scholarly journals Mobile Loyalty Application Development Based on Android

Author(s):  
Angela Irina ◽  
Megawati Megawati ◽  
Abednego Abednego ◽  
Natalia Chandra ◽  
Irma Kartika Wairooy ◽  
...  

The research objective is to develop an application that allows users to participate in a loyalty program and facilitate Smartphone enterprise (Merchant) in access, sale and observation of customer transactions through mobile applications. Design method used is object-based design that includes a UML of use case diagrams, use case narrative, class diagram, sequence diagrams and activity diagrams. Results achieved in the form of mobile applications that are able to facilitate customer in managing loyalty cards as well as to increase customer loyalty. This application features, such as add points, redeem, news, transaction history, and message that can facilitate customer in managing customer loyalty card. The conclusion of this design is that the application of E Points can enable customers to manage a loyalty card in Smartphone, add points, redeem rewards, obtain the latest promotional information through news features, and view transaction history.

2017 ◽  
Vol 2 (1) ◽  
pp. 95-104
Author(s):  
Aris Aris ◽  
Mochamad Rinja ◽  
Taufan Jherico

Bengkel Barokah Motor merupakan salah satu usaha keluarga yang bergerak dibidang retail dengan menjual sparepart motor. Proses administrasi penjualan merupakan salah satu kegiatan penting bagi proses penjualan sparepart motor di bengkel ini. Untuk mendukung sistem aplikasi penjualan ini, perlu adanya sistem komputerisasi untuk membuat laporan penjualan yang cepat, akurat serta efisien dalam pengerjaannya. Namun dalam kenyataannya, hal tersebut memang tidak sesuai dengan keinginan dan harapan yang ditentukan, karena belum adanya sistem komputerisasi yang digunakan di bengkel tersebut. Bengkel Barokah Motor masih menggunakan sistem manual dalam pengolahan data administrasinya. Sehingga masih seringnya terjadi kesalahan pada saat pencatatan data. Untuk itu perlu dirancang suatu sistem aplikasi penjualan. Sistem tersebut dirancang menggunakan metode OOAD, dan digambarkan melalui diagram UML seperti activity diagram, sequence diagram, use case diagram, class diagram dan state chart diagram. Sistem dibangun menggunakan bahasa pemrograman PHP, dan database yang digunakan adalah MySQL. Hasil penelitian ini adalah sebuah sistem aplikasi penjualan yang digunakan untuk mencatat setiap transaksi yang terjadi serta membuat laporan penjualan secara cepat dan akurat. Sehingga dengan adanya sistem tersebut, user akan sangat terbantu dalam mengerjakan pekerjaannya. Kata kunci : aplikasi sistem penjualan, sparepart motor Workshop Barokah Motor is one of the family businesses engaged in retail selling motor spare parts. Sales administration process is one of the important activities for motor spare parts sales process at this workshop. To support this sales application systems, the need for a computerized system to create sales reports are fast, accurate and efficient in the process.But in reality, it does not correspond with the wishes and expectations are determined, due to the lack of computerized systems used in the workshop. Workshop Barokah Motor still use manual systems in data processing administration. So it is still frequent errors during data recording. For that we need to design a system application sales. The system is designed using OOAD methods, and illustrated by diagrams like UML activity diagrams, sequence diagrams, use case diagram, class diagram and state chart diagrams. The system is built using the PHP programming language, and the database used is MySQL. The result of this research is a sales application system used to record each transaction and create sales reports quickly and accurately. So with such a system, the user will be greatly helped in doing his job Keywords : App sales system, motor spare part  


2021 ◽  
Vol 3 (2) ◽  
pp. 79-86
Author(s):  
Oviani Viandari ◽  
Qurrotul Aini

The establishment of the Pos Keadilan Peduli Umat (PKPU) Human Initiative as one of the non-governmental institutions. Concentration on humanitarian issues should have a public service standard such as a SIM (Management Information System) the goal is to fulfill role processing needs in channel qurban with modern management where more days the number of donors is getting more increase so that requires management to improve service quality. Therefore the writer analyzed and designed the Qurban Management Information System at PKPU Jakarta East. The method used in Job Training (PKL) is Rapid Application Development (RAD) through the Requirement Planning and Workshop Design stages with modeling Unified Modeling Language (UML) so as to produce analysis and design of Information Systems Qurban Management (SIMAQ), from the results of street vendors the authors analyze and design include: integrate donor data management starting from collection transactions up to reporting on distribution or distribution of qurban animals, the author designs starting from the use case diagram that will explain the sequence of activities performed by actors and systems to achieve the system needed, such as identification of actors, identification of use cases , design of use cases and use case narratives , activity diagrams, sequence diagrams, and class diagrams . Display of the system user interface qurban management information based on the duties and authority of each actor.


