Reasoning about interference in an object-based design method

Author(s):  
C. B. Jones
Keyword(s):  
2021 ◽  
Vol 2083 (3) ◽  
pp. 032057
Author(s):  
Shicong Lin ◽  
Xin Tang ◽  
Wanlin Lu ◽  
Zehui Liu

Abstract UAV-borne missile is effective weapon to attack enemy ground targets. It is expensive, costly and difficult to live-fire drill. Using virtual training instead of actual training can greatly improve the training efficiency and the combat effectiveness. The article regards the operation training of a certain type of UAV-borne missile shooting training as the research object, based on the development of a visual simulation system for UAV-borne missile, uses the object-oriented design method to design a virtual training system based on LabVIEW. The system can realize the shooting operation training of trainees in a virtual environment, and achieve the goals of reduce training costs; improve training efficiency and shorten training period.


2014 ◽  
Vol 1073-1076 ◽  
pp. 2292-2295
Author(s):  
Ye Chun Lao ◽  
Mao Li ◽  
Xiao Lei ◽  
Meng Ying Dai

Interlayer is one of the major factors which results in the heterogeneity of reservoir, and it is the important content of reservoir fine characterization. In this paper, taking WZ oilfield as an example, the object-based simulation method is used to characterize the spatial distribution regularity of calcareous intercalation and sand-stone, design the experiment scheme through the orthogonal experiment design method and analysis the factors that influence the distribution of interlayer. Results showed that the object-based simulation method can characterize the shape of calcareous intercalation very well, and the orthogonal experiment design can distinguish the influence of various factors.


Author(s):  
Angela Irina ◽  
Megawati Megawati ◽  
Abednego Abednego ◽  
Natalia Chandra ◽  
Irma Kartika Wairooy ◽  
...  

The research objective is to develop an application that allows users to participate in a loyalty program and facilitate Smartphone enterprise (Merchant) in access, sale and observation of customer transactions through mobile applications. Design method used is object-based design that includes a UML of use case diagrams, use case narrative, class diagram, sequence diagrams and activity diagrams. Results achieved in the form of mobile applications that are able to facilitate customer in managing loyalty cards as well as to increase customer loyalty. This application features, such as add points, redeem, news, transaction history, and message that can facilitate customer in managing customer loyalty card. The conclusion of this design is that the application of E Points can enable customers to manage a loyalty card in Smartphone, add points, redeem rewards, obtain the latest promotional information through news features, and view transaction history.


Author(s):  
Catherine M. Arrington ◽  
Dale Dagenbach ◽  
Maura K. McCartan ◽  
Thomas H. Carr
Keyword(s):  

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