A comparative analysis of meeting participant perception and use of smartphones and other mobile devices during meetings

Author(s):  
Robert Bajko ◽  
Deborah Fels

Web 2.0 applications are becoming ubiquitous applications (i.e., applications that can be accessed by anyone, anywhere, anytime, using any device). A key element of these ubiquitous applications is mobile devices. In fact, the involvement of mobile devices such as smartphones and tablet computers in the development of Web 2.0 applications has resulted in a new kind of Rich Internet Application (RIA) that can run on a variety of devices starting from the same code base, and it is known as multi-device RIA. The term multi-device RIA embraces not only mobile applications but also other kinds of out-of-browser applications such as cross-platform desktop applications as well as the traditional cross-browser Web applications. This chapter formalizes the concept of multi-device RIA, and then it presents an overview of the capabilities of several multi-device development frameworks. This review is finally summarized in a comparative analysis.


2021 ◽  
Vol 10 (82) ◽  

Ear training aims to ensure the development of individuals receiving music education. There are mobile applications which music students can do hearing studies. The aim of this research; it is determining the content of ear training applications that can be accessed on the internet and downloaded to mobile devices to make a comparative analysis. In the research, 11 mobile applications with 100 thousand or more users were analyzed in terms of Turkish support, courses and ear training studies. As a result of the analyzes made, it was determined that in some applications, interval, scale and chord subjects were explained. It is comprehended that theoretical studies such as setting up defining intervals, scales and chords are included in the applications where ear training are carried out.In some applications, interval, scale, chord vocalization and playing exercises are additionally included. In line with these results; it is suggested to develop a mobile application in which the topics are arranged according to a curriculum, the exercises support the lectures, and the Turkish support is included. Keywords: Music, ear training, mobile applications


2018 ◽  
Vol 10 (2) ◽  
pp. 1-19
Author(s):  
Andrés Chiappe

The world is fast becoming increasingly digital, networked, and mobile. The use of mobile devices is a growing educational trend and determines how knowledge is taught and used when teaching and learning. This article presents the results of a comparative analysis of web and mobile educational content, which focuses on instructional issues that affect learning in a mobile context—namely, length, density, complexity, purpose, and structure. It then demonstrates that mobile content is shorter, denser, and more complex than the content of other types of educational media, and it proposes a critical assessment of how such content should be designed.


2018 ◽  
Vol 9 ◽  
pp. 318-323
Author(s):  
Michał Bartkiewicz ◽  
Adrian Dziedzic

Article shows analysis of Xamarin technology in two modes: Xamarin Forms and Xamarin Native, used for developing applications for mobile devices with Android system. Comparison concerns the number of generated lines of code, performance of each part and size of installed application and size of apk installation file. Analysis was based on two identical applications created using both approaches. As a result of the analysis the more efficient approach for given purpose has been indicated.


2021 ◽  
Vol 2 (4) ◽  
pp. 2627-2647
Author(s):  
Laura Silvia Vargas-Pérez ◽  
Agustín Francisco Gutiérrez-Tornés ◽  
Ana María Soto-Hernández ◽  
Edgardo Manuel Felipe-Riverón ◽  
Vanessa Atenea Vargas-Pérez

