Converging Evidence for Two Separate Processes in Perceptual Grouping

Perception ◽  
1996 ◽  
Vol 25 (1_suppl) ◽  
pp. 56-56
Author(s):  
I D Gilchrist ◽  
J M Findlay ◽  
C A Heywood

Using a visual search paradigm, Gilchrist, Humphreys, Riddoch, and Neumann ( Journal of Experimental Psychology: Human Perception and Performance in press) demonstrated that grouping was mediated by a contrast-polarity-dependent surface-based process, and a contrast-independent edge-based process. A vertical pair of circles ‘popped out’ amongst horizontal pairs of circles as distractor only if the items within each pair had the same contrast polarity. Alternatively, if the circles were replaced with squares that had collinear edges, the vertical pair ‘popped out’ regardless of the contrast polarity of the squares. Here we report new data in which the role of these two grouping processes in the control of saccadic eye-movements was investigated. If subjects are presented with two items concurrently in an eye-movement task they will often make a saccade to the midpoint between the two items—this has been called the ‘global effect’. This effect is assumed to reflect some underlying integration of the visual information during the programming of saccade landing position. Distractor items that either shared the same polarity or had collinear edges with the target were found to affect the landing position of saccades. Distractors that had neither collinear edges nor common polarity produced a smaller global effect but the landing position was still affected. This suggests that the integration processes that underlie the global effect are sensitive to both common edge and surface properties. However, some integration may occur as a result of the mere presence of activity in the visual field.

Author(s):  
Richard Stone ◽  
Minglu Wang ◽  
Thomas Schnieders ◽  
Esraa Abdelall

Human-robotic interaction system are increasingly becoming integrated into industrial, commercial and emergency service agencies. It is critical that human operators understand and trust automation when these systems support and even make important decisions. The following study focused on human-in-loop telerobotic system performing a reconnaissance operation. Twenty-four subjects were divided into groups based on level of automation (Low-Level Automation (LLA), and High-Level Automation (HLA)). Results indicated a significant difference between low and high word level of control in hit rate when permanent error occurred. In the LLA group, the type of error had a significant effect on the hit rate. In general, the high level of automation was better than the low level of automation, especially if it was more reliable, suggesting that subjects in the HLA group could rely on the automatic implementation to perform the task more effectively and more accurately.


2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

Symmetry ◽  
2019 ◽  
Vol 11 (6) ◽  
pp. 765 ◽  
Author(s):  
Chia-Chen Lin ◽  
Ching-Chun Chang ◽  
Zhi-Ming Wang

In this paper, we provide a novel reversible data hiding method using adaptive block truncation coding based on an edge-based quantization (ABTC-EQ) approach. We exploit the characteristic not being used in ABTC-EQ. To accomplish this, we first utilized a Canny edge detector to obtain an edge image and classify each block in a cover image into two versions, edge-block and non-edge-block. Subsequently, k-means clustering was used to obtain three quantization levels and derive the corresponding bit map while the current processing block was the case of an edge-block. Then Zero-Point Fixed Histogram Shifting (ZPF-HS) was applied to embed the secret information into compressed code. The experimental results show that our method provides a high embedding capacity for each test image and performance is better than other methods.


2020 ◽  
Vol 7 (3) ◽  
pp. 51-63
Author(s):  
L.V. Enbaeva

Translator’s professional skills development occurs in many respects due to cognitive processes development. The study of their formation within professional tasks performance caters to the needs of its effectiveness enhancement. The existing research of human perception and text processing skills can provide a framework for translation guidelines and translation-oriented text analysis guidelines, but is rarely employed for the sake of text analysis techniques development. The aim of this study is to work out a set of techniques which simultaneously addresses text processing skills and development of translator’s competencies, connected with source text comprehension. The resulting set of techniques was motivated by postmodernist approach to translation and its idea of text semantics instability. A few techniques employed the design of Münsterberg experiment on attention and Schulte tables which are used to identify the attention selectiveness, concentration and performance capacity. The succession of techniques in a set is built according to the three-step strategy of foreign language reading skills development that comprises before-reading, while-reading and after-reading phases. The paper presents an example set of tasks for one text; they include author’s communicative aims identification, anticipation, predicative structures and multilevel semantic links eliciting, textual semantic field identifying, analysis of alternative and invariant structural elements as imposed by the conventions of the genre.


2020 ◽  
Author(s):  
Jaroslaw Roman Lelonkiewicz ◽  
Chiara Gambi ◽  
Lisa Weller ◽  
Roland Pfister

Interacting agents may anticipate their partner’s upcoming response and include it in their action plan. In turn, observing an overt response can trigger agents to adapt. But while anticipation and adaptation are known to shape action control, their interplay in social interactions remains largely unexplored. In four experiments, we asked how both of these mechanisms could contribute to one striking phenomenon: Agents initiate actions faster when they know their partner will produce a compatible rather than an incompatible response. In Experiment 1, we manipulated the compatibility between agents’ actions and partners’ responses, and investigated the interplay between adaptation and anticipation within the same dyadic interaction. In Experiments 2-4 we isolated the contribution of each of the two mechanisms by having agents interact with virtual partners whose responses could be experimentally controlled. We found that adaptation and anticipation exert parallel but independent effects on action execution: Participants initiated their actions more quickly when the upcoming partner response was compatible and, independently, when their partner had responded more quickly on the preceding trial. These findings elucidate models of action control in social interactions. [NOTE: Please cite this paper as: Lelonkiewicz, J. R., Gambi, C., Weller, L., & Pfister, R. (2020). Action–effect anticipation and temporal adaptation in social interactions. Journal of Experimental Psychology: Human Perception and Performance, 46(4), 335–349. https://doi.org/10.1037/xhp0000717 ]


Author(s):  
Elizabeth Thorpe Davis ◽  
Larry F. Hodges

Two fundamental purposes of human spatial perception, in either a real or virtual 3D environment, are to determine where objects are located in the environment and to distinguish one object from another. Although various sensory inputs, such as haptic and auditory inputs, can provide this spatial information, vision usually provides the most accurate, salient, and useful information (Welch and Warren, 1986). Moreover, of the visual cues available to humans, stereopsis provides an enhanced perception of depth and of three-dimensionality for a visual scene (Yeh and Silverstein, 1992). (Stereopsis or stereoscopic vision results from the fusion of the two slightly different views of the external world that our laterally displaced eyes receive (Schor, 1987; Tyler, 1983).) In fact, users often prefer using 3D stereoscopic displays (Spain and Holzhausen, 1991) and find that such displays provide more fun and excitement than do simpler monoscopic displays (Wichanski, 1991). Thus, in creating 3D virtual environments or 3D simulated displays, much attention recently has been devoted to visual 3D stereoscopic displays. Yet, given the costs and technical requirements of such displays, we should consider several issues. First, we should consider in what conditions and situations these stereoscopic displays enhance perception and performance. Second, we should consider how binocular geometry and various spatial factors can affect human stereoscopic vision and, thus, constrain the design and use of stereoscopic displays. Finally, we should consider the modeling geometry of the software, the display geometry of the hardware, and some technological limitations that constrain the design and use of stereoscopic displays by humans. In the following section we consider when 3D stereoscopic displays are useful and why they are useful in some conditions but not others. In the section after that we review some basic concepts about human stereopsis and fusion that are of interest to those who design or use 3D stereoscopic displays. Also in that section we point out some spatial factors that limit stereopsis and fusion in human vision as well as some potential problems that should be considered in designing and using 3D stereoscopic displays. Following that we discuss some software and hardware issues, such as modelling geometry and display geometry as well as geometric distortions and other artifacts that can affect human perception.


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