Fluid bodies or bodily fluids

2012 ◽  
Vol 1 (2) ◽  
pp. 179-205 ◽  
Author(s):  
Brian Adams-Thies

Previous researchers discussing cybersexuality have been fascinated with the body-less-ness of cybersex. They have focused on the textual productions and (re)formations of the self that are allowed in this space independent of the body. Thus, the cyber becomes the space of transformation and fluidity of the self while the ‘real’ becomes the site of the material, concrete and unchanging body. I posit that dichotomous thinking about the cyber and the real and the text and the body produces an errant concept of the body. Cybersex is rarely a disembodied experience. Text-making cannot create itself free from the constraints of linguistic communities of practice in the “real” world. I challenge the notion that cybersexuality is a sexuality without the body and that the body in the ‘real’ world is stable. I focus specifically on how gay men describe the experience of the anus and anal sex as a means to better understand how the body becomes a site for linguistic marking and reference.

2020 ◽  
Vol 310 ◽  
pp. 120-125
Author(s):  
Konstantinos Kalogeras ◽  
Neil Ruparelia ◽  
Tito Kabir ◽  
Richard Jabbour ◽  
Toru Naganuma ◽  
...  

2021 ◽  
Vol 17 (2) ◽  
pp. 193-211
Author(s):  
Ashjan Ajour

Abstract This article explores the body as a site of subjectivity production during a hunger strike in Occupied Palestine. It further explores the former political prisoners’ theory of subjectivity as it emerges through their praxis and philosophy of freedom. Although the body is the principal tool that the hunger strikers use, they don't consider it the decisive factor in attaining their goal. For that they build on the immaterial strength that develops with the deterioration of the body and from which they construct the concept of rouh (soul). This is expressed through the formation of contradictory binaries: body versus soul and body versus mind. The article shows that the hunger strike not only is a political strategy for liberation; it also moves into a spiritualization of the struggle. It uses and problematizes Foucault's “technologies of the self” to theorize the specific formation of subjectivity in the Palestinian hunger strike under colonial conditions, and it contributes to theories of subjectivation. The hunger strikers, in their interaction with the dispossession of the colonial power, invent technologies of resistance to transcend the colonial and carceral constraints on their freedom and create the capacity for the transformation from a submissive subject to a resistant one.


2012 ◽  
Vol 6 (1) ◽  
pp. 389-407 ◽  
Author(s):  
Maxine E. Sprague ◽  
Jim Parsons

In this paper, the authors discuss creativity and the impact it might have on teaching and learning. The authors believe that imaginative play, at all ages, helps all people (children especially) create healthy environments and spaces that expand their learning. The authors contend that teaching for imagination—which asks little more than creating and trusting an ecological space that engenders it—seldom is considered a priority. Given the emphasis on creativity in the real world and the virtual digital world, the authors believe it is important to add to the body of knowledge through continued research in this field.


2019 ◽  
Vol 26 (3) ◽  
pp. 31-46
Author(s):  
Krzysztof Wałczyk

Nikifor Krynicki (Epifaniusz Drowniak, 1895-1968) was one of the most popular non-academic Polish painters worldwide. To show the biblical inspiration in his creative output I chose two categories from various thematic aspects: self-portraits and landscapes with a church. There are plenty of Nikifor’s paintings showing him as a teacher, as a celebrating priest, as a bishop, or even as Christ. A pop­ular way to explain this idea of self-portraits is a psychological one: as a form of auto-therapy. This analysis is aims to show a deeper expla­nation for the biblical anthropology. Nikifor’s self-portraits as a priest celebrating the liturgy are a symbol of creative activity understood as a divine re-creation of the world. Such activity needs divine inspira­tion. Here are two paintings to recall: Potrójny autoportret (The triple self-portrait) and Autoportret w trzech postaciach (Self-portrait in three persons). The proper way to understand the self-identification with Christ needs a reference to biblical anthropology. To achieve our re­al-self we need to identify with Christ, whose death and resurrection bring about our whole humanity. The key impression we may have by showing Nikifor’s landscapes with a church is harmony. The painter used plenty of warm colors. Many of the critics are of the opinion that Nikifor created an imaginary, ideal world in his landscapes, the world he wanted to be there and not the real world. The thesis of this article is that Nikifor created not only the ideal world, but he also showed the source of the harmony – the divine order.


