Computer vision assisted semi-automatic virtual reality calibration

Author(s):  
W.S. Kim ◽  
D.B. Gennery ◽  
E.C. Chalfant
2021 ◽  
Vol 18 (6) ◽  
pp. 7936-7954
Author(s):  
Ziyou Zhuang ◽  

<abstract> <p>The 5G virtual reality system needs to interact with the user to draw the scene in real time. The contradiction between the complexity of the scene model and the real-time interaction is the main problem in the operation of the virtual reality system. The model optimization strategy of architectural scene in virtual reality design is studied, and the method of architectural scene model optimization is summarized. This article aims to study the optimization of computer vision software modeling through 5G virtual reality technology. In this paper, the optimization of the architectural model is studied by the method of image gray scale transformation, computer vision detection technology and virtual modeling technology. The four experiments are comprehensive evaluation and quantitative evaluation, comparison of channel estimation performance of different pilot structures, comparison of calculated and true values of external azimuth elements, and the effect of window-to-wall ratio on energy consumption per unit of residential building. The results show that hollow bricks of building materials have a great impact on the environment. The values of the three pixel coordinates X, Y, and Z calculated by the unit quaternion method are 1.27, 1.3, and -6.11, respectively, while the actual coordinate positions are 1.25, 1.37, and -6.22, respectively. It can be seen that the outer orientation element value calculated by the quaternion-based spatial rear intersection method is not much different from the actual value, and the correct result can be accurately calculated.</p> </abstract>


2011 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Carlos Hitoshi Morimoto ◽  
Flávio Coutinho ◽  
Jefferson Silva ◽  
Silvia Ghirotti ◽  
Thiago Santos

This paper introduces the Laboratory of Technologies for Interaction(LaTIn) and briefly describes its current main projects. The mainfocus of LaTInhas been developing new ways of human-machineinteraction using computer vision techniques. The projects arecathegorized according to the distance between the human user and themachine being operated. For close distances, appropriate forinteraction with desktop computers for example, we have developed eye-gazebased interfaces. We have also built hand and body gestures interfacesappropriate for kiosks and virtual reality settings and, for largedistances, we have developed novel multiple people tracking techniquesthat have been used for surveillance and monitoring applications.


2021 ◽  
Vol 9 (1) ◽  
pp. 32-41
Author(s):  
Alexey Sergeev ◽  
Victor Titov ◽  
Igor Shardyko

This article discusses the control issues of a robotic arm for a hot cell based on the induced virtual reality methodology. A human-machine interface based on the virtual reality is presented, comprising a set of interactive features, designed to construct trajectories, along which the end effector of the arm should move. The prospects of computer vision are further considered as means that update the virtual environment state. An experiment to compare two approaches designed to control the robotic arm in virtual environment was carried out.


Sign in / Sign up

Export Citation Format

Share Document