Design and Development of 3D Mobile Games

Author(s):  
M. Zameer Jhingut ◽  
Ibtihaaj M. Ghoorun ◽  
Soulakshmee D. Nagowah ◽  
Raj Moloo ◽  
Leckraj Nagowah
Author(s):  
E. Jeong ◽  
D. Kim

In this article, mobile games are classified by several criteria (i.e., contents, platforms, and multi-layer based). Examples of mobile games are summarized, along with taxonomies. Lastly, applications and the macro trend of mobile games will be presented. In addition, some insights in the design and development of mobile games will be discussed.


Author(s):  
Pallavi Dharwada ◽  
Joel S. Greenstein ◽  
Anand K. Gramopadhye ◽  
Steve J. Davis

2005 ◽  
Author(s):  
Mark Matthews ◽  
Gavin Doherty ◽  
John Sharry
Keyword(s):  

1993 ◽  
Vol 32 (01) ◽  
pp. 12-13 ◽  
Author(s):  
M. A. Musen

Abstract:Response to Heathfield HA, Wyatt J. Philosophies for the design and development of clinical decision-support systems. Meth Inform Med 1993; 32: 1-8.


Corpora ◽  
2011 ◽  
Vol 6 (2) ◽  
pp. 145-158 ◽  
Author(s):  
Jordi Porta Zamorano ◽  
Emilio del Rosal García ◽  
Ignacio Ahumada Lara

Iberia is a synchronic corpus of scientific Spanish designed mainly for terminological studies. In this paper, we describe its design and the infrastructure for its acquisition, processing and exploitation, including mark-up, linguistic annotation, indexing and the user interface. Two pre-processing tasks affecting a large number of words are described in detail: de-hyphenation and identification of text fragments in other languages. We also show how some of the reported statistics, namely, dispersion and association, are used for research on lexis.


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