ISDN2014_0406: Retrospective and prospective memory, short‐term binding and executive functions' abilities in two adolescents with medial temporal and frontal brain lesions: A virtual reality study

2015 ◽  
Vol 47 (Part_A) ◽  
pp. 122-122 ◽  
Author(s):  
Maria Abram ◽  
Marie‐Laure Cuny ◽  
Laurence Picard ◽  
Pascale Piolino
2011 ◽  
Author(s):  
Jill R. Settle ◽  
Edward F. Schaefer ◽  
Christopher F. Siuzdak ◽  
Deborah M. Clawson ◽  
Marc M. Sebrechts

2009 ◽  
Author(s):  
Deborah M. Clawson ◽  
Karen E. Schuberg ◽  
Marc M. Sebrechts

Addiction ◽  
2013 ◽  
Vol 108 (5) ◽  
pp. 977-984 ◽  
Author(s):  
Ashok S. Jansari ◽  
Daniel Froggatt ◽  
Trudi Edginton ◽  
Lynne Dawkins

2007 ◽  
Vol 69 (2) ◽  
pp. 144-148 ◽  
Author(s):  
Jonathan Ling ◽  
Carol Campbell ◽  
Thomas M. Heffernan ◽  
Charles G. Greenough

Author(s):  
V.V. Selivanov

The work is aimed at examining the influence of modern didactic programs in virtual reality (VR) on mental states in adolescence. The materials of empirical research obtained on a sample of 3—4 year students from Moscow and Smolensk universities are presented. Study 1 (N = 50) involved respondents aged 19 to 26 years. We used the methodology of AS Kulikov L.V., didactic VR programs were used as instructive independent variables. The results obtained indicate that the didactic VR environment of the highest level has a significant effect on mental states, increasing indicators on the scales of activation, excitement, tone, euphoria, and reducing asthenia. Conditions such as well-being, normal mood, calmness remain stable in immersive didactic VR. The effectiveness of VR programs in influencing mental states is determined by the successful modeling of 3D objects, high animation, interactivity, originally incorporated into the content of VR of the highest level. The data on an increase in the experience of the degree of presence in VR when using new helmets, even in short VR programs, are of fundamental importance. This indicates the possibility of the formation of addictions to VR with their repeated, short-term use.


Psychology ◽  
2016 ◽  
Vol 07 (10) ◽  
pp. 1315-1325 ◽  
Author(s):  
Dong Dong ◽  
Lawrence K. F. Wong ◽  
Zhiwei Luo

2015 ◽  
Vol 32 (2) ◽  
pp. 74-92 ◽  
Author(s):  
Lorna Elise Palmer ◽  
Kevin Durkin ◽  
Sinéad M. Rhodes

Explanations implicating memory in the causes and severity of checking symptoms have focused primarily on retrospective memory, and relatively little attention has been paid to prospective memory. Limited research has examined the relationship between prospective memory and executive functions. We assessed whether impairments in prospective memory and executive function predict checking symptoms in a sample of 106 adults. Checking symptoms were assessed using the Padua Inventory Washington State University Revision (PI-WSUR). All participants completed the prospective memory questionnaire (PMQ) and four computerised executive function tasks from the CANTAB, measuring inhibition, planning, attention set-shifting and working memory. Prospective memory and inhibition predicted checking symptom severity. Importantly, there were no correlations between internally cued prospective memory and inhibition or between prospective memory aiding strategies and inhibition. These variables appear to have an independent role in checking. The current findings highlight prospective memory and inhibition as key contributors to the checking symptom profile and provide the first evidence that these cognitive processes may independently contribute to checking symptoms. These findings have implications for a model in which memory performance is thought to be secondary to impairments in executive functions.


2018 ◽  
Author(s):  
David W. K. Man ◽  
Balasankar Ganesan ◽  
Calvin C. K. Yip ◽  
Christina O. P. Lee ◽  
Sarah Y. L. Tsang ◽  
...  

Author(s):  
Elisa Pedroli ◽  
Silvia Serino ◽  
Alice Chicchi Giglioli ◽  
Federica Pallavicini ◽  
Pietro Cipresso ◽  
...  

Virtual Reality is one of the most promising tools in the development of new methods for neuropsychological assessment and rehabilitation. Neuropsychological assessment is typically carried out by administering paper-and-pencil tests to patients. However, these tests have some limitations, due to the fact that they are not effectively able to evaluate the subject's performance of daily activities. To cope with this void, neuropsychologists base their evaluation on their clinical experience, often successfully. Nevertheless, this is not an evidence-based practice, thus it is not considered optimal from a medical decision-making perspective. More recently, however, the increasing accessibility of advanced technology such as virtual reality has opened new possibilities for neuropsychological assessment and rehabilitation. Starting with this frame, the chapter explores the changes that have occurred over time in the neuropsychological assessment and rehabilitation up to the most recent VR-based tools. In particular, we will present a VR-based PC tool for the assessment of executive functions, and a VR-based mobile tool for the assessment and rehabilitation of unilateral spatial neglect. In accordance with the literature, we show the potential for virtual reality, highlighting the advantages, limitations, and the possible future challenges.


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