Guidance law synthesis based on a planar pursuit-evasion game solution

Author(s):  
A. Green ◽  
J. Shinar ◽  
M. Guelman
2017 ◽  
Vol 67 (6) ◽  
pp. 688 ◽  
Author(s):  
Jian Chen ◽  
Qilun Zhao ◽  
Zixuan Liang ◽  
Peng Li ◽  
Zhang Ren ◽  
...  

<p class="p1">Aiming at intercepting a hypersonic weapon in a hypersonic pursuit-evasion game, this paper presents a fractional calculus guidance algorithm based on a nonlinear proportional and differential guidance law. First, under the premise of without increasing the complexity degree of the guidance system against a hypersonic manoeuvering target, the principle that the differential signal of the line-of-sight rate is more sensitive to the target manoeuver than the line-of-sight rate is employed as the guidelines to design the guidance law. A nonlinear proportional and differential guidance law (NPDG) is designed by using the differential derivative of the line-of-sight rate from a nonlinear tracking differentiator. By using the differential definition of fractional calculus, on the basis of the NPDG, a fractional calculus guidance law (FCG) is proposed. According to relative motions between the interceptor and target, the guidance system stability condition with the FCG is given and quantitative values are also proposed for the parameters of the FCG. Under different target manoeuver conditions and noisy conditions, the interception accuracy and robustness of these two guidance laws are analysed. Numerical experimental results demonstrate that the proposed guidance algorithms effectively reduce the miss distance against target manoeuvers. Compared with the NPDG, a stronger robustness of the FCG is shown under noisy condition.</p>


2020 ◽  
Vol 53 (2) ◽  
pp. 14882-14887
Author(s):  
Yuan Chai ◽  
Jianjun Luo ◽  
Mingming Wang ◽  
Min Yu

Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-13
Author(s):  
Xiao Liang ◽  
Honglun Wang ◽  
Haitao Luo

The UAV/UGV heterogeneous system combines the air superiority of UAV (unmanned aerial vehicle) and the ground superiority of UGV (unmanned ground vehicle). The system can complete a series of complex tasks and one of them is pursuit-evasion decision, so a collaborative strategy of UAV/UGV heterogeneous system is proposed to derive a pursuit-evasion game in complex three-dimensional (3D) polygonal environment, which is large enough but with boundary. Firstly, the system and task hypothesis are introduced. Then, an improved boundary value problem (BVP) is used to unify the terrain data of decision and path planning. Under the condition that the evader knows the position of collaborative pursuers at any time but pursuers just have a line-of-sight view, a worst case is analyzed and the strategy between the evader and pursuers is studied. According to the state of evader, the strategy of collaborative pursuers is discussed in three situations: evader is in the visual field of pursuers, evader just disappears from the visual field of pursuers, and the position of evader is completely unknown to pursuers. The simulation results show that the strategy does not guarantee that the pursuers will win the game in complex 3D polygonal environment, but it is optimal in the worst case.


Aerospace ◽  
2021 ◽  
Vol 8 (10) ◽  
pp. 299
Author(s):  
Bin Yang ◽  
Pengxuan Liu ◽  
Jinglang Feng ◽  
Shuang Li

This paper presents a novel and robust two-stage pursuit strategy for the incomplete-information impulsive space pursuit-evasion missions considering the J2 perturbation. The strategy firstly models the impulsive pursuit-evasion game problem into a far-distance rendezvous stage and a close-distance game stage according to the perception range of the evader. For the far-distance rendezvous stage, it is transformed into a rendezvous trajectory optimization problem and a new objective function is proposed to obtain the pursuit trajectory with the optimal terminal pursuit capability. For the close-distance game stage, a closed-loop pursuit approach is proposed using one of the reinforcement learning algorithms, i.e., the deep deterministic policy gradient algorithm, to solve and update the pursuit trajectory for the incomplete-information impulsive pursuit-evasion missions. The feasibility of this novel strategy and its robustness to different initial states of the pursuer and evader and to the evasion strategies are demonstrated for the sun-synchronous orbit pursuit-evasion game scenarios. The results of the Monte Carlo tests show that the successful pursuit ratio of the proposed method is over 91% for all the given scenarios.


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