scholarly journals DEVELOPMENT OF DECISION TOOL FOR A PROBLEM-SOLVING ACTIVITY USING PAIRWISE COMPARISON TECHNIQUE TO SUPPORT AN INTUITIVE DECISION

2020 ◽  
Vol 1 ◽  
pp. 423-430
Author(s):  
N. Tanaiutchawoot ◽  
N. Bursac ◽  
J. Gross ◽  
S. Rapp ◽  
A. Albers

AbstractPairwise comparison is basically used to prioritize alternatives and select a solution in product development. Decision errors can happen when the amount of processing information increases. This research proposes an assisted decision tool to prioritize alternatives by using the pairwise comparison technique and a Quicksort algorithm. This software was evaluated in the product development workshop that aims to select the component to further develop in the new product generation. This tool provides high-reliability results, reduces procedure time and is a user-friendly interactive interface.

2002 ◽  
Vol os-11 (4) ◽  
pp. 1558925002OS-01 ◽  
Author(s):  
Ron (Rongguo) Zhao

Melt blown (MB) technology requires precisely engineered and user-friendly equipment for successful new product development. Many significant efforts have been made to fully understand the technology and to improve the equipment by researchers and engineers around the world. The die assembly has always been the hot innovation spot in the history of melt blown technology developments. Among more than 210 U.S. patents related to melt blowing technology, approximately one-third of them are about hardware equipment and over 30 patents are on MB die assembly; the assembly consists of a polymer feed distribution system, a nose-piece and two adjustable air knives in many cases. Most of them are utility patents having the following three characteristics: novelty, utility and non-obviousness. In this paper, I will discuss selected patents in the MB history chronologically and focus on their novelty.


Author(s):  
Narucha Tanaiutchawoot ◽  
Nikola Bursac ◽  
Simon Rapp ◽  
Albert Albers

AbstractMany activities in the new product development requires the decision making to find the final solution from multiple alternatives and make an evaluation. Even methods to support decision maker are available, the decision can go to the wrong direction because of heuristics. “Decoy effect” is a heuristic that appears in a comparison when 2 of 3 alternatives are similar but different in quality. The alternative that is similar but better in quality is possibly selected. The paper aims to understand the decoy effect by investigating it in the pairwise comparison that is a powerful technique for comparing alternatives. In an experiment, 3 ideas for the next generation of apple peeler are compared in pairs with different sequences. An impact of the decoy alternative on the comparison between other two alternatives, is investigated. Results show low impact of the decoy effect in the pairwise comparison, but this effect induces a high chance of selecting the decoy alternative when comparing the results from this study and the previous study by proposing 3 alternatives in the same sequence. Applying pairwise comparison to avoid decoy effect is thus an idea that will be further investigated.


2013 ◽  
Vol 311 ◽  
pp. 293-298 ◽  
Author(s):  
Chia Ling Chang ◽  
Ding Bang Luh

As the generation changes, the wide variety of information available has sparked a lot of creativities in the new generation of users. The users expect to modify or successively design the products after purchase according to their own creative needs. “User creativity orientation” becomes a focus in new product development. Products which facilitate user’s creativity can be viewed as a creativity platform. The development of software in this aspect has been going on for years, while the research and relevant discourses on physical products are still lacking. This study proposes a development model of User Creativity Platform (UCP) for physical products, which includes eight steps: (1) User creativity needs exploration, (2) Functionality classification, (3) Primary and secondary components development, (4) Creativity-friendly interface design, (5) Design prototyping, (6) Creativity potential confirmation, (7) Intellectual property protection, and (8) Implementation. According to the proposed model, a set of the storage furniture has been developed and successfully granted invention patent. The model opens up a new dimension for designers to develop a user-friendly interface for user creation, rather than merely for user assembly. The feasibility of the model was also validated on the flexible furniture and toy design for pre-school kids.


2017 ◽  
Vol 2017 ◽  
pp. 24-28
Author(s):  
Fabio Shimabukuro Sandes ◽  
◽  
Fundacao Getulio Vargas

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