2021 ◽  
Vol 8 (3) ◽  
pp. 571
Author(s):  
M. Gilvy Langgawan Putra ◽  
Hemy Octantia

<p class="Abstrak">Pembelajaran pada institusi pendidikan khususnya perguruan tinggi pada era teknologi ini sebagian besar telah memanfaatkan penggunaan teknologi, seperti penggunaan <em>power point</em> untuk menyajikan materi dan penggunaan <em>google classroom</em> untuk memudahkan penyampaian berbagai <em>file</em> materi dan tugas. Walaupun telah menggunakan bantuan teknologi, terkadang kegiatan pembelajaran tetap dirasa membosankan bagi mahasiswa sehingga membuat motivasi belajar mahasiswa menurun. Tujuan dari penelitian ini adalah merancang sebuah aplikasi pembelajaran <em>online</em> atau <em>e-learning</em> berbasis <em>gamification</em> yang dapat meningkatkan motivasi belajar mahasiswa. Perancangan aplikasi dilakukan dengan metode pengembangan <em>waterfall </em>hingga tahap <em>modelling</em>. Perancangan <em>e-learning </em>diterapkan untuk pembagian materi, tugas, dan pelaksanaan ujian. Beberapa elemen <em>gamification</em> yang diterapkan pada perancangan aplikasi ini adalah <em>challenge, reward, </em>dan <em>leaderboard</em>. Sistem poin juga diterapkan pada fitur <em>challenge</em> dan pengguna dapat menukarkan poin tersebut dengan <em>reward </em>tertentu. Pada penelitian ini, dijelaskan bagaimana merancang sebuah aplikasi <em>e-learning</em> dengan metode <em>gamification</em>. Perancangan aplikasi pada penelitian ini menghasilkan 42 diagram <em>use case</em>, skenario <em>use case</em>, diagram <em>sequence</em>, <em>class diagram</em>, ERD, dan <em>mock up </em>aplikasi.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>Learning in educational institutions, especially universities in this technological era, has mostly taken advantage of the use of technology, such as the use of power points to present material and the use of google classrooms to facilitate the delivery of various material files and assignments. Even though they have used technology assistance, sometimes learning activities are still considered boring for students, so that students' learning motivation decreases. The purpose of this research is to design an online learning application or e-learning based on gamification which can increase student motivation. The application design is carried out using the waterfall development method to the modeling stage. The e-learning design is applied for the distribution of materials, assignments and exams. Some of the gamification elements applied to the design of this application are the challenges, rewards, and leaderboards. The point system is also applied to the challenge feature and users can exchange these points for certain rewards. In this paper, how to design an e-learning application with the gamification method will be explained. Application design in this paper developing 42 use case diagram, use case scenarios, sequence diagrams, class diagram, ERD, and application mock ups.</em></p><p class="Judul2"><em> </em></p><p class="Abstrak"><em><strong><br /></strong></em></p>


2016 ◽  
Vol 1 (1) ◽  
pp. 73
Author(s):  
Yudho Yudhanto ◽  
Fadlul Ilmi Khairun ◽  
Winita Sulandari

<p><em>Boarding house is a residence for rent for certain immigrants who settled diarea within a certain period . There have been many technologies that offer information about the boarding house but is still considered to be less efficient due to search for boarding in accordance with the desired criteria , boarding seekers still have to compare one by one facility as well as the criteria that owned the boarding house . Use of Simple Additive weighting method ( SAW ) on a decision support system is one of the solutions to deal with such matters , where the boarding seekers will find it helpful because it can give recommendations boarding places corresponding to the desired criteria .</em></p><p><em>Research methodology to design and create this application is to use research methods waterfall that is by collecting data, analyzing system (define functional requirements and non functional), do the design (ERD, use case diagrams, use case text, sequence diagrams, and class diagram), and implementation (coding and testing). Marketplace information system is created using the programming language PHP CodeIgniter-based framework 2 and the MySQL database.</em></p><p><em>Applications are focused in finding a boarding recommendation in accordance with the criteria corresponding to the booking to boarding room can be done with this application . With the app is expected to help seekers boarding house to get the best boarding recommendation and can assist in the boarding room reservations and provide benefits to the owner of the boarding house to be able to market his boarding house .</em></p>


