Introducing Affect into Competitive Game Play

Author(s):  
Maha Alabduljalil ◽  
Songhua Xu ◽  
Willard Miranker
Keyword(s):  
Author(s):  
Jessica Elam ◽  
Nick Taylor

Abstract The rise of live-streaming platforms, and the related surge in popularity of esports, remind us that there is a politics of watching play. This article extends intensified scholarly interest in game spectatorship, offering a materialist consideration of the embodied work involved in spectating competitive game play. Most readily associated with the discursive alignments between competitive gaming and/as sport, the active camera mode used by esports competitors and “shoutcasters” facilitates analyzing the highly kinetic action of team-based combat in first-person shooters and multiplayer online battle arenas. Here, we draw from microanalyses of audio-visual recordings taken as individual participants spectated a Dota 2 match. Examining the cognitive and perceptual competencies they draw from, we argue that participants are incorporated into apparatuses of perception associated with militarized optical media. While at a discursive level esports spectators may be watching sports, at a material level they are playing with the logics of drones.


PLoS ONE ◽  
2014 ◽  
Vol 9 (7) ◽  
pp. e100318 ◽  
Author(s):  
J. Matias Kivikangas ◽  
Jari Kätsyri ◽  
Simo Järvelä ◽  
Niklas Ravaja

Dreaming ◽  
2019 ◽  
Vol 29 (2) ◽  
pp. 127-143 ◽  
Author(s):  
Marc Sestir ◽  
Ming Tai ◽  
Jennifer Peszka

Sign in / Sign up

Export Citation Format

Share Document