On-line quantitative video analysis of movement disorders in the construction of computer assisted therapeutic/assistive environments

1998 ◽  
Author(s):  
Morris Steffin
2003 ◽  
Vol 20 (3) ◽  
pp. 84-87 ◽  
Author(s):  
Allys Guerandel ◽  
Kevin Malone ◽  
Patrick Felle

AbstractObjectives: To introduce and evaluate a computer assisted learning programme in undergraduate psychiatry (CAL-PSYCH).Methods: An interactive e-learning environment was created within the University College Dublin portal to assist students in acquiring the necessary skills in undergraduate psychiatry. The pilot phase consisted of providing their lectures on-line on the interactive site. Data were gathered from the last group of students in 2001 (pre-CAL-PSYCH) and the first group of students using CAL-PSYCH in 2002. We included assessment of percentage of students accessing the site, attendance rates at face-to-face lectures and tutorials, and also a feedback questionnaire from students who accessed the site.Results: All responders had used CAL-PSYCH. Students gave higher ratings for quality and interactivity of lectures compared with the pre-CAL-PSYCH curriculum. Students also expressed enthusiasm about CAL-PSYCH and encouraged us to develop it further.Conclusions: Computer-assisted learning environments such as CAL-PSYCH provide the opportunity to bring modern e-learning techniques to medical education, and may provide a new model for life-long learning in medicine.


IAWA Journal ◽  
2011 ◽  
Vol 32 (2) ◽  
pp. 221-232 ◽  
Author(s):  
Carolina Sarmiento ◽  
Pierre Détienne ◽  
Christine Heinz ◽  
Jean-François Molino ◽  
Pierre Grard ◽  
...  

Sustainable management and conservation of tropical trees and forests require accurate identification of tree species. Reliable, user-friendly identification tools based on macroscopic morphological features have already been developed for various tree floras. Wood anatomical features provide also a considerable amount of information that can be used for timber traceability, certification and trade control. Yet, this information is still poorly used, and only a handful of experts are able to use it for plant species identification. Here, we present an interactive, user-friendly tool based on vector graphics, illustrating 99 states of 27 wood characters from 110 Amazonian tree species belonging to 34 families. Pl@ntWood is a graphical identification tool based on the IDAO system, a multimedia approach to plant identification. Wood anatomical characters were selected from the IAWA list of microscopic features for hardwood identification, which will enable us to easily extend this work to a larger number of species. A stand-alone application has been developed and an on-line version will be delivered in the near future. Besides allowing non-specialists to identify plants in a user-friendly interface, this system can be used with different purposes such as teaching, conservation, management, and selftraining in the wood anatomy of tropical species.


2018 ◽  
Vol 62 (1) ◽  
pp. 75-89
Author(s):  
Marcus Vinicius Liessem FONTANA ◽  
Vilson José LEFFA

RESUMO Com o aumento da oferta na rede mundial de computadores dos chamados Cursos On-line Massivos e Abertos, mais conhecidos por seu acrônimo em inglês MOOCs (Massive Online Open Courses), cria-se a necessidade de que se pesquise de maneira mais aprofundada sua dinâmica, sua pedagogia e sua estrutura a fim de que se possa estabelecer um juízo sobre as possibilidades de uso efetivo desta nova ferramenta para o ensino de línguas estrangeiras. Neste trabalho, situado no âmbito das pesquisas em CALL (Computer Assisted Language Learning), partimos da perspectiva da Teoria Conectivista, estabelecida, sobretudo, a partir dos estudos de Siemens e Downes, para analisar dois cursos de línguas estrangeiras na modalidade MOOC, oferecidos em diferentes plataformas digitais: o curso de espanhol para estrangeiros oferecido pela UNED em plataforma própria e o curso de mandarim para hispanofalantes veiculado pela plataforma UNIMOOC. Em ambos os casos, evidencia-se que os cursos não cumprem o que prometem, apresentando falhas no processo de ensino, sobretudo no que tange à necessidade de criar espaços propícios à interação. Este trabalho inscreve-se em uma proposta de pesquisa mais ampla, cujo objetivo é estabelecer critérios adequados para a criação de MOOCs para o ensino de línguas estrangeiras.


2017 ◽  
Vol 8 ◽  
Author(s):  
Priscilla W. Laws ◽  
Robert B. Teese ◽  
David P. Jackson ◽  
Maxine C. Willis ◽  
Kathy Koenig

As part of our new digital video age, physics students throughout the world can use smart phones, video cameras, computers and tablets to produce and analyze videos of physical phenomena using analysis software such as Logger Pro, Tracker or Coach. For several years, LivePhoto Physics Group members have created short videos of physical phenomena. They have also developed curricular materials that enable students to make predictions and use video analysis software to verify them. In this paper a new LivePhoto Physics project that involves the creation and testing of a series of Interactive Video Vignettes (IVVs) will be described. IVVs are short webbased assignments that take less than ten minutes to complete. Each vignette is designed to present a video of a phenomenon, ask for a student’s prediction about it, and then conduct on-line video observations or analyses that allow the user to compare findings with his or her initial prediction. The Vignettes are designed for web delivery as ungraded exercises to supplement textbook reading, or to serve as pre-lecture or pre-laboratory activities that span a number of topics normally introduced in introductory physics courses. A sample Vignette on the topic of Newton’s Third Law will be described, and the outcomes of preliminary research on the impact of Vignettes on student motivation, learning and attitudes will be summarized.


Cardiology ◽  
1981 ◽  
Vol 68 (2) ◽  
pp. 133-140 ◽  
Author(s):  
R.G. Murray ◽  
M.P. Watts ◽  
D. MacFarlane ◽  
A. Irving ◽  
J.M. Beattie ◽  
...  
Keyword(s):  

2009 ◽  
Vol 2 (3) ◽  
Author(s):  
Jordi Janer

The computer-assisted design of soundscapes for virtual environments has received far less attention than the creation of graphical content. In this “think piece” we briefly introduce the principal characteristics of a framework under development that aims towards the creation of an automatic sonification of virtual worlds. As a starting point, the proposed system is based on an on-line collaborative sound repository that, together with content-based audio retrieval tools, assists the search of sounds to be associated with 3D models or scenes.


1985 ◽  
Vol 8 (3) ◽  
pp. 101-107 ◽  
Author(s):  
G. W. Rogers ◽  
M. Rootes ◽  
R. H. Lye

1977 ◽  
Vol 68 (6) ◽  
pp. 715-720 ◽  
Author(s):  
Raymond D. Aller ◽  
Stanley J. Robboy ◽  
James W. Poitras ◽  
Barry S. Altshuler ◽  
Marion Cameron ◽  
...  

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