Fixed-Wing Aircraft Interactive Flight Simulation and Training System Based on XNA

Author(s):  
Wang Wei ◽  
Li Dongsheng ◽  
Liu Chun
2011 ◽  
Vol 354-355 ◽  
pp. 1179-1183
Author(s):  
Guang Ying Ran ◽  
Xiang Ji

This paper analyzes the traditional structure and the simulation function of training simulation system in the intelligent substation, put forward a kind of intelligent substation simulation training system, can promote on running personnel training, and utilize effectively of the substation simulation training system.


2011 ◽  
Vol 354-355 ◽  
pp. 901-905
Author(s):  
Guang Ying Ran ◽  
Jun Zhou Liu ◽  
Li Hong Chen

This paper analyzes the simulation function about switching operation simulation in the training simulation system of intelligent substation, and proposes a kind of training methods about switching operation, it promote running on duty personnel training, and effectively utilizes the substation simulation training system. At the same time puts forward intelligent reasoning machine system.


Sensors ◽  
2021 ◽  
Vol 21 (21) ◽  
pp. 7193
Author(s):  
Seunggon Jeon ◽  
Seungwon Paik ◽  
Ungyeon Yang ◽  
Patrick C. Shih ◽  
Kyungsik Han

A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs—perceived presence and cognitive load—with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training.


Author(s):  
James T. Hing ◽  
Paul Y. Oh

The potential for UAVs to benefit the civilian consumer is driving the demand for the integration of these vehicles into the national airspace. With UAV accidents occurring at a significantly higher rate than commercial airlines, the urgent issue becomes designing systems and protocols that can prevent UAV accidents, better train UAV operators and augment pilot performance. This paper presents three directions of research stemming from the goal of a UAV piloting and training system. Research direction one is the development of a research platform to assess UAV pilot skills and recreate the sensation of shared fate for UAV pilots. The second research direction looks at utilizing flight simulation packages to create virtual tools for training UAV pilots. The third direction covers the investigation of UAV’s in near earth environments as future applications will place UAVs in these areas.


2012 ◽  
Vol 588-589 ◽  
pp. 1346-1350
Author(s):  
Long Teng Li ◽  
Gang Wu ◽  
Xiao Yan Li ◽  
Man Zhang ◽  
Xiao Yan Cai ◽  
...  

A new approach is introduced to establish the simulation and training system for X-type missile tail test based on the platform of C8051F020 SCM by adopting virtual closed-loop control technology. This paper expatiates on the event-driven engine technology applied in SCM system, which can help to improve the efficiency of programming, strengthen the reliability of the program and therefore reduce the cost of research and development. It has some value of direction and reference for research and development of similar simulation and training devices.


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