scholarly journals Assessing Regulatory Focus Differences in Creative Ideation: An Examination of Prevention and Promotion Mindsets on Novelty and Usefulness

Author(s):  
Rianne Wally Meurzec ◽  
Brandon Koh ◽  
Georgios Koronis ◽  
Jacob Kai Siang Kang ◽  
Christine Yogiaman ◽  
...  

AbstractThe purpose of this work is to compare impact of regulatory focuses, namely preventive and promotional contexts, on creative ideation measured by novelty and usefulness. The study consisted of Singaporean students from an undergraduate university, and assessed their personality using the Big Five, Regulatory Focus, Creativity type and creativity outcomes measured with the Consensual Assessment Technique by completing a Collaborative Sketch exercise. Participants were randomly assigned to either the preventive, promotional or a baseline condition and tasked with a design problem necessitating a solution in the form of sketches. This study found the three conditions to yield significantly different novelty scores, but not usefulness scores. The most impactful condition on novelty was the baseline, indicating novice designers are capable of creating novel products and services. Those in the promotion condition created the second most novel sketches, or design solutions, followed lastly by the prevention condition. This may be so as novice designers consider larger space of solutions and may generate more ideas. This research is useful in creative pedagogy and for design professionals.

2013 ◽  
Vol 135 (5) ◽  
Author(s):  
Vimal K. Viswanathan ◽  
Julie S. Linsey

Engineering idea generation plays a vital role in the development of novel products. Prior studies have shown that designers fixate to the features of example solutions and replicate these features in their ideas. This type of fixation acts as a major hindrance in idea generation, as it restricts the solution space where designers search for their ideas. Building upon the study by Linsey et al. [2010, “A Study of Design Fixation, Its Mitigation and Perception in Engineering Design Faculty,” ASME Trans. J. Mech. Des., 132, 041003], this study hypothesizes that designers fixate to example features and this fixation can be mitigated using certain defixation materials including alternate representations of the design problem. To investigate this, the experiment conducted by Linsey et al. [2010] with engineering design faculty is replicated with novice designers. Participants generate ideas for a design problem in three groups: one group working with a fixating example, a second group working with the same example along with alternate representations of the design problem and a control group. The obtained results show that both the novice designers and design faculty fixate to the same extent, whereas the defixation materials have differential effect on the two groups. This result indicates that design researchers need to be very careful in developing methods and guidelines that are formulated and tested with studies on novice designers. The effectiveness of such measures may vary with the level of expertise of the designer.


Author(s):  
Vimal Viswanathan ◽  
Julie Linsey

Engineering idea generation plays a vital role in the development of novel products. Prior studies have shown that designers fixate to the features of example solutions and replicate these features in their ideas. This is a major hindrance in idea generation as it restricts the solution space where designers search for their ideas. This study hypothesizes that though expert designers fixate to example features, they still can outperform novices in terms of quantity of ideas as they have a larger set of knowledge acquired through their experience. To investigate this, the experimental by Linsey et al. is replicated for novice designers. Novices generate ideas for a design problem in three groups: one group working with a fixating example, a second group working with the same example along with alternate representations for the design problem and a control group only presented with the problem and no additional materials. The obtained results support the hypothesis. Both novice and expert designers are fixated to the example features, but the expert designers generated more nonredundant ideas. The alternate representations of the design problem help experts in mitigating their fixation, whereas in novices, these have no effect.


2018 ◽  
Vol 43 (2) ◽  
pp. 136-146 ◽  
Author(s):  
Marcus Mund ◽  
Franz J. Neyer

Individuals feel lonely when they perceive a discrepancy between their desired and their actually experienced quantity and quality of social relationships. Prior research has demonstrated the importance of loneliness for various health-related aspects. In the present article, we extend the existing literature on loneliness by investigating its role for predicting personality traits and their development from late adolescence to early midlife. Using data from a representative German sample ( N = 12,402) sampling individuals from three different birth cohorts, we found loneliness to predict the levels of all Big Five traits except openness five years later. The effects of loneliness on the development of neuroticism and extraversion reached statistical significance but were only marginal in terms of effect size. Furthermore, we found that a self-regulatory focus geared to the prevention of negative events mediated the effects of loneliness on later levels of the Big Five.


Psihologija ◽  
2016 ◽  
Vol 49 (3) ◽  
pp. 213-229
Author(s):  
Irena Ristic ◽  
Bojana Skorc ◽  
Tijana Mandic

A research of triadic creative processes was conducted based on the assumption that novelty and coherence are basic dimensions of group creativity, variations of which can explain differences in creative achievement. In a workshop, 153 students were divided in triads and created 51 chain-stories. Following the standards of Consensual Assessment Technique (CAT), eight independent judges assessed creativity, novelty and coherence in the integral stories. The most representative stories for low, middle and high creativity, were selected and subjected to further analysis. The results show that development of group creativity is conditioned by high level of novelty, and by balanced ratio of novelty and coherence that enable integration of unique ideas in group processes. Symmetrical contribution of members was not confirmed as one of the conditions, suggesting that group creativity is an emerging phenomenon, relying on relations rather than individual contributions of participants.


2005 ◽  
Vol 100 (3) ◽  
pp. 592-598 ◽  
Author(s):  
Stephen J. Dollinger ◽  
Marina Shafran

Amabile's Consensual Assessment Technique is commonly used in research on creative products. This study evaluates a modification of that technique which may facilitate research on creative products by calibrating nonexpert judges to expert judges in previous studies. University students ( N = 200; 59% women, M = 22.3 yr. of age, SD = 5.5) devised drawings to the Test of Creative Thinking-Drawing Production stimulus. These drawing products were rated by five artist-judges using the CAT and five psychologist-judges who first viewed 16 examples of the range of drawings in a previous study, referred to here as the modified consensual assessment technique. The 20 ratings of product creativity loaded on a single principal component, and the mean ratings correlated .91. Finally, the correlations of these ratings with other measures of creativity were nearly identical. Thus, a slight modification of the technique may be useful in programmatic research when the creativity task is not modified across studies and participants are like the present sample rather than from groups with specialized training or artistic talent.


2020 ◽  
pp. 1-12
Author(s):  
Daniela Zahn ◽  
Ursula Canton ◽  
Victoria Boyd ◽  
Laura Hamilton ◽  
Josianne Mamo ◽  
...  

2015 ◽  
Vol 2 (1) ◽  
pp. 32-37
Author(s):  
Beth A. Hennessey

AbstractIn this commentary, I applaud Glăveanu’s attempts to shake things up and introduce some much-needed disruption into the study of creativity. Glăveanu is a “ big thinker” and he is correct to worry about the growing fragmentation of the field. I share his concern that the so-called “ social psychology of creativity” really isn’t all that social. Most researchers and theorists continue to decontextualize creativity, giving little attention to the cultural and environmental factors that contribute to creativity of performance. Yet Glăveanu also presents some arguments with which I disagree. Most striking is his apparent misunderstanding of the purpose and functioning of the Consensual Assessment Technique (CAT). In addition, I am less surprised than is Glăveanu about the current state of our field. The same narrowing of research questions plagues every branch of the study of psychology. However, the tides may be changing. At the forefront of a reform movement are a number of creativity theorists and journal editors. My own hope is that as researchers are given license to expand their work to include a wide variety of experimental designs, methodologies and contexts, they will adopt as their core mission the promotion of the growth of creativity at the individual, group, societal and multi-cultural levels.


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