scholarly journals One week of chronic sleep debt does not affect decision-making processes in a mouse version of the Iowa Gambling Task

2019 ◽  
Author(s):  
Elsa Pittaras ◽  
Sylvie Granon ◽  
Arnaud Rabat

SummarySocio-professional pressures push people to sleep less which leads to chronic sleep debt (CSD) for a significant percentage of the population. Although the health consequences of CSD are well known, research shows that high-level cognitive processes in humans are more affected by acute sleep debt (ASD) rather than CSD (Drake et al., 2001). We have previously shown that ASD has deleterious effects on decision-making in mice and that some mice were more sensitive to ASD than others (Pittaras et al., 2018) by using a rodent version of the Iowa Gambling Task (Bechara et al., 1994). In this study, we showed that, as in humans, CSD has fewer effects on decision-making compared to ASD. We hypothesize that this observation was due to the set-up of a compensatory mechanism.

2019 ◽  
Vol 39 ◽  
pp. 63-69 ◽  
Author(s):  
Rajesh Kumar ◽  
Keshav Janakiprasad Kumar ◽  
Vivek Benegal

2021 ◽  
Vol 10 (2) ◽  
pp. 291-301
Author(s):  
Elisa Wegmann ◽  
Silke M. Müller ◽  
Patrick Trotzke ◽  
Matthias Brand

AbstractBackground and aimsSocial-networks-use disorder is discussed as a potential further type of disorders due to addictive behaviors. Theoretical models assume cue-induced craving and disadvantageous decision making to be relevant mechanisms. This study investigates if the presentation of social-networks-related cues interferes with decision making under ambiguity.MethodsCraving was induced with a cue-reactivity paradigm and assessed with a visual analogue scale. Participants (N = 146) played a modified Iowa Gambling Task with social-networks-related cues and neutral cues presented on the advantageous and disadvantageous decks respectively, or vice versa. Symptoms of social-networks-use disorder were measured with a modified version of the short Internet Addiction Test.ResultsOverall, participants chose options with neutral cues more often than those with social-networks-related cues, even if it was disadvantageous. There was a significant interaction between decision-making performance and Iowa Gambling Task condition in predicting symptom severity. The results indicate that choosing decks with social-networks-related cues even if it was disadvantageous is associated with higher tendencies towards a social-networks-use disorder. The interaction with cue-induced craving did not explain further variance.Discussion and ConclusionsThe results highlight the relevance of cue reactivity, decision making, and their interaction as potential mechanisms explaining tendencies towards a social-networks-use disorder. Decision making was influenced by affective responses, which could result in a higher risk of a potential addictive behavior. This is consistent with the findings from addiction research and with theoretical approaches assuming an imbalance between affective and cognitive processes in addictive behaviors.


2012 ◽  
Vol 15 (2) ◽  
pp. 480-486 ◽  
Author(s):  
Janaína Castro Núñez Carvalho ◽  
Caroline de Oliveira Cardoso ◽  
Daniela Shneider-Bakos ◽  
Christian Haag Kristensen ◽  
Rochele Paz Fonseca

Aging has been associated with several brain changes that often affect the cognitive functioning of adults, but changes in executive functions, particularly in the field of decision making, have not been fully investigated. The Iowa Gambling Task (IGT) is a widely used tool to evaluate decision making, but little is known about the effect of age on its results. This study used the IGT and compared healthy young (n= 40) and elderly (n = 40) adults to evaluate their decision making processes. There were significant differences in the learning curve of the two age groups, but no difference in overall IGT performance. The results for the first IGT block were different from those of the rest of the task, and the group of elderly adults had a better performance in this block. Elderly adults also showed a preference for deck A, the one that resulted in greater losses. Findings confirmed the results of other studies, which reported that the IGT block score is the variable with the greatest sensitivity to age in this instrument.


2020 ◽  
Author(s):  
Lili Zhang ◽  
Himanshu Vashisht ◽  
Alekhya Nethra ◽  
Brian Slattery ◽  
Tomas Ward

BACKGROUND Chronic pain is a significant world-wide health problem. It has been reported that people with chronic pain experience decision-making impairments, but these findings have been based on conventional lab experiments to date. In such experiments researchers have extensive control of conditions and can more precisely eliminate potential confounds. In contrast, there is much less known regarding how chronic pain impacts decision-making captured via lab-in-the-field experiments. Although such settings can introduce more experimental uncertainty, it is believed that collecting data in more ecologically valid contexts can better characterize the real-world impact of chronic pain. OBJECTIVE We aim to quantify decision-making differences between chronic pain individuals and healthy controls in a lab-in-the-field environment through taking advantage of internet technologies and social media. METHODS A cross-sectional design with independent groups was employed. A convenience sample of 45 participants were recruited through social media - 20 participants who self-reported living with chronic pain, and 25 people with no pain or who were living with pain for less than 6 months acting as controls. All participants completed a self-report questionnaire assessing their pain experiences and a neuropsychological task measuring their decision-making, i.e. the Iowa Gambling Task (IGT) in their web browser at a time and location of their choice without supervision. RESULTS Standard behavioral analysis revealed no differences in learning strategies between the two groups although qualitative differences could be observed in learning curves. However, computational modelling revealed that individuals with chronic pain were quicker to update their behavior relative to healthy controls, which reflected their increased learning rate (95% HDI from 0.66 to 0.99) when fitted with the VPP model. This result was further validated and extended on the ORL model because higher differences (95% HDI from 0.16 to 0.47) between the reward and punishment learning rates were observed when fitted on this model, indicating that chronic pain individuals were more sensitive to rewards. It was also found that they were less persistent in their choices during the IGT compared to controls, a fact reflected by their decreased outcome perseverance (95% HDI from -4.38 to -0.21) when fitted using the ORL model. Moreover, correlation analysis revealed that the estimated parameters had predictive value for the self-reported pain experiences, suggesting that the altered cognitive parameters could be potential candidates for inclusion in chronic pain assessments. CONCLUSIONS We found that individuals with chronic pain were more driven by rewards and less consistent when making decisions in our lab-in-the-field experiment. In this case study, it was demonstrated that compared to standard statistical summaries of behavioral performance, computational approaches offered superior ability to resolve, understand and explain the differences in decision- making behavior in the context of chronic pain outside the lab.


Author(s):  
Jitka Machalová ◽  
Ida Vajčnerová ◽  
Kateřina Ryglová

The aim of this article is to show the possibilities of spatial modelling and analysing of assumptions of tourism development in the Czech Republic with the objective to make decision-making processes in tourism easier and more efficient (for companies, clients as well as destination managements). The development and placement of tourism depend on the factors (conditions) that influence its application in specific areas. These factors are usually divided into three groups: selective, localization and realization. Tourism is inseparably connected with space – countryside. The countryside can be modelled and consecutively analysed by the means of geographical information technologies. With the help of spatial modelling and following analyses the localization and realization conditions in the regions of the Czech Republic have been evaluated. The best localization conditions have been found in the Liberecký region. The capital city of Prague has negligible natural conditions; however, those social ones are on a high level. Next, the spatial analyses have shown that the best realization conditions are provided by the capital city of Prague. Then the Central-Bohemian, South-Moravian, Moravian-Silesian and Karlovarský regions follow. The development of tourism destination is depended not only on the localization and realization factors but it is basically affected by the level of local destination management. Spatial modelling can help destination managers in decision-making processes in order to optimal use of destination potential and efficient targeting their marketing activities.


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