scholarly journals On the equivalence between non-factorizable mixed-strategy classical games and quantum games

2016 ◽  
Vol 3 (1) ◽  
pp. 150477 ◽  
Author(s):  
Azhar Iqbal ◽  
James M. Chappell ◽  
Derek Abbott

A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding mathematical question is to understand the conditions under which a classical game-theoretic setting can be transformed to a quantum game, and under which conditions there is an equivalence. In this paper, we consider quantum games as those that allow non-factorizable probabilities. We discuss two approaches for obtaining a non-factorizable game and study the outcome of such games. We demonstrate how the standard version of a quantum game can be analysed as a non-factorizable game and determine the limitations of our approach.

2016 ◽  
Vol 2016 ◽  
pp. 1-8 ◽  
Author(s):  
Piotr Frąckiewicz

The aim of this paper is to bring together the notions of quantum game and game isomorphism. The work is intended as an attempt to introduce a new criterion for quantum game schemes. The generally accepted requirement forces a quantum scheme to generate the classical game in a particular case. Now, given a quantum game scheme and two isomorphic classical games, we additionally require the resulting quantum games to be isomorphic as well. We are concerned with the Eisert-Wilkens-Lewenstein quantum game scheme and the strong isomorphism between games in strategic form.


Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 7
Author(s):  
Vassili N. Kolokoltsov

Quantum games and mean-field games (MFG) represent two important new branches of game theory. In a recent paper the author developed quantum MFGs merging these two branches. These quantum MFGs were based on the theory of continuous quantum observations and filtering of diffusive type. In the present paper we develop the analogous quantum MFG theory based on continuous quantum observations and filtering of counting type. However, proving existence and uniqueness of the solutions for resulting limiting forward-backward system based on jump-type processes on manifolds seems to be more complicated than for diffusions. In this paper we only prove that if a solution exists, then it gives an ϵ-Nash equilibrium for the corresponding N-player quantum game. The existence of solutions is suggested as an interesting open problem.


Author(s):  
Yu-Chung Chang ◽  

Based on the perspective of the quantum game, this paper explores when the online direct sales channel takes the free-riding behavior after the retail channel provides high-quality experience and services and how the dual-channel supply chain establishes a commodity pricing strategy. The retailer’s selling price follows a decreasing function of the free-riding behavior coefficient. while the online direct selling price does an increasing function of the free-riding behavior coefficient. Under centralized decision-making, there is no quantum entanglement, so the quantum game solution is consistent with the classical game solution. Under decentralized decision-making, the optimal price and profit of the quantum game are higher than those of the classical game when the quantum entanglement degree is greater than zero. When the quantum entanglement tends to be infinite, the optimal price of the quantum game finally remains in convergence. The quantum game theory is a more optimal decision-making method than the classical game theory.


Author(s):  
V. A. Savchenko ◽  
◽  
T. M. Dzyuba

The article considers the approach to modeling the processes of information counteraction and information deterrence at the state level. The shortcomings of the game-theoretic approach to the development of formalized models of information counteraction are identified. The concept of formalization of interstate information deterrence on the basis of the theory of reflexive management of V. Lefevre is offered. Unlike classical game theory, this approach takes into account the possible irrationality of human (state) behavior in combination with moral-motivational and pragmatic aspects of choice. The adequacy of the proposed model is confirmed by the analysis of examples of information confrontation between Ukraine and Russia in the post-Soviet period.


1999 ◽  
Vol 93 (2) ◽  
pp. 279-297 ◽  
Author(s):  
Curtis S. Signorino

Although strategic interaction is at the heart of most international relations theory, it has largely been missing from much empirical analysis in the field. Typical applications of logit and probit to theories of international conflict generally do not capture the structure of the strategic interdependence implied by those theories. I demonstrate how to derive statistical discrete choice models of international conflict that directly incorporate the theorized strategic interaction. I show this for a simple crisis interaction model and then use Monte Carlo analysis to show that logit provides estimates with incorrect substantive interpretations as well as fitted values that can be far from the true values. Finally, I reanalyze a well-known game-theoretic model of war, Bueno de Mesquita and Lalman's (1992) international interaction game. My results indicate that there is at best modest empirical support for their model.


2021 ◽  
Vol 44 ◽  
Author(s):  
Kevin B. Clark

Abstract Quantum decision theory corrects categorical and propositional logic pathologies common to classic statistical goal-oriented reasoning, such as rational neuroeconomics-based optimal foraging. Within this ecosalient framework, motivation, perception, learning, deliberation, brain computation, and conjunctive risk-order errors may be understood for subjective utility judgments underlying either rational or irrational canonical decisions-actions used to choose, procure, and consume rewarding nutrition with variable fitness.


2019 ◽  
Vol 18 (7) ◽  
Author(s):  
Ivan Maffeis ◽  
Seid Koudia ◽  
Abdelhakim Gharbi ◽  
Matteo G. A. Paris

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