temporary hand-off-address to minimize the upstream connectivity. We present the performance results comparing the FFHMIPv6 method to other fundamental handover methods with Network Simulator 2 (ns-2) and Mobile IPv6 for Linux (MIPL) network.


2014 ◽  
Vol 1064 ◽  
pp. 197-204
Author(s):  
Zhuo Yu ◽  
Li Xiong ◽  
Feng Shang

Mild-slope equation is usually used in many simulation applications. The equation has obviously benefit which based on physical method that can present the real status of water, but the shortcoming is also clearly that the calculations spending lots of times which not support some real-time applications. We use hyperbola to simple the equation calculation process, and use alternating directions implicit (ADI) way to solve this equation. The result shows that the ADI way can use less calculation and less time to accomplish the calculation. We also use the new features of GPU(graphics process unit) to speed up the calculation so that we can render the surface in real-time application.


2011 ◽  
Vol 57 (3) ◽  
pp. 363-368 ◽  
Author(s):  
Mathew John ◽  
Michael Inggs ◽  
Dario Petri

Real Time Processing of Networked Passive Coherent Location Radar SystemA Passive Coherent Location (PCL) Radar system, consisting of spatially distributed transmitters and receivers is currently being integrated at the University of Cape Town (UCT). The paper investigates the feasibility of real-time processing of PCL system signals using Graphic Processing Units (GPUs), specifically a study of two distinct clutter cancellation algorithms: ECA (Extensive Cancellation Algorithm) and NLMS (Normalised Least Mean Square). Clutter cancellation is the most computationally demanding part of PCL signal processing. This investigation compares the processing speed-up achieved by GPU over CPU implementations, with very encouraging results.


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