Networked Appliances: Manipulation of 3D Multimedia Streams

Author(s):  
P. Fergus ◽  
D. Llewellyn-Jones ◽  
A. Shaheed ◽  
M. Merabti ◽  
A. El Rhalibi
Author(s):  
Bing-Kun Bao ◽  
Changsheng Xu ◽  
Weiqing Min ◽  
Mohammod Shamim Hossain

2016 ◽  
Vol 7 (4) ◽  
pp. 37 ◽  
Author(s):  
Jose Miguel Jimenez ◽  
Oscar Romero ◽  
Albert Rego ◽  
Avinash Dilendra ◽  
Jaime Lloret

Software Defined Networks (SDN) have become a new way to make dynamic topologies. They have great potential in both the creation and development of new network protocols and the inclusion of distributed artificial intelligence in the network. There are few emulators, like Mininet, that allow emulating a SDN in a single personal computer, but there is lack of works showing its performance and how it performs compared with real cases. This paper shows a performance comparison between Mininet and a real network when multimedia streams are being delivered. We are going to compare them in terms of consumed bandwidth (throughput), delay and jitter. Our study shows that there are some important differences when these parameters are compared. We hope that this research will be the basis to show the difference with real deployments when Mininet is used.


2011 ◽  
Vol 2011 ◽  
pp. 1-13 ◽  
Author(s):  
Imad H. Elhajj ◽  
Nadine Bou Dargham ◽  
Ning Xi ◽  
Yunyi Jia

Traditional synchronization schemes of multimedia applications are based on temporal relationships between inter- and intrastreams. These schemes do not provide good synchronization in the presence of random delay. As a solution, this paper proposes an adaptive content-based synchronization scheme that synchronizes multimedia streams by accounting for content in addition to time. This approach to synchronization is based on the fact that having two streams sampled close in time does not always imply that these streams are close in content. The proposed scheme primary contribution is the synchronization of audio and video streams based on content. The secondary contribution is adapting the frame rate based on content decisions. Testing adaptive content-based and adaptive time-based synchronization algorithms remotely between the American University of Beirut and Michigan State University showed that the proposed method outperforms the traditional synchronization method. Objective and subjective assessment of the received video and audio quality demonstrated that the content-based scheme provides better synchronization and overall quality of multimedia streams. Although demonstrated using a video conference application, the method can be applied to any multimedia streams including nontraditional ones referred to as supermedia like control signals, haptic, and other sensory measurements. In addition, the method can be applied to synchronize more than two streams simultaneously.


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