Energy-delay efficient data storage and transfer architectures: circuit technology versus design methodology solutions

Author(s):  
F. Catthoor
2021 ◽  
Vol 11 (2) ◽  
pp. 807
Author(s):  
Llanos Tobarra ◽  
Alejandro Utrilla ◽  
Antonio Robles-Gómez ◽  
Rafael Pastor-Vargas ◽  
Roberto Hernández

The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages, such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and game-based platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.


2018 ◽  
Vol 30 (4) ◽  
pp. 14-31 ◽  
Author(s):  
Suyel Namasudra ◽  
Pinki Roy

This article describes how nowadays, cloud computing is one of the advanced areas of Information Technology (IT) sector. Since there are many hackers and malicious users on the internet, it is very important to secure the confidentiality of data in the cloud environment. In recent years, access control has emerged as a challenging issue of cloud computing. Access control method allows data accessing of an authorized user. Existing access control schemes mainly focus on the confidentiality of the data storage. In this article, a novel access control scheme has been proposed for efficient data accessing. The proposed scheme allows reducing the searching cost and accessing time, while providing the data to the user. It also maintains the security of the user's confidential data.


2016 ◽  
Vol 27 (3) ◽  
pp. e1932 ◽  
Author(s):  
Konrad Karolewicz ◽  
Andrzej Beben ◽  
Jordi Mongay Batalla ◽  
George Mastorakis ◽  
Constandinos X. Mavromoustakis

Arithmetic Logic Unit (ALU) is the main component in the processors. Most important design consideration in integrated circuit is power. In all the components of ALU data path is the active one and it consumes more percent of power in the total power. In the modern microprocessors it is important to have power efficient data paths. To reduce the power consumption in microprocessors the ALU is designed using PNS-FCR static CMOS logic. In this paper static CMOS logic is used to reduce power consumption. Static technique does not need any clock. So it leads to less power consumption. For the implementation of the ALU with the PNS-FCR static logic mentor graphics tool is used. The power consumption of ALU is compared with and without using FCR. An 8-bit ALU is designed in mentor graphics with 130nm technology. The proposed design methodology gives less power consumption


2003 ◽  
Author(s):  
M. Keulers ◽  
W. Beckers ◽  
A. van Rijs
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document