Design Quality Analytics of Traceability Enablement in Service-Oriented Solution Design Environment

Author(s):  
Liang-Jie Zhang ◽  
Zhi-Hong Mao ◽  
Nianjun Zhou
2009 ◽  
Vol 16-19 ◽  
pp. 229-233
Author(s):  
Jie Liu ◽  
Ling Tong ◽  
Chao Feng Li ◽  
Bang Chun Wen

Basing on the system engineering 7D design planning model included the seven aspects of contents: design ideas, design environment, design objective, design step, design content, design method and design quality assessment. Combined the 7D design planning with House of Quality (HOQ), the model of design objective planning model was presented. In the model the satisfied degree of customer was the optimization object. The customer needs were satisfied with the engineering characteristics. The customer needs were analyzed with the analytic hierarchy process. The correlation among engineering characteristics was considered through the improvement relation matrix. At the same time, each customer need was insured to improve with the limited resource. Contrasted with the general optimization model this design objective planning model took the correlation of engineering characteristics into account. This optimization model was applied successfully in the NVH (Noise, Vibration, and Harshness) improvement design of vehicle. The HOQ of NVH planning was established according to the four customer needs. The six engineering characteristics were confirmed corresponding to the customer needs. The results showed that the customer need degree achieved 75.53%. If the satisfied degree wanted to be improved the cost should be increased. In this design objective planning model the resource and technology were configured in reason. It could help the technician make the reasonable judgment.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.


2018 ◽  
Vol 10 (12) ◽  
pp. 168781401881439 ◽  
Author(s):  
Xiaojing Niu ◽  
Shengfeng Qin ◽  
Haizhu Zhang ◽  
Meili Wang ◽  
Rose Wong

Small and medium-sized enterprises face the challenges that they do not have enough employees and related resources to produce high-quality products with limited budget and time. The emergence of crowdsourcing provides an opportunity for them to improve their products by leveraging the wisdom of a large community of crowds, including their potential customers. With this new opportunity, product design could be conducted partially in a traditional design environment (in-house design) and partially in a crowdsourcing environment. This article focuses on product design stages to investigate what key factors affect product design quality and how it can be controlled and assured. First, we define the concept of product design quality and then identify its attributes and sub-attributes. Second, we separately survey key factors affecting product design quality in traditional and crowdsourcing-based design environments, quality control approaches/theories and quality assurance policies in traditional design environment. Third, a comparison of product design quality issues between the traditional and crowdsourcing-based design environments is progressed focusing on various aspects influencing product design activity quality. Finally, we discuss product design quality control approaches and quality assurance policies, quality control challenges and corresponding solutions in crowdsourcing-based design environment.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Synchronous collaborative (“multi-user”) computer-aided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multi-user CAD design environment. The results suggest that multi-user CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multi-user CAD on team organization, planning, design concurrency, communication, and mentoring.


Author(s):  
Q. Z. Yang ◽  
C. Y. Miao

This paper presents a service-oriented methodology for ontology modeling and engineering to support the semantics-based integration of manufacturing systems and processes. The proposed methodology is based on the OWL-S semantic service description framework. It specifies a service-oriented ontological engineering process and a set of methods and techniques to address the issues of semantic description of the virtualized services, standardization, ontology repository, as well as the support for automatic service discovery, composition and interoperation of the ontology-driven software applications. The approach has been used for ontology modeling of product lifecycle processes, such as for developing ontologies of quality assurance processes in the product design. By illustrating the construction of an application service ontology for the design quality process management, this paper shows how the service-oriented approach is used to capture the semantic concepts in the domain. It further describes how the captured semantics are used for OWL-S based service discovery and composition in design quality process management.


Author(s):  
Liang-Jie Zhang ◽  
Jia Zhang

SOA Reference Architecture (SOA-RA) aims to provide a normative guidance for software engineers to design and develop enterprise-level Service Oriented Architecture (SOA)-based solutions. Its basis is SOA Solution Stack (S3) that defines a conceptual view of a service-oriented architecture in the context of solution design and delivery. S3 is then extended by introducing conceptual architectural building blocks (ABBs) that serve as design templates to make S3-based solutions more configurable, reusable, and goal-aligned. On top of an extendable metamodel, SOA-RA decomposes an SOA solution view into an enterprise view, an IT system view, and a services view. These view models allows software designers to establish a comprehensive overview of an expected SOA solution. This chapter first analyzes the architectural style and metamodel of S3, then describes the various view models, and then describes an end-to-end SOA solution design and modeling framework and methodology.


The Smart City vision is becoming a reality with the widespread adaption of Internet of Things (IoT). In this context, several architectural styles like service-oriented and microservice architecture have widely been used in the development of IoT-based systems. However, less amount of work is done for IoT-based system of systems. The recognition of system of systems (SoS) as a system with its unique features such as operationally and administratively independence has been considered a new trend of distributed software systems. The collaboration of the SoS independent system helps to build a larger and more complex system. The characteristics and domain constraints of SoS make some quality attributes critical, especially when SoS is based on IoT. These quality attributes should be considered while designing such systems. To fill this gap, this article presents a novel software architecture based on microservices architectural style, while considering the important quality attributes required for IoT-based SoS. The applicability of the proposed architecture is demonstrated through a smart city case study. In addition, the design quality is evaluated in terms of scalability and maintainability. The results show that the design developed using the proposed architecture is better in terms of these two quality attributes than the existing approach.


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