2015 ◽  
Vol 22 (2) ◽  
pp. 31 ◽  
Author(s):  
Abilio Parada ◽  
Milena Marques ◽  
Lisane B. de Brisolara

This paper proposes a MDD approach for mobile application development, which includes modeling and code generation strategies for An- droid and Windows Phone. UML class and sequence diagrams are employed for modeling mobile applications and code is generated from this model. To support the automatic code generation, GenCode was re-structured and ex- tended to meet the particularities of these two platforms. As result, GenCode’s current version is able to automatically generate Java-Android and C# codes, according to the specified application model and target platform. Finally, case studies are used to demonstrate the proposed approach, as well as to validate the code generation tool.


Author(s):  
Umar Mahmud

Context Awareness is the mechanism through which systems can adapt to the needs of a user by monitoring the context. Context includes environment, spatial, temporal, etc information that is used to infer the current activity. UML is used to design a context aware system. The context aware system is viewed as an Object Oriented software product. The UML model is generated through ArgoUML, a free UML modelling tool. The Use Case Diagram, the Sequence Diagrams and the Class Diagram are modelled using this tool. The Class Diagram is subjected to CK metrics to identify the strengths and weaknesses of the design. The measurements show that the proposed model is within the recommended range.


2017 ◽  
Vol 1 (2) ◽  
pp. 27-36
Author(s):  
Aris S.kom ◽  
Mochamad Rinja ◽  
Taufan Jherico

Bengkel Barokah Motor merupakan salah satu usaha keluarga yang bergerak dibidang retail dengan menjual sparepart motor. Proses administrasi penjualan merupakan salah satu kegiatan penting bagi proses penjualan sparepart motor di bengkel ini. Untuk mendukung sistem aplikasi penjualan ini, perlu adanya sistem komputerisasi untuk membuat laporan penjualan yang cepat, akurat serta efisien dalam pengerjaannya. Namun dalam kenyataannya, hal tersebut memang tidak sesuai dengan keinginan dan harapan yang ditentukan, k arena belum adanya sistem komputerisasi yang digunakan di bengkel tersebut. Bengkel Barokah Motor masih menggunakan sistem manual dalam pengolahan data administrasinya. Sehingga masih seringnya terjadi kesalahan pada saat pencatatan data. Untuk itu perlu dirancang suatu sistem aplikasi penjualan. Sistem tersebut dirancang menggunakan metode OOAD, dan digambarkan melalui diagram UML seperti activity diagram, sequence diagram, use case diagram, class diagram dan state chart diagram. Sistem dibangun menggunakan bahasa pemrograman PHP, dan database yang digunakan adalah MySQL. Hasil penelitian ini adalah sebuah sistem aplikasi penjualan yang digunakan untuk mencatat setiap transaksi yang terjadi serta membuat laporan penjualan secara cepat dan akurat. Sehingga dengan adanya sistem tersebut, user akan sangat terbantu dalam mengerjakan pekerjaannya. Kata kunci : aplikasi sistem penjualan, sparepart motor.  Workshop Barokah Motor is one of the family businesses engaged in retail selling  motor spare parts. Sales administration process is one of the important activities for motor spare parts sales process at this workshop. To support this sales application systems, the need for a computerized system to create sales reports are fast, accurate and efficient in the process. But in reality, it does not correspond with the wishes and expectations are determined, due to the lack of computerized systems used in the workshop. Workshop Barokah Motor still use manual systems in data processing administration. So it is still frequent errors during data recording. For that we need to design a system application sales. The system is designed using OOAD methods, and illustrated by diagrams like UML activity diagrams, sequence diagrams, use case diagram, class diagram and state chart diagrams. The system is built using the PHP programming language, and the database used is MySQL. The result of this research is a sales application system used to record each transaction and create sales reports quickly and accurately. So with such a system, the user will be greatly helped in doing his job. Keyword: App sales  system,  motor  spare parts  


CCIT Journal ◽  
2020 ◽  
Vol 13 (1) ◽  
pp. 65-74
Author(s):  
Aris Martono ◽  
Arsi Yulianjani ◽  
Dewi Immaniar Desrianti

