Serious Gaming for Pharmacy Education: Development of a Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting

Author(s):  
Rene Tjell Lambertsen ◽  
Stephen Tang ◽  
Jonathan Davies ◽  
Charles Morecroft
Author(s):  
Ann Celestini

Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these sources of entertainment in an instructional capacity for educational purposes. Serious gaming as a result, focuses on engaging learners in activities which are not solely developed for enjoyment purposes. Goal oriented pursuits based in either an authentic or fictitious scenario can be designed to improve a learner or players motor and cognitive abilities or knowledge (de Freitas & Jarvis, 2006; Lamb et al., 2018; Protopsaltis et al., 2011). Serious gaming promotes intentional, active, and mobile learning that can be successfully used as a supplemental educational tool to facilitate a situated understanding of specific content (Admiral et al., 2011; Gee, 2005). This paper is a brief overview of game-based learning, or serious games, as an innovative instructional strategy in higher distance education.


2009 ◽  
Vol 22 (6) ◽  
pp. 588-590
Author(s):  
Tara B. Thurmon ◽  
Lorie L. Schwartz

The Integrated Pharmacy Skills laboratory is a laboratory-based approach to many different aspects of pharmacy education. As diabetes is one of the most common disease states in the United States, it is a primary focus of the educational experience at South University School of Pharmacy. The laboratory experience at South University School of Pharmacy includes the application of diabetes management in a hospital setting, a community setting, and a clinic setting. The class has been developed for the first professional year of a 3-year professional curriculum. Laboratory exercises include calculations, case studies, intravenous preparation, assessment tools, and patient-counseling exercises. The Integrated Pharmacy Skills laboratory provides a practical experience for teaching our future pharmacists about diabetes and diabetes management.


2008 ◽  
Vol 65 (3) ◽  
pp. 254-259 ◽  
Author(s):  
José das Neves ◽  
Bárbara Santos ◽  
Branca Teixeira ◽  
Gustavo Dias ◽  
Teresa Cunha ◽  
...  

2021 ◽  
Vol 3 (3) ◽  
pp. 6-17
Author(s):  
M.I. Vidal Caicedo ◽  
M.C. Camacho Ojeda ◽  
P.D. Burbano Ceron ◽  
H.F. Muñoz Muñoz ◽  
V.H. Agredo Echavarria

Los juegos serios y la realidad aumentada se han combinado para lograr potencializar el interés que despiertan en sus jugadores y poder alcanzar su objetivo educativo, publicitario o de difusión, en los últimos años se han desarrollado juegos serios que haciendo uso de la realidad aumentada enriquecen la experiencia de los jugadores al visitar un museo o sitios históricos, despertando el interés por la cultura y el patrimonio, brindando la oportunidad de que el jugador sean parte de la historia. En ese artículo se presentan inicialmente algunos juegos serios que han empleado la realidad aumentada para incrementar la experiencia del usuario, y luego se expone la experiencia de desarrollo de un juego serio que usa la realidad aumentada como un medio para propender la apropiación del patrimonio. The Serious gaming and the augmented reality have combined to achieve wake the interest in their players and reach its educational, advertising or dissemination goals. In recent years have developed serious gaming that making used of augmented reality for enrich the experience of players when visiting a museum or historical sites, increasing interest in culture and heritage by allowing that player be part of the story. In this article we present initially some serious games that have used augmented reality to increase the user experience, and then expose the experience of developing a serious game that uses augmented reality as a means to promote the appropriation of heritage.  


2021 ◽  
Vol 17 (1) ◽  
Author(s):  
Marios Charalambous ◽  
Holger A. Volk ◽  
Luc Van Ham ◽  
Sofie F. M. Bhatti

AbstractStatus epilepticus (SE) or prolonged epileptic seizure activity is a common neurological emergency with a high mortality rate and, if left untreated, can lead to irreversible cerebral damage and systemic complications. Fast and effective first-line management is of paramount importance, particularly in the at-home management of seizures where drug administration routes are limited. Benzodiazepines (BZDs) have been exclusively used in veterinary medicine for decades as first-line drugs based on their high potency and rapid onset of action. Various administration routes exist in dogs, such as oral, intravenous, intramuscular, rectal, and intranasal, all with different advantages and limitations. Recently, intranasal drug delivery has become more popular due to its unique and favourable characteristics, providing potential advantages over other routes of drug administration in the management of canine SE. This narrative review provides an outline of the management of SE at home and in a hospital setting, discusses considerations and challenges of the various routes of BZD administration, and evaluates the impact of intranasal drug administration (nose-brain pathway) for controlling canine SE at home and within hospital settings.


