User Interface Stories from the Real World

2005 ◽  
Vol 25 (1) ◽  
pp. 92-93 ◽  
Author(s):  
J.F. Blinn
Keyword(s):  
Author(s):  
Kazi Tanvir Ahmed Siddiqui ◽  
David Feil-Seifer ◽  
Tianyi Jiang ◽  
Sonu Jose ◽  
Siming Liu ◽  
...  

Simulation environments for Unmanned Aerial Vehicles (UAVs) can be very useful for prototyping user interfaces and training personnel that will operate UAVs in the real world. The realistic operation of such simulations will only enhance the value of such training. In this paper, we present the integration of a model-based waypoint navigation controller into the Reno Rescue Simulator for the purposes of providing a more realistic user interface in simulated environments. We also present potential uses for such simulations, even for real-world operation of UAVs.


2020 ◽  
Vol 4 (01) ◽  
pp. 17
Author(s):  
Ferry Kurniawan ◽  
Agus Komarudin ◽  
Rezki Yuniarti

Indonesian local food has a distinctive flavor of spices and uniqueness of every kind of food and the interest of Indonesian people. As time goes by, various types of food nowadays become the main choice of the Indonesian people because lack of promotion and a less attractive appearance. Based on the problem, then designed a learning media and promotion that aims to attract the attention of people to be re-interested with local food. The intended learning media is a game. The Game will convey learning materials about the procedure of making local food and get to know the basic ingredients needed to be in the real world. This research aims to build a simulation game on the ordinance of making food typical of the area and choosing the ingredients that suit the recipe that aims to introduce to the general public and reintroduce the typical food Indonesian area that the food is not less delicious and interesting with the present food. Game design will use a Design-Play-Experience (DPE) approach. Testing will be conducted through a questionnaire where the tested aspect consists of the respondent's background, the interaction of respondents to the game user interface, the perceived user experience of gaming and the simulation aspects of game play. As if the respondent was doing it in the real world and gained new knowledge about the local food based in the game. Results of the questionnaire obtained about the player's background aspect of 70.62%, user interface of 72.36%, user experience of 72.65%, simulation and education of 71.1%.


Information ◽  
2018 ◽  
Vol 9 (9) ◽  
pp. 235
Author(s):  
Yusuke Kemmoku ◽  
Takashi Komuro

In our previous work, we proposed a user interface in which a user wears a projector and a depth camera on his or her head and performs touch operations on an image projected on a flat surface. By using the head-mounted projector, images are always projected in front of the user in the direction of the user’s gaze. The image to be projected is changed according to the user’s head pose so as to fix the superimposed image on the surface, which realizes a large effective screen size. In this paper, we conducted an experiment for evaluating the accuracy of registration by measuring the positional and rotational errors between the real world and the superimposed image using our experimental system. As a result, the mean absolute errors of translation were about 10 mm when the user stopped his head, and the delay was estimated to be about 0.2 s. We also discuss the limitations of our prototype and show the direction of future development.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

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