The aim of this research is designing an online examination system at SMK Negeri 5 Kota Tangerang. This time, the system used in assessing exam results is done by correcting each question of each student's answers. It is not only increasing the operational costs of schools, but also the risk that leaked exam questions very vulnerable. As well as scheduling the exam must consider the limited number of rooms and require a lot of time. The method of collecting datais used observation, interview and literature study. And the system analysis method is used to determine the number of functional and non functional requirements. The design method uses Unified Modeling Language (UML) with the MySQL database system. This visual paradigm function is to make use-case diagrams, sequence diagrams, and activity diagrams and class diagrams. The use-case diagram of this system consists of use case diagrams of students, teachers, and teachers admin system and PHP programming language, for writing program listings using Dreamweaverand implementing the system. By using online examination system the quality of student learning will be improved, lowering school administration costs and preventing question leakage and exam scheduling to become more flexible.


2020 ◽  
Vol 5 (2) ◽  
pp. 106-115
Author(s):  
Hutrianto Hutrianto ◽  
Baibul Tujni

Pengembangan sebuah aplikasi merupakan inovasi untuk menyelesaikan masalah. Untuk melakukan pengembangan aplikasi terdapat berbagai teknik pengembangan. pengembangan aplikasi berbasis web dan pengembangan aplikasi berbasis mobile memiliki perlakuan yang berbeda. Namun yang paling penting dari proses pengembangan aplikasi adalah pemodelan informasi aplikasi itu sendiri. karena dengan adanya pemodelan proses pengembangan akan lebih terarah dan sistematis. Pemodelan memiliki kemapuan menggambarkan cetak biru dari aplikasi yang akan dikembangkan. Untuk itu pada penelitian ini akan dilakukan pemodelan aplikasi menggunakan unified modeling language. Pemodelan dilakukan guna mempermudah proses pengembangan dengan kasus aplikasi booking tiket. Penggunaan unified modeling language dalam melakukan pemodelan juga disebabkan notasi unified modeling language memiliki kemampuan dalam menggambarkan berbagai proses dalam sebuah aplikasi yang dikembangkan. Hasil dari penelitian ini berupa pemodelan aplikasi dengan unified modeling language yang digambarkan dalam tiga bentuk notasi yaitu structure diagram yang digambarkan dalam bentuk class diagram, communication diagram yang digambarkan dalam bentuk activity diagram dan behavior diagram yang digambarkan dalam bentuk use case diagram. Pemodelan aplikasi juga diimplementasikan dalam bentuk prototype aplikasi dengan fitur pemesanan tiket, proses konfirmasi, jadwal keberangkatan serta pengelolaan data terkait dengan proses pemesanan tiket.   The development of an application is an innovation to solve problems. To develop applications, there are various development techniques. Web-based application development and mobile-based application development have different treatments. However, the most important part of the application development process is modeling the application information itself. because with the modeling the development process will be more directed and systematic. Modeling can describe the blueprint of the application to be developed. For this reason, this research will conduct application modeling using the unified modeling language. Modeling is done in order to simplify the development process with the ticket booking application case. The use of unified modeling language in modeling is also due to the notation that unified modeling language can describe various processes in a developed application. The results of this study are in the form of application modeling with a unified modeling language which is depicted in three notation forms, namely a structure diagram depicted in the form of a class diagram, a communication diagram depicted in the form of an activity diagram and a behavior diagram depicted in the form of a use case diagram. Application modeling is also implemented in the form of application prototypes with ticket booking features, confirmation processes, departure schedules and data management related to the ticket booking process


2020 ◽  
Vol 19 (2) ◽  
pp. 144-153
Author(s):  
Rean Mitasari ◽  
Erris Kusumawidjaya

In this 4.0 technology era, all industry sectors are required to make use of the internet and the latest technology for running their business process. In the tourism industry, especially accommodation, a system named gamification becomes one of the trends applied in the form of mobile applications done by various international hotel chains. By inserting game features such as tier (level), point, and reward, customers are expected to be more loyal by using those features embedded in the application. Therefore, this paper aims to examine to what extent gamification is able to influence customer loyalty of the international hotel chains in Surabaya. The data was collected by distributing an online questionnaire to the customers registered as loyalty program members of an international hotel chain in Surabaya. The study reveals that customer loyalty of the international hotel chain in Surabaya strongly influenced by the benefits obtained from the loyalty program provided in the form of the mobile applications.


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