BlueLearn: Low-Cost Interactive Learning System

Author(s):  
Vesa A. Korhonen
Author(s):  
Jonas Austerjost ◽  
Robert Söldner ◽  
Christoffer Edlund ◽  
Johan Trygg ◽  
David Pollard ◽  
...  

Machine vision is a powerful technology that has become increasingly popular and accurate during the last decade due to rapid advances in the field of machine learning. The majority of machine vision applications are currently found in consumer electronics, automotive applications, and quality control, yet the potential for bioprocessing applications is tremendous. For instance, detecting and controlling foam emergence is important for all upstream bioprocesses, but the lack of robust foam sensing often leads to batch failures from foam-outs or overaddition of antifoam agents. Here, we report a new low-cost, flexible, and reliable foam sensor concept for bioreactor applications. The concept applies convolutional neural networks (CNNs), a state-of-the-art machine learning system for image processing. The implemented method shows high accuracy for both binary foam detection (foam/no foam) and fine-grained classification of foam levels.


2008 ◽  
Vol 19 (3) ◽  
pp. 30-34
Author(s):  
Scott Massey ◽  
Mona Sedrak ◽  
Louise Lee

2016 ◽  
Vol 10 (4) ◽  
pp. 187-198 ◽  
Author(s):  
Orly Lahav ◽  
Nuha Chagab ◽  
Vadim Talis

Purpose The purpose of this paper is to examine a central need of students who are blind: the ability to access science curriculum content. Design/methodology/approach Agent-based modeling is a relatively new computational modeling paradigm that models complex dynamic systems. NetLogo is a widely used agent-based modeling language that enables exploration and construction of models of complex systems by programming and running the rules and behaviors. Sonification of variables and events in an agent-based NetLogo computer model of gas in a container is used to convey phenomena information. This study examined mainly two research topics: the scientific conceptual knowledge and systems reasoning that were learned as a result of interaction with the listen-to-complexity (L2C) environment as appeared in answers to the pre- and post-tests and the learning topics of kinetic molecular theory of gas in chemistry that was learned as a result of interaction with the L2C environment. The case study research focused on A., a woman who is adventitiously blind, for eight sessions. Findings The participant successfully completed all curricular assignments; her scientific conceptual knowledge and systems reasoning became more specific and aligned with scientific knowledge. Practical implications A practical implication of further studies is that they are likely to have an impact on the accessibility of learning materials, especially in science education for students who are blind, as equal access to low-cost learning environments that are equivalent to those used by sighted users would support their inclusion in the K-12 academic curriculum. Originality/value The innovative and low-cost learning system that is used in this research is based on transmittal of visual information of dynamic and complex systems, providing perceptual compensation by harnessing auditory feedback. For the first time the L2C system is based on sound that represents a dynamic rather than a static array. In this study, the authors explore how a combination of several auditory representations may affect cognitive learning ability.


Author(s):  
Kin-Choong Yow ◽  
Boon-Chong Seet

This chapter aims at describing a new platform for mobile and interactive learning targeted as an effective communication medium between the professor and students during lectures. In this system, students and professors will be equipped with a Multimedia Messaging Service (MMS) capable device (which may be PDAs, Laptops, or Tablet PCs) that is connected on the campus-wide Wireless LAN. During lectures, students can ask questions, response to questions or give immediate feedback on the lecture simply by composing a MMS message and sending it to the professor. The main advantage of this learning system is that MMS messaging is easily extensible to the mobile GSM networks, so students are not restricted to use it only on campus. In addition to enabling better interaction between students and instructor, an approach to facilitate student-to-student interaction during a lecture for peer-to-peer learning is proposed, which can be easily integrated into our existing system.


2021 ◽  
pp. 338-354
Author(s):  
Ute Schmid

With the growing number of applications of machine learning in complex real-world domains machine learning research has to meet new requirements to deal with the imperfections of real world data and the legal as well as ethical obligations to make classifier decisions transparent and comprehensible. In this contribution, arguments for interpretable and interactive approaches to machine learning are presented. It is argued that visual explanations are often not expressive enough to grasp critical information which relies on relations between different aspects or sub-concepts. Consequently, inductive logic programming (ILP) and the generation of verbal explanations from Prolog rules is advocated. Interactive learning in the context of ILP is illustrated with the Dare2Del system which helps users to manage their digital clutter. It is shown that verbal explanations overcome the explanatory one-way street from AI system to user. Interactive learning with mutual explanations allows the learning system to take into account not only class corrections but also corrections of explanations to guide learning. We propose mutual explanations as a building-block for human-like computing and an important ingredient for human AI partnership.


1992 ◽  
Vol 77 (Supplement) ◽  
pp. A1067
Author(s):  
R. P. From ◽  
K. S. Pearson ◽  
M. A. Albanese ◽  
S. Sigurdsson ◽  
J. R. Moyers

Author(s):  
Hamid R. Alemohammad ◽  
Mohsen Shahini

This paper is concerned with the review of active learning methods implemented in Mechanical and Mechatronics Engineering courses. The active learning methods are categorized into two groups of in-class activities without the use of computers and computer-based classrooms. The strategies to encourage university instructors to adopt active learning methods are also discussed. The paper also addresses the pilot project for the implementation of a novel computer-based experiential learning in the course of “Robot Manipulators: Kinematics, Dynamics, Control” at the University of Waterloo, Canada. A Student Interactive Learning System (SILS) has been developed for in-class activities in this course. The SILS system has two components: students’ mobile devices and a front-end website in which the instructor has control to upload the demonstrations and quizzes and receive students’ responses. The students are connected to the website through the WiFi connection. Findings of an initial survey, which was conducted at the start of the semester, revealed that majority of the students find the conventional classroom passive and believe adding interactivity in the lecture enhances their in-class learning experiences.


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