Author(s):  
David W. Kling

The concluding chapter provides summary observations of the book’s themes that highlight the complex, multifaceted dimension of conversion throughout twenty centuries of Christian history. These include the convert’s cognizance of divine presence; the crucial importance of historical context (political, religious, institutional, and socioeconomic factors); continuity and discontinuity (how much of the new displaces the old in conversion?); nominal, incomplete, and “true” conversions; personal testimonies and narratives (the autobiographical impulse attests to the converted life); the role of gender; identity and the self; agency (are converts actors or are they being acted upon?); the mechanisms behind and the motivations for conversion; the body as a site of conversion; the role of music; conversion as event and process; coercive practices; and forms of communication in the converting process.


2017 ◽  
Vol 29 (1) ◽  
pp. 126-146
Author(s):  
Jennifer Henke

Abstract This article discusses the role of the body in Alex Garland’s film Ex Machina (2015). It focuses on Ava’s female cyborg body against the backdrop of both classic post-humanist theories and current reflections from scholars in the field of body studies. I argue that Ex Machina addresses but also transcends questions of gender and feminism. It stresses the importance of the body for social interaction both in the virtual as well as the real world. Ava’s lack of humanity results from her mind that is derived from the digital network Blue Book in which disembodied communication dominates. Moreover, the particular construction of Nathan’s progeny demonstrates his longing for a docile sex toy since he created Ava with fully functional genitals but without morals. Ex Machina further exhibits various network metaphors both on the visual and the audio level that contribute to the (re)acknowledgement that we need a body in order to be human.


Author(s):  
Yuexing Hao ◽  
Glenn Shafer

For more than half a century, plastic prod-ucts have been a part of people’s lives. When plastic waste is thrown into nature, it can cause a sequence of dangerous effects. Previous researchers esti-mated that global plastic waste in 2020 will be more than 400 million tons. To reduce plastic waste, they built scientific models to analyze the sources of plas-tic and provided solutions for regenerating these plastic wastes. However, their models are static and inaccurate, which may cause some false predictions.In this paper, we first observe the distribution of the real-world plastic waste data. Then, we build simple exponential growth model and logistics model to match these data. By testing different models on our plots, we discover that the SELF-ADAPTIVE MODEL is the best to describe and correctly predict our future plastic waste production, as this model combines the benefits of SIMPLE EXPONENTIAL GROWTH MODEL and the LOGISTIC MODEL. The self-Adaptive model has the potential to minimize the error rate and make the predictions more accurate. Based on this model, we can develop more accurate and informative solu-tions for the real-world plastic problems.


2005 ◽  
Vol 2 (3) ◽  
pp. 211-223 ◽  
Author(s):  
James Paul Gee

This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound pleasure, and have much to tell us about what learning could look like in the future should we relinquish the old grammars of traditional schooling. They are extensions of life insofar as they recruit and externalize some fundamental features of how humans orientate themselves in and to the real world when operating at their best. Video games create a projective stance in the sense of a stance toward the world in which we see the world simultaneously as a project imposed on us and as a site onto which we can actively project our desires, values and goals. A special category of games allows players to enact the projective stance of an ‘authentic professional’, thereby experiencing deep expertise of the kind that so widely eludes learners in school.


2021 ◽  
pp. 78-102
Author(s):  
Derk Pereboom

Chapter 4 sets out a theory for treatment of criminals that rejects the retributive justification for punishment, does not fall afoul of a plausible prohibition on using people merely as means, and can actually work in the real world. The proposal is largely justified as special deterrence by the right to self-defense and defense of others. This account features a quarantine analogy for a justification of the incapacitation of criminals, for example by preventative detention or monitoring, together with provisions for rehabilitation and reintegration. It also features a justification for penalties designed to secure effective general deterrence, measures that cannot be justified as special deterrence by the self-defense right. Here consequentialist considerations and duties of compensation have a justificatory role.


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