The Realization of Virtual Characters of Martial Arts Digital Emulation Teaching System

Author(s):  
Chao Guo
2013 ◽  
Vol 380-384 ◽  
pp. 2099-2103
Author(s):  
Kun Xue Zhu

with the implementation of new teaching reform, universities begin to reform the teaching mode. Sports has also been included in the reform on important curriculum system. Martial art courses have many functions which are welcomed by students, such as, self-defense, physical fitness and so on. But according to the investigation that martial arts curriculum resources are limited, many students cant successfully choose it. Even if students have selected, the teaching effect is not good due to the large number of students. In order to realize the teaching goal of students as the main body, students emotion as the main line, the paper relies on the latest information technology ICT method to study the reform of Martial Arts teaching system, and based on the ICT network integrated information service, it has made experimental verification on the system integration and equipment leasing of Martial Arts teaching system. On the basis of the requirement in "sports and healthy curriculum standard", it has made the teaching goal for students mastering certain difficulty training routines and the mutual practice, which achieves the comprehensive reform of Martial Arts teaching system, and provides a theoretical reference for the study of sports teaching new reform scheme.


Author(s):  
Xiuzu Xiong

There is a major problem with off-class learning of physical education (PE): the lack of guidance on the students. This paper attempts to solve the problem, better arouse the interest of students in PE, further improve the quality of PE teaching, and promote the all-round development of students. After summarizing the traditional PE teaching and training framework, the authors constructed a universal PE teaching assistant training framework, based on motion capture and virtual reality (VR). The proposed framework is applicable to the PE teaching system embedded with human-computer interaction (HCI) and auxiliary interaction. Then, the PE course of martial arts was taken as the research object. Based on the learning requirements of martial arts learners and the function requirements of martial arts teaching system, the authors designed and implemented a PE teaching system based on HCI and auxiliary interaction. The results show that, through HCI, the proposed system can provide feedbacks to the real-time performance of learners, and enable the learners to find their errors in martial arts movements; all the design goals were realized by the system, namely, natural HCI, and assisted training and scoring of martial arts movements; the system clearly improves the learning experience and learning efficiency, and the research provides a good reference for other PE teaching systems.


2006 ◽  
Author(s):  
Kaki M. York ◽  
Paula Varnado-Sullivan ◽  
Michelle Mlinac ◽  
Marla Deibler ◽  
Christopher P. Ward

2003 ◽  
Author(s):  
Jeroen Meganck ◽  
Ilse De Bourdeaudhuij ◽  
Bert Van Poucke ◽  
Elke Van Hoof ◽  
Els Snauwaert ◽  
...  

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