1964 ◽  
Vol 9 (4) ◽  
pp. 352-357 ◽  
Author(s):  
R. L. D. Wright ◽  
P. G. Lynes

1) Thirty-five long-term chronic female mental hospital patients were selected on the basis of their relatively stable pharmacotherapeutic and behavioural histories, and gradually switched from active medications to placebos. Following a variable time on placebo, those whose behaviour had not significantly changed were then taken off pills altogether. The purposes and true nature of this procedure were effectively obscured from staff and patients alike. 2) It was discovered that only a minority of patients objectively required the maintenance medication which all had been receiving; a larger number did require active psychotropic drugs from time to time; and just over half showed no significant requirement for pharmacotherapy at any time during an eight-month period. 3) It was inferred from these results that the medication practices in this particular (but not atypical) mental hospital setting were more relevant to the traditions of pharmacotherapy and to nursing staff morale, than to the objective psychiatric requirements of the patients.


2016 ◽  
Vol 7 (1) ◽  
Author(s):  
Michael J Peeters ◽  
Kimberly L Zitko ◽  
Kimberly A Schmude

The concept of development is ubiquitous throughout higher education. Development of critical thinking, problem-solving, and clinical reasoning are noted as important outcomes in higher education, including health professions education. In this era of widening scrutiny, demonstration of this outcome within programmatic assessment is becoming increasingly important. Programmatic assessment of critical thinking is complicated because of its multiple definitions, array of theoretical frameworks, and variety of measurement instruments. Additionally, recent guidelines and standards for pharmacy education have affirmed “habits of mind,” which are not new to education and encompass analytical critical thinking. In this paper, we sought to provide: 1) an overview of various critical thinking measurement instruments with their different associated critical thinking definitions, 2) a background and framework for thinking using the Dimensions of Learning model, 3) implications and applications for assessing cognitive development (critical and complex thinking) within the context of pharmacy education, and 4) specific suggestions for assessment in pharmacy education.   Type: Idea Paper


2021 ◽  
Author(s):  
Laura Moura ◽  
Stephane Steurbaut ◽  
Hege Salvesen Blix ◽  
Brian Addison ◽  
Sule Rabus ◽  
...  

Abstract Background Clinical activities provided by pharmacists are increasing worldwide, including Europe. However, an overview of clinical pharmacy education and practice is needed. Objective To map clinical pharmacy (CP) education and practice among European countries. Setting: Web-based survey led by the Education Committee of the European Society of Clinical Pharmacy (ESCP). Method Cross-sectional study resorted to a survey sent to ESCP members. The survey comprised three domains focusing on: undergraduate education, postgraduate education, and practice. A multi-phased validation process was undertaken, attributing levels of evidence according to the number of information sources for each country. Triangulation was used to seek within country consensus. Student perceptions on their preparedness to engage in CP and adequacy of learning methods were also explored via the European Pharmaceutical Students' Association (EPSA), representing students from 37 countries. Main outcome measures Number of hours of education in clinical pharmacy; existence of a specialization in clinical pharmacy and activities delivered in practice.Results Data from 40 European countries were included (response rate 95.2%). Most respondents (86.8%) agreed with the definition of CP proposed by the ESCP. Almost every country (94.9%) reported to have CP topics integrated at the undergraduate level [median number=65 hours/semester (IQR: 2.0-5.6)], including practical teaching [median=30.0% (IQR: 17.0-42.0)]. Students from 16 countries were unanimous stating CP practical training to be insufficient and only in one country CP education was perceived as totally fit for practice. At the postgraduate level, 92.5% of countries have PhD programmes including CP and 65.0% specific CP master/diploma degrees. Continuous professional development (CPD) courses were also reported by 63.9% of respondents. More than half of countries (52.5%; n=21) recognize CP as an area of specialization, which for 60.0% of countries is applied solely in the hospital setting. Conclusion Although CP is embedded in education and practice in European countries, students experience a lack of practical training hampering job readiness. Education in CP should be adapted and tailored towards the skills and competences required in practice.


Sign in / Sign up

Export Citation Format

Share Document