A Virtual Reality based human-network interaction system for 3D internet applications

Author(s):  
Vlad Cristian Stoianovici ◽  
Doru Talaba ◽  
Adrian-Valentin Nedelcu ◽  
Mihai Machedon Pisu ◽  
Florin Barbuceanu ◽  
...  
Author(s):  
Alan Rea

In this chapter, the author argues that virtual reality (VR) does have a place in e-commerce as a Web 2.0 application. However, VR is not ready to supplant standard e-commerce Web interfaces with a completely immersive VR environment. Rather, VRCommerce must rely on a mixed platform presentation to accommodate diverse levels of usability, technical feasibility, and user trust. The author proposes that e-commerce sites that want to implement VRCommerce offer at least three layers of interaction: a standard Web interface, embedded VR objects in a Web interface, and semi-immersive VR within an existing Web interface. This system is termed the Layered Virtual Reality Commerce System, or LaVRCS. This proposed LaVRCS framework can work in conjunction with Rich Internet Applications, Webtops, and other Web 2.0 applications to offer another avenue of interaction within the e-commerce realm. With adoption and development, LaVRCS will help propel e-commerce into the Web 3.0 realm and beyond.


2018 ◽  
Vol 54 (5) ◽  
pp. 5083-5096 ◽  
Author(s):  
Haidong Tao ◽  
Haitao Hu ◽  
Xiongfei Wang ◽  
Frede Blaabjerg ◽  
Zhengyou He

Connectivity ◽  
2020 ◽  
Vol 146 (5) ◽  
Author(s):  
V. V. Vyshnivskyi ◽  
◽  
Yu. I. Katkov ◽  
Yu. V. Kargapolov ◽  
Yu. V. Berezovska ◽  
...  

This article discusses one method for improving the efficiency of an information system that is capable of providing cloud services. The topic is relevant, because over time, more and more users are switching or planning to switch to cloud services. To consider methods for increasing the efficiency of an information system, an analysis is made of saving user funds and resources, ways of creating the possibility of remote access to services, methods of obtaining the possibility of using individual services at a certain level of abstraction in order to match these services to various user needs. The task is to study methods of increasing the efficiency of the use of cloud services by introducing IEEE 802.11ax technology and determining the directions and prospects of its use. To achieve the goal, empirical methods were used in the analysis of services, signs for their classification are determined, namely: a data storage or backup service; On-line office; On-line accounting; specialized Internet applications; closed private clouds for team management and customer relationship management; combinational services; applied cloud services. The advantages of cloud services are determined: scalability, flexibility, relevance, ease of access. Defines the cloud computing front-end and back-end architecture. This makes it possible to formulate the requirements for telecommunication access facilities to provide cloud services, as far as possible, namely: good quality of connection in places with a high density of users; creation of a Wi-Fi network with high bandwidth and low latency; support for previous versions of Wi-Fi devices; expansion of application in IoT networks; application of Wi-Fi infrastructure in target markets; creation of applications for IoT using technology and management of the parameter of the target wakeup time (Target-Wakeup Time); application for creating virtual reality (Virtual reality, VR); application to create augmented reality (AR); application for providing video content in Ultra HD mode; application in real-time applications, significant energy savings in the connected device. An analysis is performed of Wi-Fi technologies that are capable of meeting the specified requirements. It is concluded that this is possible when using the IEEE 802.11 standard.


ETRI Journal ◽  
2020 ◽  
Vol 42 (2) ◽  
pp. 163-174 ◽  
Author(s):  
Woongsoo Na ◽  
Nhu‐Ngoc Dao ◽  
Joongheon Kim ◽  
Eun‐Seok Ryu ◽  
Sungrae Cho

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