En el mundo globalizado se requiere contar con ingenieros líderes de proyectos, que puedan realizar labores de evaluadores de proyectos con éxito.  El sistema propuesto permite hacer un análisis comparativo de los diferentes proyectos participantes en eventos de invención, innovación y creatividad, basados en sus características de calidad en uso, funcionalidad y usabilidad, mediante un plan de métricas externas y de calidad en uso.  El modelo está basado en normas internacionales (ISO/IEC 9126, 14598, IEEE 1061) y modelos mexicanos (MECHDAV), y software propuesto, es desarrollado en un ambiente visual WEB, para dispositivos móviles (tabletas), permiten evaluar genéricamente la calidad de los proyectos-productos-servicios que participan en los concursos mencionados; este sistema proporciona un soporte a las personas evaluadoras (jurados) para emitir dictámenes imparciales con mayor precisión cuantitativa. Este sistema está dirigido a organizaciones, empresas y usuarios finales que necesiten seleccionar, fácilmente, los proyectos desarrollados con más calidad, para ser los ganadores en estos concursos. Se proporciona una guía para la instrumentación concreta de la evaluación, así como sus rangos, la presentación, procedimientos y documentación.   In the globalized world, the participation of leading project engineers who can successfully perform project evaluators' work, is required. The proposed system allows to make a comparative analysis of the different projects participating in events of invention, innovation and creativity, based on their characteristics of quality in use, functionality and usability, through a plan of external metrics and quality in use. The model is based on international standards (ISO / IEC 9126, 14598, IEEE 1061) and Mexican models (MECHDAV), and the proposed software is developed in a visual WEB environment for mobile devices (tablets), allow to evaluate the quality generically Of the projects-products-services involved in the aforementioned competitions; This system provides support to evaluators (juries) to issue impartial opinions with greater quantitative accuracy. This system is aimed at organizations, companies and end users who need to easily select the projects developed with the highest quality, to be the winners in these competitions. A guide is provided for the specific instrumentation of the evaluation, as well as its ranks, presentation, procedures and documentation.


Author(s):  
Eleftheria Christopoulou ◽  
Stelios Xinogalos

Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding skills are also involved in developing serious games. Literature in the field has studied game engines focusing on specific needs, such as 3D mobile game engines or open source 3D game engines. The motivation of this article and at the same time the advancement brought by it in the field, lies in the extension of an existing framework for the comparative analysis of several game engines that export games at least on Android and iOS mobile devices and cover a wide range of different user profiles and needs. In order to validate the results of this comparative analysis a shooter game was developed for Android devices based on official tutorials of the two game engines that came out to be more powerful, namely Unity and Unreal Engine 4. In conclusion, there is not a single game engine that is better for every purpose and the extensive overview provided can help users choose the most suitable game engine for their needs.


2019 ◽  
Vol 7 (9-10) ◽  
pp. 5-18
Author(s):  
С. А. Квітка ◽  
О. Г. Мазур

The issue of the expanding access to the high-speed Internet through 4G wireless mobile network has been studied in the article. The purpose of the research was to determine the vectors for the development of Internet access through mobile devices in the world and the stage of implementation of these technologies in Ukraine by the case of Dnipropetrovsk region.The methodological basis of the study was the comparative analysis and the Foresight methodology. Documents of international organizations, open source data on the use of 3G / 4G technology by mobile network providers in the territory of Dnipropetrovsk region, expert surveys of specialists of governing bodies in the united territorial communities have been used as information sources. Speeds of mobile Internet networks in countries around the world have been reviewed by authors, paying attention to the current availability of 4G network coverage using mobile devices with the required operating frequency ranges and high requirements to network speeds. The result of the paper became the determination of relations between the spread of 3G / 4G mobile network and development of the e-governance in the studied territories. In particular, this includes the level of development and functioning of local governments’ web portals, ensuring the access of population to the public information and electronic public services. A comparative analysis of the open statistic data on Internet access through mobile devices in the EU and Ukraine has been made. The basic stages of mobile 3G, 4G and 5G generations networks implementation in Ukraine have been described. The available possibilities for mobile devices made for use on 4G networks have been presented.The research of the state of 3G / 4G network coverage in territories of 60 united territorial communities of Dnepropetrovsk region has been carried out and the data on aggregated integrated coverage indicators of 3G / 4G network have been systematized. It has been proven that the use of 3G / 4G technology creates opportunities for the digital inequality’s overcoming and further development of the e-governance in Ukraine. A number of concrete directions of optimization of public administration bodies’ activity in this sphere have been suggested.


Sign in / Sign up

Export Citation Format

Share Document